Fix #142259: Overlay: Velocity drawing outside of cache range causes crash
The check for ensuring active frame is in cache range was wrong and would still try to draw the velocity. Candidate for 4.5 LTS. Pull Request: https://projects.blender.org/blender/blender/pulls/142332
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committed by
Clément Foucault
parent
f4671fd3ca
commit
b77d4a8f60
@@ -103,7 +103,7 @@ class Fluids : Overlay {
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}
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const bool is_active_frame_after_cache_start = state.scene->r.cfra >= fds->cache_frame_start;
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const bool is_active_frame_before_cache_end = state.scene->r.cfra >= fds->cache_frame_start;
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const bool is_active_frame_before_cache_end = state.scene->r.cfra <= fds->cache_frame_end;
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const bool is_active_frame_in_cache_range = is_active_frame_after_cache_start &&
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is_active_frame_before_cache_end;
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if (!is_active_frame_in_cache_range) {
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@@ -132,8 +132,7 @@ class Fluids : Overlay {
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int slice_axis = slide_axis_get(*fds);
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const bool draw_velocity = (fds->draw_velocity && is_active_frame_after_cache_start);
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if (draw_velocity) {
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if (fds->draw_velocity) {
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int lines_per_voxel = -1;
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PassSimple::Sub *sub_pass = nullptr;
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switch (fds->vector_draw_type) {
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