New option for detecting feature edges at material boundaries.
A checkbox "Material Boundaries" has been added to the Freestyle options in the Layers tab of the Render buttons. By enabling the option, any edge between two faces with different materials is detected as a feature edge. In style modules, edges at material boundaries can be tested with pyNatureUP1D(Nature.MATERIAL_BOUNDARY).
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@@ -185,6 +185,7 @@ class RENDER_PT_layers(RenderButtonsPanel):
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col.prop(freestyle, "sphere_radius", text="Sphere Radius")
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col.prop(freestyle, "ridges_and_valleys", text="Ridges and Valleys")
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col.prop(freestyle, "suggestive_contours", text="Suggestive Contours")
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col.prop(freestyle, "material_boundaries", text="Material Boundaries")
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col.prop(freestyle, "dkr_epsilon", text="Dkr Epsilon")
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col.operator("scene.freestyle_module_add", text="Add Style Module")
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@@ -114,6 +114,7 @@ Controller::Controller()
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_ComputeRidges = true;
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_ComputeSteerableViewMap = false;
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_ComputeSuggestive = true;
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_ComputeMaterialBoundaries = true;
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_sphereRadius = 1.0;
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init_options();
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@@ -466,6 +467,7 @@ void Controller::ComputeViewMap()
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edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0);
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edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges);
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edgeDetector.enableSuggestiveContours(_ComputeSuggestive);
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edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries);
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edgeDetector.setSphereRadius(_sphereRadius);
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edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon);
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edgeDetector.processShapes(*_winged_edge);
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@@ -647,6 +649,7 @@ void Controller::setComputeRidgesAndValleysFlag(bool iBool){
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bool Controller::getComputeRidgesAndValleysFlag() const {
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return _ComputeRidges;
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}
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void Controller::setComputeSuggestiveContoursFlag(bool b){
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_ComputeSuggestive = b;
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}
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@@ -654,6 +657,15 @@ void Controller::setComputeSuggestiveContoursFlag(bool b){
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bool Controller::getComputeSuggestiveContoursFlag() const {
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return _ComputeSuggestive;
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}
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void Controller::setComputeMaterialBoundariesFlag(bool b){
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_ComputeMaterialBoundaries = b;
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}
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bool Controller::getComputeMaterialBoundariesFlag() const {
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return _ComputeMaterialBoundaries;
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}
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void Controller::setComputeSteerableViewMapFlag(bool iBool){
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_ComputeSteerableViewMap = iBool;
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}
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@@ -119,6 +119,8 @@ public:
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bool getComputeRidgesAndValleysFlag() const ;
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void setComputeSuggestiveContoursFlag(bool b);
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bool getComputeSuggestiveContoursFlag() const ;
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void setComputeMaterialBoundariesFlag(bool b);
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bool getComputeMaterialBoundariesFlag() const ;
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void setComputeSteerableViewMapFlag(bool iBool);
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bool getComputeSteerableViewMapFlag() const;
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@@ -222,6 +224,7 @@ private:
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bool _EnableQI;
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bool _ComputeRidges;
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bool _ComputeSuggestive;
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bool _ComputeMaterialBoundaries;
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real _sphereRadius;
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real _suggestiveContourKrDerivativeEpsilon;
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@@ -162,6 +162,7 @@ extern "C" {
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controller->setSphereRadius( config->sphere_radius );
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controller->setComputeRidgesAndValleysFlag( (config->flags & FREESTYLE_RIDGES_AND_VALLEYS_FLAG) ? true : false);
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controller->setComputeSuggestiveContoursFlag( (config->flags & FREESTYLE_SUGGESTIVE_CONTOURS_FLAG) ? true : false);
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controller->setComputeMaterialBoundariesFlag( (config->flags & FREESTYLE_MATERIAL_BOUNDARIES_FLAG) ? true : false);
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controller->setSuggestiveContourKrDerivativeEpsilon( config->dkr_epsilon ) ;
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cout << "Sphere radius : " << controller->getSphereRadius() << endl;
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@@ -174,6 +174,10 @@ static PyLongObject _Nature_SUGGESTIVE_CONTOUR = {
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PyVarObject_HEAD_INIT(&Nature_Type, 1)
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{ Nature::SUGGESTIVE_CONTOUR }
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};
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static PyLongObject _Nature_MATERIAL_BOUNDARY = {
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PyVarObject_HEAD_INIT(&Nature_Type, 1)
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{ Nature::MATERIAL_BOUNDARY }
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};
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#define BPy_Nature_POINT ((PyObject *)&_Nature_POINT)
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#define BPy_Nature_S_VERTEX ((PyObject *)&_Nature_S_VERTEX)
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@@ -188,6 +192,7 @@ static PyLongObject _Nature_SUGGESTIVE_CONTOUR = {
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#define BPy_Nature_RIDGE ((PyObject *)&_Nature_RIDGE)
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#define BPy_Nature_VALLEY ((PyObject *)&_Nature_VALLEY)
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#define BPy_Nature_SUGGESTIVE_CONTOUR ((PyObject *)&_Nature_SUGGESTIVE_CONTOUR)
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#define BPy_Nature_MATERIAL_BOUNDARY ((PyObject *)&_Nature_MATERIAL_BOUNDARY)
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//-------------------MODULE INITIALIZATION--------------------------------
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int Nature_Init( PyObject *module )
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@@ -216,6 +221,7 @@ int Nature_Init( PyObject *module )
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PyDict_SetItemString( Nature_Type.tp_dict, "RIDGE", BPy_Nature_RIDGE );
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PyDict_SetItemString( Nature_Type.tp_dict, "VALLEY", BPy_Nature_VALLEY );
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PyDict_SetItemString( Nature_Type.tp_dict, "SUGGESTIVE_CONTOUR", BPy_Nature_SUGGESTIVE_CONTOUR );
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PyDict_SetItemString( Nature_Type.tp_dict, "MATERIAL_BOUNDARY", BPy_Nature_MATERIAL_BOUNDARY );
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return 0;
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}
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@@ -64,6 +64,8 @@ void FEdgeXDetector::processShapes(WingedEdge& we) {
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if (progressBarDisplay)
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_pProgressBar->setProgress(_pProgressBar->getProgress() + 1);
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processBorderShape(wxs);
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if(_computeMaterialBoundaries)
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processMaterialBoundaryShape(wxs);
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processCreaseShape(wxs);
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if(_computeRidgesAndValleys)
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processRidgesAndValleysShape(wxs);
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@@ -679,6 +681,29 @@ void FEdgeXDetector::postProcessSuggestiveContourFace(WXFace *iFace) {
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sc_layer->removeSmoothEdge();
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}
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// MATERIAL_BOUNDARY
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////////////////////
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void FEdgeXDetector::processMaterialBoundaryShape(WXShape* iWShape) {
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if(!_computeViewIndependant)
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return;
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// Make a pass on the edges to detect material boundaries
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vector<WEdge*>::iterator we, weend;
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vector<WEdge*> &wedges = iWShape->getEdgeList();
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for(we=wedges.begin(), weend=wedges.end();
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we!=weend;
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++we){
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ProcessMaterialBoundaryEdge((WXEdge*)(*we));
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}
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}
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void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge)
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{
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// check whether the edge is a material boundary?
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if(iEdge->GetaFace()->frs_materialIndex() != iEdge->GetbFace()->frs_materialIndex()){
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iEdge->AddNature(Nature::MATERIAL_BOUNDARY);
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}
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}
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// Build Smooth edges
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/////////////////////
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@@ -55,6 +55,7 @@ public:
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_meanEdgeSize = 0;
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_computeRidgesAndValleys = true;
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_computeSuggestiveContours = true;
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_computeMaterialBoundaries = true;
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_sphereRadius = 1.0;
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_orthographicProjection = false;
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_changes = false;
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@@ -103,6 +104,10 @@ public:
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}
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}
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// MATERIAL BOUNDARY
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virtual void FEdgeXDetector::processMaterialBoundaryShape(WXShape* iWShape);
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virtual void FEdgeXDetector::ProcessMaterialBoundaryEdge(WXEdge *iEdge);
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// EVERYBODY
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virtual void buildSmoothEdges(WXShape* iShape);
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@@ -111,6 +116,7 @@ public:
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inline void enableOrthographicProjection(bool b) {_orthographicProjection = b;}
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inline void enableRidgesAndValleysFlag(bool b) {_computeRidgesAndValleys = b;}
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inline void enableSuggestiveContours(bool b) {_computeSuggestiveContours = b;}
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inline void enableMaterialBoundaries(bool b) {_computeMaterialBoundaries = b;}
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/*! Sets the radius of the geodesic sphere around each vertex (for the curvature computation)
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* \param r
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* The radius of the sphere expressed as a ratio of the mean edge size
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@@ -142,6 +148,7 @@ protected:
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bool _computeRidgesAndValleys;
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bool _computeSuggestiveContours;
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bool _computeMaterialBoundaries;
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real _sphereRadius; // expressed as a ratio of the mean edge size
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bool _changes;
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@@ -69,6 +69,8 @@ namespace Nature {
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static const EdgeNature VALLEY = (1 << 4); // 16
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/*! true for suggestive contours */
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static const EdgeNature SUGGESTIVE_CONTOUR = (1 << 5); // 32
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/*! true for material boundaries */
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static const EdgeNature MATERIAL_BOUNDARY = (1 << 6); // 64
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} // end of namespace Nature
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@@ -5,6 +5,7 @@
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#define FREESTYLE_SUGGESTIVE_CONTOURS_FLAG 1
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#define FREESTYLE_RIDGES_AND_VALLEYS_FLAG 2
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#define FREESTYLE_MATERIAL_BOUNDARIES_FLAG 4
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typedef struct FreestyleModuleConfig {
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struct FreestyleModuleConfig *next, *prev;
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@@ -1511,6 +1511,11 @@ static void rna_def_freestyle_settings(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Ridges and Valleys", "Enable ridges and valleys.");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "material_boundaries", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flags", FREESTYLE_MATERIAL_BOUNDARIES_FLAG);
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RNA_def_property_ui_text(prop, "Material boundaries", "Enable material boundaries.");
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RNA_def_property_update(prop, NC_SCENE, NULL);
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prop= RNA_def_property(srna, "sphere_radius", PROP_FLOAT, PROP_NONE);
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RNA_def_property_float_sdna(prop, NULL, "sphere_radius");
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RNA_def_property_range(prop, 0.0, 1000.0);
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