UVEdit: Fix drawing after recent refactor
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@@ -449,6 +449,8 @@ static void draw_uvs(SpaceImage *sima,
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}
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col1[3] = overlay_alpha;
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GPU_batch_program_set_builtin(batch->edges, shader);
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/* Inner Line. Use depth test to insure selection is drawn on top. */
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GPU_depth_test(true);
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GPU_line_width(1.0f);
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