Tomato Cycles: resolve textures limit when using CPU render

Remove limit for number of textures when using CPU rendering,
so huge scenes from Mango could be rendered properly.

Re-arranged float and bytes textures for this, so now float
textures goes before byte. This is needed to make alignment
stuff easier for variable number of textures.

Also replace code-generated CPU kernel structure's members
with an array, which makes it easier to access textures
without adding bunch of cases in switch.

Should be no functional changes when rendering with GPU
or OpenCL devices.
This commit is contained in:
Sergey Sharybin
2012-07-30 15:26:06 +00:00
parent 1a062e28af
commit b8c3f59e92
10 changed files with 102 additions and 171 deletions

View File

@@ -86,7 +86,7 @@ void BlenderSession::create_session()
last_progress = -1.0f;
/* create scene */
scene = new Scene(scene_params);
scene = new Scene(scene_params, session_params.device);
/* create sync */
sync = new BlenderSync(b_engine, b_data, b_scene, scene, !background);

View File

@@ -87,14 +87,10 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
else if(strstr(name, "__tex_image_float")) {
texture_image_float4 *tex = NULL;
int id = atoi(name + strlen("__tex_image_float_"));
int array_index = id;
switch(id) {
case 95: tex = &kg->__tex_image_float_095; break;
case 96: tex = &kg->__tex_image_float_096; break;
case 97: tex = &kg->__tex_image_float_097; break;
case 98: tex = &kg->__tex_image_float_098; break;
case 99: tex = &kg->__tex_image_float_099; break;
default: break;
if (array_index >= 0 && array_index < MAX_FLOAT_IMAGES) {
tex = &kg->texture_float_images[array_index];
}
if(tex) {
@@ -106,104 +102,10 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
else if(strstr(name, "__tex_image")) {
texture_image_uchar4 *tex = NULL;
int id = atoi(name + strlen("__tex_image_"));
int array_index = id - MAX_FLOAT_IMAGES;
switch(id) {
case 0: tex = &kg->__tex_image_000; break;
case 1: tex = &kg->__tex_image_001; break;
case 2: tex = &kg->__tex_image_002; break;
case 3: tex = &kg->__tex_image_003; break;
case 4: tex = &kg->__tex_image_004; break;
case 5: tex = &kg->__tex_image_005; break;
case 6: tex = &kg->__tex_image_006; break;
case 7: tex = &kg->__tex_image_007; break;
case 8: tex = &kg->__tex_image_008; break;
case 9: tex = &kg->__tex_image_009; break;
case 10: tex = &kg->__tex_image_010; break;
case 11: tex = &kg->__tex_image_011; break;
case 12: tex = &kg->__tex_image_012; break;
case 13: tex = &kg->__tex_image_013; break;
case 14: tex = &kg->__tex_image_014; break;
case 15: tex = &kg->__tex_image_015; break;
case 16: tex = &kg->__tex_image_016; break;
case 17: tex = &kg->__tex_image_017; break;
case 18: tex = &kg->__tex_image_018; break;
case 19: tex = &kg->__tex_image_019; break;
case 20: tex = &kg->__tex_image_020; break;
case 21: tex = &kg->__tex_image_021; break;
case 22: tex = &kg->__tex_image_022; break;
case 23: tex = &kg->__tex_image_023; break;
case 24: tex = &kg->__tex_image_024; break;
case 25: tex = &kg->__tex_image_025; break;
case 26: tex = &kg->__tex_image_026; break;
case 27: tex = &kg->__tex_image_027; break;
case 28: tex = &kg->__tex_image_028; break;
case 29: tex = &kg->__tex_image_029; break;
case 30: tex = &kg->__tex_image_030; break;
case 31: tex = &kg->__tex_image_031; break;
case 32: tex = &kg->__tex_image_032; break;
case 33: tex = &kg->__tex_image_033; break;
case 34: tex = &kg->__tex_image_034; break;
case 35: tex = &kg->__tex_image_035; break;
case 36: tex = &kg->__tex_image_036; break;
case 37: tex = &kg->__tex_image_037; break;
case 38: tex = &kg->__tex_image_038; break;
case 39: tex = &kg->__tex_image_039; break;
case 40: tex = &kg->__tex_image_040; break;
case 41: tex = &kg->__tex_image_041; break;
case 42: tex = &kg->__tex_image_042; break;
case 43: tex = &kg->__tex_image_043; break;
case 44: tex = &kg->__tex_image_044; break;
case 45: tex = &kg->__tex_image_045; break;
case 46: tex = &kg->__tex_image_046; break;
case 47: tex = &kg->__tex_image_047; break;
case 48: tex = &kg->__tex_image_048; break;
case 49: tex = &kg->__tex_image_049; break;
case 50: tex = &kg->__tex_image_050; break;
case 51: tex = &kg->__tex_image_051; break;
case 52: tex = &kg->__tex_image_052; break;
case 53: tex = &kg->__tex_image_053; break;
case 54: tex = &kg->__tex_image_054; break;
case 55: tex = &kg->__tex_image_055; break;
case 56: tex = &kg->__tex_image_056; break;
case 57: tex = &kg->__tex_image_057; break;
case 58: tex = &kg->__tex_image_058; break;
case 59: tex = &kg->__tex_image_059; break;
case 60: tex = &kg->__tex_image_060; break;
case 61: tex = &kg->__tex_image_061; break;
case 62: tex = &kg->__tex_image_062; break;
case 63: tex = &kg->__tex_image_063; break;
case 64: tex = &kg->__tex_image_064; break;
case 65: tex = &kg->__tex_image_065; break;
case 66: tex = &kg->__tex_image_066; break;
case 67: tex = &kg->__tex_image_067; break;
case 68: tex = &kg->__tex_image_068; break;
case 69: tex = &kg->__tex_image_069; break;
case 70: tex = &kg->__tex_image_070; break;
case 71: tex = &kg->__tex_image_071; break;
case 72: tex = &kg->__tex_image_072; break;
case 73: tex = &kg->__tex_image_073; break;
case 74: tex = &kg->__tex_image_074; break;
case 75: tex = &kg->__tex_image_075; break;
case 76: tex = &kg->__tex_image_076; break;
case 77: tex = &kg->__tex_image_077; break;
case 78: tex = &kg->__tex_image_078; break;
case 79: tex = &kg->__tex_image_079; break;
case 80: tex = &kg->__tex_image_080; break;
case 81: tex = &kg->__tex_image_081; break;
case 82: tex = &kg->__tex_image_082; break;
case 83: tex = &kg->__tex_image_083; break;
case 84: tex = &kg->__tex_image_084; break;
case 85: tex = &kg->__tex_image_085; break;
case 86: tex = &kg->__tex_image_086; break;
case 87: tex = &kg->__tex_image_087; break;
case 88: tex = &kg->__tex_image_088; break;
case 89: tex = &kg->__tex_image_089; break;
case 90: tex = &kg->__tex_image_090; break;
case 91: tex = &kg->__tex_image_091; break;
case 92: tex = &kg->__tex_image_092; break;
case 93: tex = &kg->__tex_image_093; break;
case 94: tex = &kg->__tex_image_094; break;
default: break;
if (array_index >= 0 && array_index < MAX_BYTE_IMAGES) {
tex = &kg->texture_byte_images[array_index];
}
if(tex) {

View File

@@ -158,7 +158,7 @@ typedef texture_image<uchar4> texture_image_uchar4;
#define kernel_tex_fetch_m128(tex, index) (kg->tex.fetch_m128(index))
#define kernel_tex_fetch_m128i(tex, index) (kg->tex.fetch_m128i(index))
#define kernel_tex_interp(tex, t, size) (kg->tex.interp(t, size))
#define kernel_tex_image_interp(tex, x, y) (kg->tex.interp(x, y))
#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp(x, y))
#define kernel_data (kg->__data)

View File

@@ -35,10 +35,15 @@ CCL_NAMESPACE_BEGIN
#ifdef __KERNEL_CPU__
#define MAX_BYTE_IMAGES 512
#define MAX_FLOAT_IMAGES 5
typedef struct KernelGlobals {
texture_image_uchar4 texture_byte_images[MAX_BYTE_IMAGES];
texture_image_float4 texture_float_images[MAX_FLOAT_IMAGES];
#define KERNEL_TEX(type, ttype, name) ttype name;
#define KERNEL_IMAGE_TEX(type, ttype, name) ttype name;
#define KERNEL_IMAGE_TEX(type, ttype, name)
#include "kernel_textures.h"
KernelData __data;

View File

@@ -66,12 +66,14 @@ KERNEL_TEX(float, texture_float, __filter_table)
/* sobol */
KERNEL_TEX(uint, texture_uint, __sobol_directions)
/* full-float image */
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_000)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_001)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_002)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_003)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_004)
/* image */
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_000)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_001)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_002)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_003)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_004)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_005)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_006)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_007)
@@ -162,13 +164,11 @@ KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_091)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_092)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_093)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_094)
/* full-float image */
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_095)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_096)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_097)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_098)
KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float_099)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_095)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_096)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_097)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_098)
KERNEL_IMAGE_TEX(uchar4, texture_image_uchar4, __tex_image_099)
/* packed image (opencl) */
KERNEL_TEX(uchar4, texture_uchar4, __tex_image_packed)

View File

@@ -97,6 +97,9 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
{
float4 r;
#ifdef __KERNEL_CPU__
r = kernel_tex_image_interp(id, x, y);
#else
/* not particularly proud of this massive switch, what are the
* alternatives?
* - use a single big 1D texture, and do our own lookup/filtering
@@ -107,11 +110,11 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
* we still need some for other storage */
switch(id) {
case 0: r = kernel_tex_image_interp(__tex_image_000, x, y); break;
case 1: r = kernel_tex_image_interp(__tex_image_001, x, y); break;
case 2: r = kernel_tex_image_interp(__tex_image_002, x, y); break;
case 3: r = kernel_tex_image_interp(__tex_image_003, x, y); break;
case 4: r = kernel_tex_image_interp(__tex_image_004, x, y); break;
case 0: r = kernel_tex_image_interp(__tex_image_float_000, x, y); break;
case 1: r = kernel_tex_image_interp(__tex_image_float_001, x, y); break;
case 2: r = kernel_tex_image_interp(__tex_image_float_002, x, y); break;
case 3: r = kernel_tex_image_interp(__tex_image_float_003, x, y); break;
case 4: r = kernel_tex_image_interp(__tex_image_float_004, x, y); break;
case 5: r = kernel_tex_image_interp(__tex_image_005, x, y); break;
case 6: r = kernel_tex_image_interp(__tex_image_006, x, y); break;
case 7: r = kernel_tex_image_interp(__tex_image_007, x, y); break;
@@ -202,15 +205,16 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y, u
case 92: r = kernel_tex_image_interp(__tex_image_092, x, y); break;
case 93: r = kernel_tex_image_interp(__tex_image_093, x, y); break;
case 94: r = kernel_tex_image_interp(__tex_image_094, x, y); break;
case 95: r = kernel_tex_image_interp(__tex_image_float_095, x, y); break;
case 96: r = kernel_tex_image_interp(__tex_image_float_096, x, y); break;
case 97: r = kernel_tex_image_interp(__tex_image_float_097, x, y); break;
case 98: r = kernel_tex_image_interp(__tex_image_float_098, x, y); break;
case 99: r = kernel_tex_image_interp(__tex_image_float_099, x, y); break;
case 95: r = kernel_tex_image_interp(__tex_image_095, x, y); break;
case 96: r = kernel_tex_image_interp(__tex_image_096, x, y); break;
case 97: r = kernel_tex_image_interp(__tex_image_097, x, y); break;
case 98: r = kernel_tex_image_interp(__tex_image_098, x, y); break;
case 99: r = kernel_tex_image_interp(__tex_image_099, x, y); break;
default:
kernel_assert(0);
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
#endif
if(srgb) {
r.x = color_srgb_to_scene_linear(r.x);

View File

@@ -36,6 +36,10 @@ ImageManager::ImageManager()
need_update = true;
pack_images = false;
osl_texture_system = NULL;
tex_num_images = TEX_NUM_IMAGES;
tex_num_float_images = TEX_NUM_FLOAT_IMAGES;
tex_image_byte_start = TEX_IMAGE_BYTE_START;
}
ImageManager::~ImageManager()
@@ -56,6 +60,13 @@ void ImageManager::set_osl_texture_system(void *texture_system)
osl_texture_system = texture_system;
}
void ImageManager::set_extended_image_limits(void)
{
tex_num_images = TEX_EXTENDED_NUM_IMAGES;
tex_num_float_images = TEX_EXTENDED_NUM_FLOAT_IMAGES;
tex_image_byte_start = TEX_EXTENDED_IMAGE_BYTE_START;
}
static bool is_float_image(const string& filename)
{
ImageInput *in = ImageInput::create(filename);
@@ -97,7 +108,7 @@ int ImageManager::add_image(const string& filename, bool& is_float)
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && float_images[slot]->filename == filename) {
float_images[slot]->users++;
return slot+TEX_IMAGE_FLOAT_START;
return slot;
}
}
@@ -110,8 +121,8 @@ int ImageManager::add_image(const string& filename, bool& is_float)
if(slot == float_images.size()) {
/* max images limit reached */
if(float_images.size() == TEX_NUM_FLOAT_IMAGES) {
printf("ImageManager::add_image: byte image limit reached %d, skipping '%s'\n",
TEX_NUM_IMAGES, filename.c_str());
printf("ImageManager::add_image: float image limit reached %d, skipping '%s'\n",
tex_num_float_images, filename.c_str());
return -1;
}
@@ -125,14 +136,12 @@ int ImageManager::add_image(const string& filename, bool& is_float)
img->users = 1;
float_images[slot] = img;
/* report slot out of total set of textures */
slot += TEX_IMAGE_FLOAT_START;
}
else {
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && images[slot]->filename == filename) {
images[slot]->users++;
return slot;
return slot+tex_image_byte_start;
}
}
@@ -144,9 +153,9 @@ int ImageManager::add_image(const string& filename, bool& is_float)
if(slot == images.size()) {
/* max images limit reached */
if(images.size() == TEX_NUM_IMAGES) {
if(images.size() == tex_num_images) {
printf("ImageManager::add_image: byte image limit reached %d, skipping '%s'\n",
TEX_NUM_IMAGES, filename.c_str());
tex_num_images, filename.c_str());
return -1;
}
@@ -160,6 +169,8 @@ int ImageManager::add_image(const string& filename, bool& is_float)
img->users = 1;
images[slot] = img;
slot += tex_image_byte_start;
}
need_update = true;
@@ -235,8 +246,6 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
return false;
}
printf("loading byte image: '%s' %dx%d\n", img->filename.c_str(), width, height);
/* read RGBA pixels */
uchar *pixels = (uchar*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(uchar);
@@ -299,8 +308,6 @@ bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_
return false;
}
printf("loading float image: '%s' %dx%d\n", img->filename.c_str(), width, height);
/* read RGBA pixels */
float *pixels = (float*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(float);
@@ -344,20 +351,20 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int sl
Image *img;
bool is_float;
if(slot < TEX_IMAGE_FLOAT_START) {
img = images[slot];
if(slot >= tex_image_byte_start) {
img = images[slot - tex_image_byte_start];
is_float = false;
}
else {
img = float_images[slot - TEX_IMAGE_FLOAT_START];
img = float_images[slot];
is_float = true;
}
if(is_float) {
string filename = path_filename(float_images[slot - TEX_IMAGE_FLOAT_START]->filename);
string filename = path_filename(float_images[slot]->filename);
progress->set_status("Updating Images", "Loading " + filename);
device_vector<float4>& tex_img = dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START];
device_vector<float4>& tex_img = dscene->tex_float_image[slot];
if(tex_img.device_pointer)
device->tex_free(tex_img);
@@ -381,10 +388,10 @@ void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int sl
device->tex_alloc(name.c_str(), tex_img, true, true);
}
else {
string filename = path_filename(images[slot]->filename);
string filename = path_filename(images[slot - tex_image_byte_start]->filename);
progress->set_status("Updating Images", "Loading " + filename);
device_vector<uchar4>& tex_img = dscene->tex_image[slot];
device_vector<uchar4>& tex_img = dscene->tex_image[slot - tex_image_byte_start];
if(tex_img.device_pointer)
device->tex_free(tex_img);
@@ -416,12 +423,12 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, int sl
Image *img;
bool is_float;
if(slot < TEX_IMAGE_FLOAT_START) {
img = images[slot];
if(slot >= tex_image_byte_start) {
img = images[slot - tex_image_byte_start];
is_float = false;
}
else {
img = float_images[slot - TEX_IMAGE_FLOAT_START];
img = float_images[slot];
is_float = true;
}
@@ -433,18 +440,18 @@ void ImageManager::device_free_image(Device *device, DeviceScene *dscene, int sl
#endif
}
else if(is_float) {
device->tex_free(dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START]);
dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START].clear();
device->tex_free(dscene->tex_float_image[slot]);
dscene->tex_float_image[slot].clear();
delete float_images[slot - TEX_IMAGE_FLOAT_START];
float_images[slot - TEX_IMAGE_FLOAT_START] = NULL;
delete float_images[slot];
float_images[slot] = NULL;
}
else {
device->tex_free(dscene->tex_image[slot]);
dscene->tex_image[slot].clear();
device->tex_free(dscene->tex_image[slot - tex_image_byte_start]);
dscene->tex_image[slot - tex_image_byte_start].clear();
delete images[slot];
images[slot] = NULL;
delete images[slot - tex_image_byte_start];
images[slot - tex_image_byte_start] = NULL;
}
}
}
@@ -461,11 +468,11 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
continue;
if(images[slot]->users == 0) {
device_free_image(device, dscene, slot);
device_free_image(device, dscene, slot + tex_image_byte_start);
}
else if(images[slot]->need_load) {
if(!osl_texture_system)
pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, slot, &progress));
pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, slot + tex_image_byte_start, &progress));
}
}
@@ -474,11 +481,11 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
continue;
if(float_images[slot]->users == 0) {
device_free_image(device, dscene, slot + TEX_IMAGE_FLOAT_START);
device_free_image(device, dscene, slot);
}
else if(float_images[slot]->need_load) {
if(!osl_texture_system)
pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, slot + TEX_IMAGE_FLOAT_START, &progress));
pool.push(function_bind(&ImageManager::device_load_image, this, device, dscene, slot, &progress));
}
}
@@ -530,9 +537,9 @@ void ImageManager::device_pack_images(Device *device, DeviceScene *dscene, Progr
void ImageManager::device_free(Device *device, DeviceScene *dscene)
{
for(size_t slot = 0; slot < images.size(); slot++)
device_free_image(device, dscene, slot);
device_free_image(device, dscene, slot + tex_image_byte_start);
for(size_t slot = 0; slot < float_images.size(); slot++)
device_free_image(device, dscene, slot + TEX_IMAGE_FLOAT_START);
device_free_image(device, dscene, slot);
device->tex_free(dscene->tex_image_packed);
dscene->tex_image_packed.clear();

View File

@@ -28,8 +28,11 @@ CCL_NAMESPACE_BEGIN
#define TEX_NUM_FLOAT_IMAGES 5
#define TEX_NUM_IMAGES 95
#define TEX_IMAGE_MAX (TEX_NUM_IMAGES + TEX_NUM_FLOAT_IMAGES)
#define TEX_IMAGE_FLOAT_START TEX_NUM_IMAGES
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
#define TEX_EXTENDED_NUM_FLOAT_IMAGES 5
#define TEX_EXTENDED_NUM_IMAGES 512
#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* color to use when textures are not found */
#define TEX_IMAGE_MISSING_R 1
@@ -55,9 +58,15 @@ public:
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
void set_extended_image_limits(void);
bool need_update;
private:
int tex_num_images;
int tex_num_float_images;
int tex_image_byte_start;
struct Image {
string filename;

View File

@@ -37,7 +37,7 @@
CCL_NAMESPACE_BEGIN
Scene::Scene(const SceneParams& params_)
Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_)
: params(params_)
{
device = NULL;
@@ -53,6 +53,9 @@ Scene::Scene(const SceneParams& params_)
integrator = new Integrator();
image_manager = new ImageManager();
shader_manager = ShaderManager::create(this);
if (device_info_.type == DEVICE_CPU)
image_manager->set_extended_image_limits();
}
Scene::~Scene()

View File

@@ -37,6 +37,7 @@ class AttributeRequestSet;
class Background;
class Camera;
class Device;
class DeviceInfo;
class Film;
class Filter;
class Integrator;
@@ -97,8 +98,8 @@ public:
device_vector<uint> sobol_directions;
/* images */
device_vector<uchar4> tex_image[TEX_NUM_IMAGES];
device_vector<float4> tex_float_image[TEX_NUM_FLOAT_IMAGES];
device_vector<uchar4> tex_image[TEX_EXTENDED_NUM_IMAGES];
device_vector<float4> tex_float_image[TEX_EXTENDED_NUM_FLOAT_IMAGES];
/* opencl images */
device_vector<uchar4> tex_image_packed;
@@ -179,7 +180,7 @@ public:
/* mutex must be locked manually by callers */
thread_mutex mutex;
Scene(const SceneParams& params);
Scene(const SceneParams& params, const DeviceInfo& device_info);
~Scene();
void device_update(Device *device, Progress& progress);