Uncommitted button "Single" from render-layer panel... this was supposed

to be a new feature, but have not working code for it yet :)
This commit is contained in:
Ton Roosendaal
2006-02-14 16:16:23 +00:00
parent ec42d60c3d
commit b9bd02e590

View File

@@ -1847,9 +1847,9 @@ static void render_panel_layers(void)
uiDefButS(block, MENU, B_ADD_RENDERLAYER, strp, 10,130,23,20, &(G.scene->r.actlay), 0, 0, 0, 0, "Choose Active Render Layer");
MEM_freeN(strp);
uiDefButBitS(block, TOG, R_SINGLE_LAYER, B_NOP, "Single", 33,130,50,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");
// uiDefButBitS(block, TOG, R_SINGLE_LAYER, B_NOP, "Single", 33,130,50,20, &G.scene->r.scemode, 0, 0, 0, 0, "Only render this layer");
bt= uiDefBut(block, TEX, REDRAWNODE, "", 83,130,202,20, srl->name, 0.0, 31.0, 0, 0, "");
bt= uiDefBut(block, TEX, REDRAWNODE, "", 33,180,202,20, srl->name, 0.0, 31.0, 0, 0, "");
uiButSetFunc(bt, rename_scene_layer_func, srl, NULL);
bt=uiDefIconBut(block, BUT, B_NOP, ICON_X, 285, 130, 25, 20, 0, 0, 0, 0, 0, "Deletes current Render Layer");
uiButSetFunc(bt, delete_scene_layer_func, srl, (void *)(long)G.scene->r.actlay);