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@@ -33,24 +33,33 @@ class Grid : Overlay {
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PassSimple grid_ps_ = {"grid_ps_"};
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bool show_axis_z_ = false;
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bool is_xr_ = false;
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bool is_space_image_ = false;
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/* Copy of v3d->dist. */
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float v3d_clip_end_ = 0.0f;
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float3 grid_axes_ = float3(0.0f);
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float3 zplane_axes_ = float3(0.0f);
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OVERLAY_GridBits grid_flag_ = OVERLAY_GridBits(0);
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OVERLAY_GridBits zneg_flag_ = OVERLAY_GridBits(0);
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OVERLAY_GridBits zpos_flag_ = OVERLAY_GridBits(0);
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int grid_flag_ = int(0);
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int zneg_flag_ = int(0);
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int zpos_flag_ = int(0);
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const ShapeCache &shapes_;
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public:
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/* TODO(fclem): Remove dependency on view. */
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void begin_sync(Resources &res, ShapeCache &shapes, const State &state, const View &view)
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Grid(const ShapeCache &shapes) : shapes_(shapes){};
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void begin_sync(Resources &res, const State &state) final
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{
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enabled_ = init(state, view);
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is_space_image_ = state.is_space_image();
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enabled_ = init(state);
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if (!enabled_) {
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grid_ps_.init();
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return;
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}
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data_.push_update();
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GPUTexture **depth_tx = state.xray_enabled ? &res.xray_depth_tx : &res.depth_tx;
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GPUTexture **depth_infront_tx = &res.depth_target_in_front_tx;
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@@ -66,7 +75,7 @@ class Grid : Overlay {
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sub.push_constant("ucolor", color_back);
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sub.push_constant("tile_scale", float3(data_.size));
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sub.bind_texture("depthBuffer", depth_tx);
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sub.draw(shapes.quad_solid.get());
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sub.draw(shapes_.quad_solid.get());
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}
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{
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auto &sub = grid_ps_.sub("grid");
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@@ -75,19 +84,19 @@ class Grid : Overlay {
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sub.bind_texture("depth_tx", depth_tx, GPUSamplerState::default_sampler());
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sub.bind_texture("depth_infront_tx", depth_infront_tx, GPUSamplerState::default_sampler());
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if (zneg_flag_ & SHOW_AXIS_Z) {
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sub.push_constant("grid_flag", zneg_flag_);
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sub.push_constant("plane_axes", zplane_axes_);
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sub.draw(shapes.grid.get());
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sub.push_constant("grid_flag", &zneg_flag_);
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sub.push_constant("plane_axes", &zplane_axes_);
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sub.draw(shapes_.grid.get());
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}
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if (grid_flag_) {
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sub.push_constant("grid_flag", grid_flag_);
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sub.push_constant("plane_axes", grid_axes_);
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sub.draw(shapes.grid.get());
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sub.push_constant("grid_flag", &grid_flag_);
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sub.push_constant("plane_axes", &grid_axes_);
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sub.draw(shapes_.grid.get());
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}
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if (zpos_flag_ & SHOW_AXIS_Z) {
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sub.push_constant("grid_flag", zpos_flag_);
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sub.push_constant("plane_axes", zplane_axes_);
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sub.draw(shapes.grid.get());
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sub.push_constant("grid_flag", &zpos_flag_);
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sub.push_constant("plane_axes", &zplane_axes_);
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sub.draw(shapes_.grid.get());
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}
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}
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if (state.is_space_image()) {
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@@ -107,7 +116,7 @@ class Grid : Overlay {
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}
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tile_pos_buf_.push_update();
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sub.bind_ssbo("tile_pos_buf", &tile_pos_buf_);
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sub.draw(shapes.quad_wire.get(), tile_pos_buf_.size());
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sub.draw(shapes_.quad_wire.get(), tile_pos_buf_.size());
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}
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}
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@@ -117,18 +126,22 @@ class Grid : Overlay {
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return;
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}
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sync_view(view);
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data_.push_update();
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GPU_framebuffer_bind(framebuffer);
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manager.submit(grid_ps_, view);
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}
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private:
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bool init(const State &state, const View &view)
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bool init(const State &state)
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{
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data_.line_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
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/* Default, nothing is drawn. */
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grid_flag_ = zneg_flag_ = zpos_flag_ = OVERLAY_GridBits(0);
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grid_flag_ = zneg_flag_ = zpos_flag_ = 0;
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show_axis_z_ = false;
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return (state.is_space_image()) ? init_2d(state) : init_3d(state, view);
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return (state.is_space_image()) ? init_2d(state) : init_3d(state);
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}
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void copy_steps_to_data(Span<float> grid_steps_x, Span<float> grid_steps_y)
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@@ -188,7 +201,7 @@ class Grid : Overlay {
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return true;
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}
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bool init_3d(const State &state, const View &view)
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bool init_3d(const State &state)
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{
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const View3D *v3d = state.v3d;
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const RegionView3D *rv3d = state.rv3d;
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@@ -209,7 +222,7 @@ class Grid : Overlay {
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0.001f, 0.01f, 0.1f, 1.0f, 10.0f, 100.0f, 1000.0f, 10000.0f};
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/* If perspective view or non-axis aligned view. */
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if (view.is_persp() || rv3d->view == RV3D_VIEW_USER) {
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if (rv3d->is_persp || rv3d->view == RV3D_VIEW_USER) {
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if (show_axis_x) {
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grid_flag_ |= PLANE_XY | SHOW_AXIS_X;
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}
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@@ -239,12 +252,43 @@ class Grid : Overlay {
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/* Z axis if needed */
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if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) {
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zpos_flag_ = SHOW_AXIS_Z;
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}
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else {
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zneg_flag_ = zpos_flag_ = CLIP_ZNEG | CLIP_ZPOS;
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}
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float3 zvec = -float3(view.viewinv()[2]);
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float3 campos = float3(view.viewinv()[3]);
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if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
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Object *camera_object = DEG_get_evaluated_object(state.depsgraph, v3d->camera);
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v3d_clip_end_ = ((Camera *)(camera_object->data))->clip_end;
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grid_flag_ |= GRID_CAMERA;
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zneg_flag_ |= GRID_CAMERA;
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zpos_flag_ |= GRID_CAMERA;
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}
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else {
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v3d_clip_end_ = v3d->clip_end;
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}
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ED_view3d_grid_steps(state.scene, v3d, rv3d, grid_steps.data());
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is_xr_ = (v3d->flag & (V3D_XR_SESSION_SURFACE | V3D_XR_SESSION_MIRROR)) != 0;
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copy_steps_to_data(grid_steps, grid_steps);
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return true;
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}
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/* Update data that depends on the view. */
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void sync_view(const View &view)
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{
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if (is_space_image_) {
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return;
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}
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if (zpos_flag_ & SHOW_AXIS_Z) {
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float3 backward = -view.forward();
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float3 position = view.location();
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/* z axis : chose the most facing plane */
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if (fabsf(zvec[0]) < fabsf(zvec[1])) {
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if (fabsf(backward.x) < fabsf(backward.y)) {
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zpos_flag_ |= PLANE_XZ;
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}
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else {
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@@ -254,7 +298,7 @@ class Grid : Overlay {
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/* Perspective: If camera is below floor plane, we switch clipping.
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* Orthographic: If eye vector is looking up, we switch clipping. */
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if ((view.is_persp() && (campos[2] > 0.0f)) || (!view.is_persp() && (zvec[2] < 0.0f))) {
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if ((view.is_persp() && (position.z > 0.0f)) || (!view.is_persp() && (backward.z < 0.0f))) {
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zpos_flag_ |= CLIP_ZPOS;
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zneg_flag_ |= CLIP_ZNEG;
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}
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@@ -263,39 +307,19 @@ class Grid : Overlay {
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zneg_flag_ |= CLIP_ZPOS;
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}
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zplane_axes_[0] = float((zpos_flag_ & (PLANE_XZ | PLANE_XY)) != 0);
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zplane_axes_[1] = float((zpos_flag_ & (PLANE_YZ | PLANE_XY)) != 0);
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zplane_axes_[2] = float((zpos_flag_ & (PLANE_YZ | PLANE_XZ)) != 0);
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}
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else {
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zneg_flag_ = zpos_flag_ = CLIP_ZNEG | CLIP_ZPOS;
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zplane_axes_.x = float((zpos_flag_ & (PLANE_XZ | PLANE_XY)) != 0);
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zplane_axes_.y = float((zpos_flag_ & (PLANE_YZ | PLANE_XY)) != 0);
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zplane_axes_.z = float((zpos_flag_ & (PLANE_YZ | PLANE_XZ)) != 0);
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}
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float dist;
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if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
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Object *camera_object = DEG_get_evaluated_object(state.depsgraph, v3d->camera);
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dist = ((Camera *)(camera_object->data))->clip_end;
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grid_flag_ |= GRID_CAMERA;
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zneg_flag_ |= GRID_CAMERA;
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zpos_flag_ |= GRID_CAMERA;
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}
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else {
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dist = v3d->clip_end;
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data_.size = float4(v3d_clip_end_);
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if (!view.is_persp()) {
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data_.size /= min_ff(fabsf(view.winmat()[0][0]), fabsf(view.winmat()[1][1]));
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}
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if (view.is_persp()) {
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data_.size = float4(dist);
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}
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else {
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float viewdist = 1.0f / min_ff(fabsf(view.winmat()[0][0]), fabsf(view.winmat()[1][1]));
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data_.size = float4(viewdist * dist);
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}
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data_.distance = v3d_clip_end_ / 2.0f;
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data_.distance = dist / 2.0f;
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ED_view3d_grid_steps(state.scene, v3d, rv3d, grid_steps.data());
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if ((v3d->flag & (V3D_XR_SESSION_SURFACE | V3D_XR_SESSION_MIRROR)) != 0) {
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if (is_xr_) {
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/* The calculations for the grid parameters assume that the view matrix has no scale
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* component, which may not be correct if the user is "shrunk" or "enlarged" by zooming in or
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* out. Therefore, we need to compensate the values here. */
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@@ -303,8 +327,6 @@ class Grid : Overlay {
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float viewinvscale = len_v3(view.viewinv()[0]);
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data_.distance *= viewinvscale;
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}
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copy_steps_to_data(grid_steps, grid_steps);
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return true;
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}
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};
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