Overlay-Next: Move grid view specific data sync to draw function

This avoid sync function to be view agnostic (follow the
design principle).
This commit is contained in:
Clément Foucault
2024-11-24 22:24:21 +01:00
parent 7565b90900
commit ba074d1670
4 changed files with 83 additions and 62 deletions

View File

@@ -52,8 +52,7 @@ struct Overlay {
*
* This method must be implemented.
*/
/* TODO(fclem): Make it pure virtual. */
virtual void begin_sync(Resources & /*res*/, const State & /*state*/){};
virtual void begin_sync(Resources & /*res*/, const State & /*state*/) = 0;
/**
* Fills passes or buffers for each object.

View File

@@ -33,24 +33,33 @@ class Grid : Overlay {
PassSimple grid_ps_ = {"grid_ps_"};
bool show_axis_z_ = false;
bool is_xr_ = false;
bool is_space_image_ = false;
/* Copy of v3d->dist. */
float v3d_clip_end_ = 0.0f;
float3 grid_axes_ = float3(0.0f);
float3 zplane_axes_ = float3(0.0f);
OVERLAY_GridBits grid_flag_ = OVERLAY_GridBits(0);
OVERLAY_GridBits zneg_flag_ = OVERLAY_GridBits(0);
OVERLAY_GridBits zpos_flag_ = OVERLAY_GridBits(0);
int grid_flag_ = int(0);
int zneg_flag_ = int(0);
int zpos_flag_ = int(0);
const ShapeCache &shapes_;
public:
/* TODO(fclem): Remove dependency on view. */
void begin_sync(Resources &res, ShapeCache &shapes, const State &state, const View &view)
Grid(const ShapeCache &shapes) : shapes_(shapes){};
void begin_sync(Resources &res, const State &state) final
{
enabled_ = init(state, view);
is_space_image_ = state.is_space_image();
enabled_ = init(state);
if (!enabled_) {
grid_ps_.init();
return;
}
data_.push_update();
GPUTexture **depth_tx = state.xray_enabled ? &res.xray_depth_tx : &res.depth_tx;
GPUTexture **depth_infront_tx = &res.depth_target_in_front_tx;
@@ -66,7 +75,7 @@ class Grid : Overlay {
sub.push_constant("ucolor", color_back);
sub.push_constant("tile_scale", float3(data_.size));
sub.bind_texture("depthBuffer", depth_tx);
sub.draw(shapes.quad_solid.get());
sub.draw(shapes_.quad_solid.get());
}
{
auto &sub = grid_ps_.sub("grid");
@@ -75,19 +84,19 @@ class Grid : Overlay {
sub.bind_texture("depth_tx", depth_tx, GPUSamplerState::default_sampler());
sub.bind_texture("depth_infront_tx", depth_infront_tx, GPUSamplerState::default_sampler());
if (zneg_flag_ & SHOW_AXIS_Z) {
sub.push_constant("grid_flag", zneg_flag_);
sub.push_constant("plane_axes", zplane_axes_);
sub.draw(shapes.grid.get());
sub.push_constant("grid_flag", &zneg_flag_);
sub.push_constant("plane_axes", &zplane_axes_);
sub.draw(shapes_.grid.get());
}
if (grid_flag_) {
sub.push_constant("grid_flag", grid_flag_);
sub.push_constant("plane_axes", grid_axes_);
sub.draw(shapes.grid.get());
sub.push_constant("grid_flag", &grid_flag_);
sub.push_constant("plane_axes", &grid_axes_);
sub.draw(shapes_.grid.get());
}
if (zpos_flag_ & SHOW_AXIS_Z) {
sub.push_constant("grid_flag", zpos_flag_);
sub.push_constant("plane_axes", zplane_axes_);
sub.draw(shapes.grid.get());
sub.push_constant("grid_flag", &zpos_flag_);
sub.push_constant("plane_axes", &zplane_axes_);
sub.draw(shapes_.grid.get());
}
}
if (state.is_space_image()) {
@@ -107,7 +116,7 @@ class Grid : Overlay {
}
tile_pos_buf_.push_update();
sub.bind_ssbo("tile_pos_buf", &tile_pos_buf_);
sub.draw(shapes.quad_wire.get(), tile_pos_buf_.size());
sub.draw(shapes_.quad_wire.get(), tile_pos_buf_.size());
}
}
@@ -117,18 +126,22 @@ class Grid : Overlay {
return;
}
sync_view(view);
data_.push_update();
GPU_framebuffer_bind(framebuffer);
manager.submit(grid_ps_, view);
}
private:
bool init(const State &state, const View &view)
bool init(const State &state)
{
data_.line_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
/* Default, nothing is drawn. */
grid_flag_ = zneg_flag_ = zpos_flag_ = OVERLAY_GridBits(0);
grid_flag_ = zneg_flag_ = zpos_flag_ = 0;
show_axis_z_ = false;
return (state.is_space_image()) ? init_2d(state) : init_3d(state, view);
return (state.is_space_image()) ? init_2d(state) : init_3d(state);
}
void copy_steps_to_data(Span<float> grid_steps_x, Span<float> grid_steps_y)
@@ -188,7 +201,7 @@ class Grid : Overlay {
return true;
}
bool init_3d(const State &state, const View &view)
bool init_3d(const State &state)
{
const View3D *v3d = state.v3d;
const RegionView3D *rv3d = state.rv3d;
@@ -209,7 +222,7 @@ class Grid : Overlay {
0.001f, 0.01f, 0.1f, 1.0f, 10.0f, 100.0f, 1000.0f, 10000.0f};
/* If perspective view or non-axis aligned view. */
if (view.is_persp() || rv3d->view == RV3D_VIEW_USER) {
if (rv3d->is_persp || rv3d->view == RV3D_VIEW_USER) {
if (show_axis_x) {
grid_flag_ |= PLANE_XY | SHOW_AXIS_X;
}
@@ -239,12 +252,43 @@ class Grid : Overlay {
/* Z axis if needed */
if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) {
zpos_flag_ = SHOW_AXIS_Z;
}
else {
zneg_flag_ = zpos_flag_ = CLIP_ZNEG | CLIP_ZPOS;
}
float3 zvec = -float3(view.viewinv()[2]);
float3 campos = float3(view.viewinv()[3]);
if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
Object *camera_object = DEG_get_evaluated_object(state.depsgraph, v3d->camera);
v3d_clip_end_ = ((Camera *)(camera_object->data))->clip_end;
grid_flag_ |= GRID_CAMERA;
zneg_flag_ |= GRID_CAMERA;
zpos_flag_ |= GRID_CAMERA;
}
else {
v3d_clip_end_ = v3d->clip_end;
}
ED_view3d_grid_steps(state.scene, v3d, rv3d, grid_steps.data());
is_xr_ = (v3d->flag & (V3D_XR_SESSION_SURFACE | V3D_XR_SESSION_MIRROR)) != 0;
copy_steps_to_data(grid_steps, grid_steps);
return true;
}
/* Update data that depends on the view. */
void sync_view(const View &view)
{
if (is_space_image_) {
return;
}
if (zpos_flag_ & SHOW_AXIS_Z) {
float3 backward = -view.forward();
float3 position = view.location();
/* z axis : chose the most facing plane */
if (fabsf(zvec[0]) < fabsf(zvec[1])) {
if (fabsf(backward.x) < fabsf(backward.y)) {
zpos_flag_ |= PLANE_XZ;
}
else {
@@ -254,7 +298,7 @@ class Grid : Overlay {
/* Perspective: If camera is below floor plane, we switch clipping.
* Orthographic: If eye vector is looking up, we switch clipping. */
if ((view.is_persp() && (campos[2] > 0.0f)) || (!view.is_persp() && (zvec[2] < 0.0f))) {
if ((view.is_persp() && (position.z > 0.0f)) || (!view.is_persp() && (backward.z < 0.0f))) {
zpos_flag_ |= CLIP_ZPOS;
zneg_flag_ |= CLIP_ZNEG;
}
@@ -263,39 +307,19 @@ class Grid : Overlay {
zneg_flag_ |= CLIP_ZPOS;
}
zplane_axes_[0] = float((zpos_flag_ & (PLANE_XZ | PLANE_XY)) != 0);
zplane_axes_[1] = float((zpos_flag_ & (PLANE_YZ | PLANE_XY)) != 0);
zplane_axes_[2] = float((zpos_flag_ & (PLANE_YZ | PLANE_XZ)) != 0);
}
else {
zneg_flag_ = zpos_flag_ = CLIP_ZNEG | CLIP_ZPOS;
zplane_axes_.x = float((zpos_flag_ & (PLANE_XZ | PLANE_XY)) != 0);
zplane_axes_.y = float((zpos_flag_ & (PLANE_YZ | PLANE_XY)) != 0);
zplane_axes_.z = float((zpos_flag_ & (PLANE_YZ | PLANE_XZ)) != 0);
}
float dist;
if (rv3d->persp == RV3D_CAMOB && v3d->camera && v3d->camera->type == OB_CAMERA) {
Object *camera_object = DEG_get_evaluated_object(state.depsgraph, v3d->camera);
dist = ((Camera *)(camera_object->data))->clip_end;
grid_flag_ |= GRID_CAMERA;
zneg_flag_ |= GRID_CAMERA;
zpos_flag_ |= GRID_CAMERA;
}
else {
dist = v3d->clip_end;
data_.size = float4(v3d_clip_end_);
if (!view.is_persp()) {
data_.size /= min_ff(fabsf(view.winmat()[0][0]), fabsf(view.winmat()[1][1]));
}
if (view.is_persp()) {
data_.size = float4(dist);
}
else {
float viewdist = 1.0f / min_ff(fabsf(view.winmat()[0][0]), fabsf(view.winmat()[1][1]));
data_.size = float4(viewdist * dist);
}
data_.distance = v3d_clip_end_ / 2.0f;
data_.distance = dist / 2.0f;
ED_view3d_grid_steps(state.scene, v3d, rv3d, grid_steps.data());
if ((v3d->flag & (V3D_XR_SESSION_SURFACE | V3D_XR_SESSION_MIRROR)) != 0) {
if (is_xr_) {
/* The calculations for the grid parameters assume that the view matrix has no scale
* component, which may not be correct if the user is "shrunk" or "enlarged" by zooming in or
* out. Therefore, we need to compensate the values here. */
@@ -303,8 +327,6 @@ class Grid : Overlay {
float viewinvscale = len_v3(view.viewinv()[0]);
data_.distance *= viewinvscale;
}
copy_steps_to_data(grid_steps, grid_steps);
return true;
}
};

View File

@@ -159,7 +159,7 @@ void Instance::begin_sync()
begin_sync_layer(regular);
begin_sync_layer(infront);
grid.begin_sync(resources, shapes, state, view);
grid.begin_sync(resources, state);
anti_aliasing.begin_sync(resources, state);
xray_fade.begin_sync(resources, state);

View File

@@ -110,7 +110,7 @@ class Instance {
Wireframe wireframe;
} regular{selection_type_, shapes}, infront{selection_type_, shapes};
Grid grid;
Grid grid = {shapes};
AntiAliasing anti_aliasing;
XrayFade xray_fade;