Getting the blenderplayer to compile/link with CMake.
Note: yuck, this is a horrible way to do it -- python devs should think about splitting the python stuff into separate libs if they only want to partially include it in the game engine.
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@@ -25,6 +25,17 @@
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# ***** END GPL LICENSE BLOCK *****
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FILE(GLOB SRC *.cpp)
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SET(SRC
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${SRC}
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../../../source/blender/python/api2_2x/Mathutils.c
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../../../source/blender/python/api2_2x/constant.c
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../../../source/blender/python/api2_2x/euler.c
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../../../source/blender/python/api2_2x/gen_utils.c
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../../../source/blender/python/api2_2x/matrix.c
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../../../source/blender/python/api2_2x/point.c
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../../../source/blender/python/api2_2x/quat.c
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../../../source/blender/python/api2_2x/vector.c
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)
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SET(INC
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.
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@@ -39,7 +50,8 @@ SET(INC
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../../../intern/moto/include
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../../../source/gameengine/Ketsji
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../../../source/blender/blenlib
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../../../source/blender/blenkernel
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../../../source/blender/blenkernel
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../../../source/blender/python/api2_2x
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../../../source/blender
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../../../source/blender/include
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../../../source/blender/makesdna
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