Getting the blenderplayer to compile/link with CMake.

Note: yuck, this is a horrible way to do it -- python devs should
think about splitting the python stuff into separate libs if they
only want to partially include it in the game engine.
This commit is contained in:
Chris Want
2008-08-06 20:37:15 +00:00
parent 6688ab7ae4
commit ba12aa0962

View File

@@ -25,6 +25,17 @@
# ***** END GPL LICENSE BLOCK *****
FILE(GLOB SRC *.cpp)
SET(SRC
${SRC}
../../../source/blender/python/api2_2x/Mathutils.c
../../../source/blender/python/api2_2x/constant.c
../../../source/blender/python/api2_2x/euler.c
../../../source/blender/python/api2_2x/gen_utils.c
../../../source/blender/python/api2_2x/matrix.c
../../../source/blender/python/api2_2x/point.c
../../../source/blender/python/api2_2x/quat.c
../../../source/blender/python/api2_2x/vector.c
)
SET(INC
.
@@ -39,7 +50,8 @@ SET(INC
../../../intern/moto/include
../../../source/gameengine/Ketsji
../../../source/blender/blenlib
../../../source/blender/blenkernel
../../../source/blender/blenkernel
../../../source/blender/python/api2_2x
../../../source/blender
../../../source/blender/include
../../../source/blender/makesdna