Fix: EEVEE-Next: Remove uneeeded dependencies
This fix some missing binding errors.
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@@ -64,11 +64,7 @@ GPU_SHADER_CREATE_INFO(eevee_light_culling_tile)
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GPU_SHADER_CREATE_INFO(eevee_light_shadow_setup)
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.do_static_compilation(true)
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.additional_info("eevee_shared",
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"draw_view",
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"draw_view_culling",
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"eevee_sampling_data",
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"eevee_global_ubo")
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.additional_info("eevee_shared", "eevee_sampling_data", "eevee_global_ubo")
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.local_group_size(CULLING_SELECT_GROUP_SIZE)
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.storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
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.storage_buf(1, Qualifier::READ_WRITE, "LightData", "light_buf[]")
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