UI: remove hack to align search properties
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@@ -95,11 +95,9 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
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key = ob.data.shape_keys
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if key:
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.active = not cloth.use_dynamic_mesh
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row.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="Rest Shape Key")
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row.label(text="", icon='BLANK1')
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class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
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@@ -129,10 +127,7 @@ class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
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col = flow.column()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Mass Group")
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row.label(text="", icon='BLANK1')
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col.prop_search(cloth, "vertex_group_mass", ob, "vertex_groups", text="Mass Group")
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col = flow.column()
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col.prop(cloth, "pin_stiffness", text="Stiffness")
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@@ -221,10 +216,7 @@ class PHYSICS_PT_cloth_self_collision(PhysicButtonsPanel, Panel):
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col.prop(cloth, "self_distance_min", slider=True, text="Distance")
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col = flow.column()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group")
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row.label(text="", icon='BLANK1')
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col.prop_search(cloth, "vertex_group_self_collisions", ob, "vertex_groups", text="Vertex Group")
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class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
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@@ -252,24 +244,19 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(
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col.prop_search(
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cloth, "vertex_group_structural_stiffness", ob, "vertex_groups",
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text="Structural Group"
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)
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row.label(text="", icon='BLANK1')
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col.prop(cloth, "structural_stiffness_max", text="Max")
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col.separator()
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col = flow.column()
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row = col.row(align=True)
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row.prop_search(
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col.prop_search(
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cloth, "vertex_group_bending", ob, "vertex_groups",
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text="Bending Group"
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)
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row.label(text="", icon='BLANK1')
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col.prop(cloth, "bending_stiffness_max", text="Max")
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@@ -302,10 +289,7 @@ class PHYSICS_PT_cloth_sewing(PhysicButtonsPanel, Panel):
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col.separator()
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col = col.column()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="Shrinking Group")
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row.label(text="", icon='BLANK1')
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col.prop_search(cloth, "vertex_group_shrink", ob, "vertex_groups", text="Shrinking Group")
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col = flow.column(align=True)
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col.prop(cloth, "shrink_min", text="Min")
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@@ -397,10 +397,7 @@ class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, Panel):
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col = flow.column()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
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row.label(text="", icon='BLANK1')
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col.prop_search(surface, "uv_layer", ob.data, "uv_layers", text="UV Map")
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col = flow.column()
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col.prop(surface, "image_fileformat")
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@@ -539,16 +536,10 @@ class PHYSICS_PT_dp_canvas_initial_color(PhysicButtonsPanel, Panel):
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elif surface.init_color_type == 'TEXTURE':
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col.prop(surface, "init_texture")
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
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row.label(text="", icon='BLANK1')
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col.prop_search(surface, "init_layername", ob.data, "uv_layers", text="UV Map")
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elif surface.init_color_type == 'VERTEX_COLOR':
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
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row.label(text="", icon='BLANK1')
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col.prop_search(surface, "init_layername", ob.data, "vertex_colors", text="Color Layer")
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class PHYSICS_PT_dp_effects(PhysicButtonsPanel, Panel):
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@@ -742,10 +733,7 @@ class PHYSICS_PT_dp_brush_source(PhysicButtonsPanel, Panel):
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col.separator()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(brush, "particle_system", ob, "particle_systems")
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row.label(text="", icon='BLANK1')
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col.prop_search(brush, "particle_system", ob, "particle_systems")
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if brush.particle_system:
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col = flow.column()
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@@ -123,13 +123,10 @@ class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
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col.prop(flow_smoke, "smoke_flow_source", expand=False, text="Flow Source")
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if flow_smoke.smoke_flow_source == 'PARTICLES':
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(
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col.prop_search(
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flow_smoke, "particle_system", ob, "particle_systems",
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text="Particle System"
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)
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row.label(text="", icon='BLANK1')
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else:
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col.prop(flow_smoke, "surface_distance")
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col.prop(flow_smoke, "volume_density")
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@@ -153,10 +150,7 @@ class PHYSICS_PT_smoke_settings(PhysicButtonsPanel, Panel):
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col.separator()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
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row.label(text="", icon='BLANK1')
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col.prop_search(flow_smoke, "density_vertex_group", ob, "vertex_groups", text="Vertex Group")
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elif md.smoke_type == 'COLLISION':
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coll = md.coll_settings
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@@ -349,10 +343,7 @@ class PHYSICS_PT_smoke_flow_texture(PhysicButtonsPanel, Panel):
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sub.active = flow_smoke.use_texture
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if flow_smoke.texture_map_type == 'UV':
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# Note: TODO prop_search doesn't align on the right.
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row = sub.row(align=True)
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row.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
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row.label(text="", icon='BLANK1')
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sub.prop_search(flow_smoke, "uv_layer", ob.data, "uv_layers")
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if flow_smoke.texture_map_type == 'AUTO':
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sub.prop(flow_smoke, "texture_size")
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@@ -84,10 +84,7 @@ class PHYSICS_PT_softbody_object(PhysicButtonsPanel, Panel):
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col = flow.column()
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col.prop(softbody, "mass")
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Control Point")
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row.label(text="", icon='BLANK1')
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col.prop_search(softbody, "vertex_group_mass", ob, "vertex_groups", text="Control Point")
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class PHYSICS_PT_softbody_simulation(PhysicButtonsPanel, Panel):
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@@ -141,10 +138,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
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layout.active = softbody.use_goal and softbody_panel_enabled(md)
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# Note: TODO prop_search doesn't align on the right.
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row = layout.row(align=True)
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row.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
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row.label(text="", icon='BLANK1')
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layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
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class PHYSICS_PT_softbody_goal_strenghts(PhysicButtonsPanel, Panel):
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@@ -221,10 +215,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
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col = flow.column()
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
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row.label(text="", icon='BLANK1')
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col.prop_search(softbody, "vertex_group_spring", ob, "vertex_groups", text="Springs")
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col.separator()
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@@ -738,10 +738,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
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ob = context.object
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if ob and ob.type == 'MESH':
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# Note: TODO prop_search doesn't align on the right.
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row = col.row(align=True)
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row.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
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row.label(text="", icon='BLANK1')
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col.prop_search(tex, "uv_layer", ob.data, "uv_layers", text="Map")
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else:
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col.prop(tex, "uv_layer", text="Map")
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