adding TODO comment
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@@ -3584,7 +3584,11 @@ static void curve_surf_to_softbody(Scene *scene, Object *ob)
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setgoal= 1;
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for(nu= cu->nurb.first; nu; nu= nu->next) {
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if(nu->bezt) {
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if(nu->bezt) {
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/* bezier case ; this is nicly said naive; who ever wrote this part, it was not me (JOW) :) */
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/* a: never ever make tangent handles (sub) and or (ob)ject to collision */
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/* b: rather calculate them using some C2 (C2= continous in second derivate -> no jump in bending ) condition */
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/* not too hard to do, but needs some more code to care for; some one may want look at it JOW 2010/06/12*/
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for(bezt=nu->bezt, a=0; a<nu->pntsu; a++, bezt++, bp+=3, curindex+=3) {
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if(setgoal) {
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bp->goal= bezt->weight;
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