- blender should work corretly with new verse gimp plugin now
- it uses "color_r", "color_g", "color_b" and "transparency" for naming color channels
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@@ -279,13 +279,13 @@ void post_bitmap_tile_set(VBitmapLayer *vblayer, unsigned int xs, unsigned int y
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if(!ibuf) return;
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/* select channel due to verse layer name */
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if(strcmp(vblayer->name,"col_r")==0)
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if(strcmp(vblayer->name,"color_r")==0)
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channel = 0;
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else if(strcmp(vblayer->name,"col_g")==0)
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else if(strcmp(vblayer->name,"color_g")==0)
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channel = 1;
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else if(strcmp(vblayer->name, "col_b")==0)
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else if(strcmp(vblayer->name, "color_b")==0)
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channel = 2;
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else if(strcmp(vblayer->name,"alpha")==0)
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else if(strcmp(vblayer->name,"transparency")==0)
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channel = 3;
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i_rect = rect = (unsigned char*)ibuf->rect;
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