- blender should work corretly with new verse gimp plugin now

- it uses "color_r", "color_g", "color_b" and "transparency" for naming
   color channels
This commit is contained in:
Jiri Hnidek
2006-10-10 15:30:57 +00:00
parent e4c38c5740
commit bba546e5fb

View File

@@ -279,13 +279,13 @@ void post_bitmap_tile_set(VBitmapLayer *vblayer, unsigned int xs, unsigned int y
if(!ibuf) return;
/* select channel due to verse layer name */
if(strcmp(vblayer->name,"col_r")==0)
if(strcmp(vblayer->name,"color_r")==0)
channel = 0;
else if(strcmp(vblayer->name,"col_g")==0)
else if(strcmp(vblayer->name,"color_g")==0)
channel = 1;
else if(strcmp(vblayer->name, "col_b")==0)
else if(strcmp(vblayer->name, "color_b")==0)
channel = 2;
else if(strcmp(vblayer->name,"alpha")==0)
else if(strcmp(vblayer->name,"transparency")==0)
channel = 3;
i_rect = rect = (unsigned char*)ibuf->rect;