Cleanup: move some constants inside the usd namespace and use constexpr
Pull Request: https://projects.blender.org/blender/blender/pulls/128042
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committed by
Jesse Yurkovich
parent
cbe2bb6755
commit
bd841a92e2
@@ -24,17 +24,17 @@
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#include <string_view>
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static const char UDIM_PATTERN[] = "<UDIM>";
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static const char UDIM_PATTERN2[] = "%3CUDIM%3E";
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namespace blender::io::usd {
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constexpr char UDIM_PATTERN[] = "<UDIM>";
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constexpr char UDIM_PATTERN2[] = "%3CUDIM%3E";
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/* Maximum range of UDIM tiles, per the
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* UsdPreviewSurface specifications. See
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* https://graphics.pixar.com/usd/release/spec_usdpreviewsurface.html#texture-reader
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*/
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static const int UDIM_START_TILE = 1001;
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static const int UDIM_END_TILE = 1100;
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namespace blender::io::usd {
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constexpr int UDIM_START_TILE = 1001;
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constexpr int UDIM_END_TILE = 1100;
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/**
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* The following is copied from `_SplitUdimPattern()` in
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