moving nodes would crash because it ran object update functions

This commit is contained in:
Campbell Barton
2009-11-02 16:55:06 +00:00
parent 8557f617f0
commit bd88c3e944

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@@ -4731,6 +4731,9 @@ void special_aftertrans_update(TransInfo *t)
/* freeSeqData in transform_conversions.c does this
* keep here so the else at the end wont run... */
}
else if (t->spacetype == SPACE_NODE) {
/* pass */
}
else if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
Scene *scene;