moving nodes would crash because it ran object update functions
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@@ -4731,6 +4731,9 @@ void special_aftertrans_update(TransInfo *t)
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/* freeSeqData in transform_conversions.c does this
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* keep here so the else at the end wont run... */
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}
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else if (t->spacetype == SPACE_NODE) {
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/* pass */
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}
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else if (t->spacetype == SPACE_ACTION) {
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SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
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Scene *scene;
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