Merge branch 'master' into blender2.8
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@@ -793,7 +793,7 @@ int getTransformOrientation_ex(const bContext *C, float normal[3], float plane[3
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}
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}
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result = ORIENTATION_EDGE;
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result = is_zero_v3(plane) ? ORIENTATION_VERT : ORIENTATION_EDGE;
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}
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else if (em->bm->totvertsel > 3) {
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BMIter iter;
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