Nodes: add foreach_nodeclass iterator over node classes, use for node add menu.
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@@ -245,6 +245,7 @@ typedef struct bNodeType {
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struct bNodeTreeExec;
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typedef void (*bNodeTreeCallback)(void *calldata, struct ID *owner_id, struct bNodeTree *ntree);
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typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
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typedef struct bNodeTreeType
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{
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int type; /* type identifier */
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@@ -256,6 +257,7 @@ typedef struct bNodeTreeType
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void (*free_cache)(struct bNodeTree *ntree);
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void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
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void (*foreach_nodetree)(struct Main *main, void *calldata, bNodeTreeCallback func); /* iteration over all node trees */
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void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
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/* calls allowing threaded composite */
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void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
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@@ -226,52 +226,24 @@ static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
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}
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}
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static void node_menu_add_foreach_cb(void *calldata, int nclass, const char *name)
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{
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uiLayout *layout= calldata;
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uiItemMenuF(layout, IFACE_(name), 0, node_add_menu, SET_INT_IN_POINTER(nclass));
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}
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static void node_menu_add(const bContext *C, Menu *menu)
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{
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Scene *scene= CTX_data_scene(C);
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SpaceNode *snode= CTX_wm_space_node(C);
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uiLayout *layout= menu->layout;
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bNodeTreeType *ntreetype= ntreeGetType(snode->treetype);
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if(!snode->nodetree)
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uiLayoutSetActive(layout, 0);
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if(snode->treetype==NTREE_SHADER) {
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uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
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uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
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if(scene_use_new_shading_nodes(scene)) {
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uiItemMenuF(layout, IFACE_("Shader"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_SHADER));
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uiItemMenuF(layout, IFACE_("Texture"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
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}
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uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
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uiItemMenuF(layout, IFACE_("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
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uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
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uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
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//uiItemMenuF(layout, IFACE_("Dynamic"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
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uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
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}
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else if(snode->treetype==NTREE_COMPOSIT) {
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uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
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uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
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uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
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uiItemMenuF(layout, IFACE_("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
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uiItemMenuF(layout, IFACE_("Filter"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_FILTER));
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uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
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uiItemMenuF(layout, IFACE_("Matte"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_MATTE));
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uiItemMenuF(layout, IFACE_("Distort"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
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uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
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uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
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}
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else if(snode->treetype==NTREE_TEXTURE) {
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uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
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uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
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uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
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uiItemMenuF(layout, IFACE_("Patterns"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_PATTERN));
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uiItemMenuF(layout, IFACE_("Textures"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
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uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
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uiItemMenuF(layout, IFACE_("Distort"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_DISTORT));
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uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
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uiItemMenuF(layout, IFACE_("Layout"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_LAYOUT));
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}
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if(ntreetype && ntreetype->foreach_nodeclass)
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ntreetype->foreach_nodeclass(scene, layout, node_menu_add_foreach_cb);
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}
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void node_menus_register(void)
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@@ -68,6 +68,20 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
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}
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}
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static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
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{
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func(calldata, NODE_CLASS_INPUT, "Input");
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func(calldata, NODE_CLASS_OUTPUT, "Output");
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func(calldata, NODE_CLASS_OP_COLOR, "Color");
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func(calldata, NODE_CLASS_OP_VECTOR, "Vector");
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func(calldata, NODE_CLASS_OP_FILTER, "Filter");
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func(calldata, NODE_CLASS_CONVERTOR, "Convertor");
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func(calldata, NODE_CLASS_MATTE, "Matte");
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func(calldata, NODE_CLASS_DISTORT, "Distort");
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func(calldata, NODE_CLASS_GROUP, "Group");
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func(calldata, NODE_CLASS_LAYOUT, "Layout");
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}
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static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)
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{
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bNodeSocket *sock;
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@@ -207,6 +221,7 @@ bNodeTreeType ntreeType_Composite = {
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/* free_cache */ free_cache,
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/* free_node_cache */ free_node_cache,
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/* foreach_nodetree */ foreach_nodetree,
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/* foreach_nodeclass */ foreach_nodeclass,
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/* localize */ localize,
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/* local_sync */ local_sync,
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/* local_merge */ local_merge,
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@@ -35,6 +35,7 @@
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_world_types.h"
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#include "BLI_listbase.h"
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@@ -45,6 +46,7 @@
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_node.h"
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#include "BKE_scene.h"
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#include "BKE_utildefines.h"
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#include "GPU_material.h"
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@@ -74,6 +76,23 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
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func(calldata, &wo->id, wo->nodetree);
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}
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static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
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{
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func(calldata, NODE_CLASS_INPUT, "Input");
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func(calldata, NODE_CLASS_OUTPUT, "Output");
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if(scene_use_new_shading_nodes(scene)) {
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func(calldata, NODE_CLASS_SHADER, "Shader");
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func(calldata, NODE_CLASS_TEXTURE, "Texture");
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}
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func(calldata, NODE_CLASS_OP_COLOR, "Color");
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func(calldata, NODE_CLASS_OP_VECTOR, "Vector");
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func(calldata, NODE_CLASS_CONVERTOR, "Convertor");
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func(calldata, NODE_CLASS_GROUP, "Group");
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func(calldata, NODE_CLASS_LAYOUT, "Layout");
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}
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static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
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{
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bNode *lnode;
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@@ -108,6 +127,7 @@ bNodeTreeType ntreeType_Shader = {
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/* free_cache */ NULL,
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/* free_node_cache */ NULL,
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/* foreach_nodetree */ foreach_nodetree,
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/* foreach_nodeclass */ foreach_nodeclass,
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/* localize */ NULL,
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/* local_sync */ local_sync,
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/* local_merge */ NULL,
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@@ -62,6 +62,19 @@ static void foreach_nodetree(Main *main, void *calldata, bNodeTreeCallback func)
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}
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}
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static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
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{
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func(calldata, NODE_CLASS_INPUT, "Input");
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func(calldata, NODE_CLASS_OUTPUT, "Output");
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func(calldata, NODE_CLASS_OP_COLOR, "Color");
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func(calldata, NODE_CLASS_PATTERN, "Patterns");
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func(calldata, NODE_CLASS_TEXTURE, "Textures");
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func(calldata, NODE_CLASS_CONVERTOR, "Convertor");
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func(calldata, NODE_CLASS_DISTORT, "Distort");
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func(calldata, NODE_CLASS_GROUP, "Group");
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func(calldata, NODE_CLASS_LAYOUT, "Layout");
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}
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static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
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{
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bNode *lnode;
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@@ -91,6 +104,7 @@ bNodeTreeType ntreeType_Texture = {
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/* free_cache */ NULL,
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/* free_node_cache */ NULL,
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/* foreach_nodetree */ foreach_nodetree,
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/* foreach_nodeclass */ foreach_nodeclass,
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/* localize */ NULL,
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/* local_sync */ local_sync,
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/* local_merge */ NULL,
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