Fix: Metal parallel shader compilation does not respect -t option
This command line option to control the number of threads was already taken into account for OpenGL and Vulkan.
This commit is contained in:
@@ -8,6 +8,8 @@
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "BLI_threads.h"
|
||||
|
||||
#include "BKE_global.hh"
|
||||
|
||||
#include "gpu_backend.hh"
|
||||
@@ -523,8 +525,10 @@ void MTLBackend::capabilities_init(MTLContext *ctx)
|
||||
|
||||
GCaps.geometry_shader_support = false;
|
||||
|
||||
/* Compile shaders on performance cores but leave one free so UI is still responsive */
|
||||
GCaps.max_parallel_compilations = MTLBackend::capabilities.num_performance_cores - 1;
|
||||
/* Compile shaders on performance cores but leave one free so UI is still responsive.
|
||||
* Also respect command line option to reduce number of threads. */
|
||||
GCaps.max_parallel_compilations = std::min(BLI_system_thread_count(),
|
||||
MTLBackend::capabilities.num_performance_cores - 1);
|
||||
|
||||
/* Maximum buffer bindings: 31. Consider required slot for uniforms/UBOs/Vertex attributes.
|
||||
* Can use argument buffers if a higher limit is required. */
|
||||
|
||||
Reference in New Issue
Block a user