bring back stitchability indicator, this can work even now

This commit is contained in:
Antony Riakiotakis
2012-02-14 00:55:01 +00:00
parent a9c6f553e7
commit beea6a4a17
2 changed files with 2 additions and 5 deletions

View File

@@ -713,7 +713,7 @@ UvElementMap *EDBM_make_uv_element_map(BMEditMesh *em, int selected, int do_isla
UvElementMap *element_map;
UvElement *buf;
UvElement *islandbuf;
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex. Now we should sort uv's in islands. */
/* island number for faces */
int *island_number;
MLoopUV *luv;
@@ -838,6 +838,7 @@ UvElementMap *EDBM_make_uv_element_map(BMEditMesh *em, int selected, int do_isla
stack = MEM_mallocN(sizeof(*stack)*em->bm->totface, "uv_island_face_stack");
islandbuf = MEM_callocN(sizeof(*islandbuf)*totuv, "uvelement_island_buffer");
/* at this point, every UvElement in vert points to a UvElement sharing the same vertex. Now we should sort uv's in islands. */
for (i = 0; i < totuv; i++) {
if (element_map->buf[i].island == INVALID_ISLAND) {
element_map->buf[i].island = nislands;

View File

@@ -510,11 +510,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
int drawfaces, interpedges;
Image *ima= sima->image;
#if 0 /* BMESH_TODO */
StitchPreviewer *stitch_preview = uv_get_stitch_previewer();
#else
StitchPreviewer *stitch_preview = NULL;
#endif
em= me->edit_btmesh;
activetf= EDBM_get_active_mtexpoly(em, &efa_act, FALSE); /* will be set to NULL if hidden */