Small update to get the BlenderPlayer compiling (also needed for 2.47)

This commit is contained in:
Benoit Bolsee
2008-08-02 22:11:22 +00:00
parent e632b966ec
commit bf168dc3c5
3 changed files with 3 additions and 1 deletions

View File

@@ -237,6 +237,7 @@
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch"
AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"

View File

@@ -171,6 +171,7 @@
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"

View File

@@ -36,7 +36,7 @@
#include <iostream>
#include <windows.h>
#include <gl/gl.h>
//#include <gl/gl.h>
#include "GPC_Canvas.h"