Small update to get the BlenderPlayer compiling (also needed for 2.47)
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@@ -237,6 +237,7 @@
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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DefaultCharIsUnsigned="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\KX_ketsji.pch"
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AssemblerListingLocation="..\..\..\..\build\msvc_7\source\gameengine\ketsji\debug\"
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@@ -171,6 +171,7 @@
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\PHY_Sumo.pch"
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AssemblerListingLocation="..\..\..\..\..\..\build\msvc_7\source\gameengine\physics\sumo\debug\"
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@@ -36,7 +36,7 @@
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#include <iostream>
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#include <windows.h>
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#include <gl/gl.h>
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//#include <gl/gl.h>
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#include "GPC_Canvas.h"
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