Added compositing node support to the animation editors
Now when nodes are keyed, they will show up in the dopesheet/graph editor/etc in a new 'Nodetree' category. Still a major problem left, nodes need unique names in order for the rna paths to hold animation data properly...
This commit is contained in:
@@ -55,6 +55,7 @@
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_gpencil_types.h"
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#include "DNA_windowmanager_types.h"
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@@ -1735,6 +1736,79 @@ static bAnimChannelType ACF_DSARM=
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acf_dsarm_setting_ptr /* pointer for setting */
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};
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/* NodeTree Expander ------------------------------------------- */
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// TODO: just get this from RNA?
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static int acf_dsntree_icon(bAnimListElem *ale)
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{
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return ICON_NODETREE;
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}
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/* get the appropriate flag(s) for the setting when it is valid */
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static int acf_dsntree_setting_flag(int setting, short *neg)
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{
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/* clear extra return data first */
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*neg= 0;
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switch (setting) {
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case ACHANNEL_SETTING_EXPAND: /* expanded */
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return NTREE_DS_EXPAND;
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case ACHANNEL_SETTING_MUTE: /* mute (only in NLA) */
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return ADT_NLA_EVAL_OFF;
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case ACHANNEL_SETTING_VISIBLE: /* visible (only in Graph Editor) */
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*neg= 1;
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return ADT_CURVES_NOT_VISIBLE;
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case ACHANNEL_SETTING_SELECT: /* selected */
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return ADT_UI_SELECTED;
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default: /* unsupported */
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return 0;
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}
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}
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/* get pointer to the setting */
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static void *acf_dsntree_setting_ptr(bAnimListElem *ale, int setting, short *type)
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{
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bNodeTree *ntree= (bNodeTree *)ale->data;
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/* clear extra return data first */
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*type= 0;
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switch (setting) {
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case ACHANNEL_SETTING_EXPAND: /* expanded */
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GET_ACF_FLAG_PTR(ntree->flag);
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case ACHANNEL_SETTING_SELECT: /* selected */
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case ACHANNEL_SETTING_MUTE: /* muted (for NLA only) */
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case ACHANNEL_SETTING_VISIBLE: /* visible (for Graph Editor only) */
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if (ntree->adt)
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GET_ACF_FLAG_PTR(ntree->adt->flag)
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else
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return NULL;
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default: /* unsupported */
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return NULL;
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}
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}
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/* metaball expander type define */
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static bAnimChannelType ACF_DSNTREE=
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{
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acf_generic_dataexpand_backdrop,/* backdrop */
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acf_generic_indention_1, /* indent level */
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acf_generic_basic_offset, /* offset */
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acf_generic_idblock_name, /* name */
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acf_dsntree_icon, /* icon */
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acf_generic_dataexpand_setting_valid, /* has setting */
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acf_dsntree_setting_flag, /* flag for setting */
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acf_dsntree_setting_ptr /* pointer for setting */
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};
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/* ShapeKey Entry ------------------------------------------- */
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@@ -1982,6 +2056,7 @@ void ANIM_init_channel_typeinfo_data (void)
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animchannelTypeInfo[type++]= &ACF_DSCUR; /* Curve Channel */
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animchannelTypeInfo[type++]= &ACF_DSSKEY; /* ShapeKey Channel */
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animchannelTypeInfo[type++]= &ACF_DSWOR; /* World Channel */
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animchannelTypeInfo[type++]= &ACF_DSNTREE; /* NodeTree Channel */
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animchannelTypeInfo[type++]= &ACF_DSPART; /* Particle Channel */
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animchannelTypeInfo[type++]= &ACF_DSMBALL; /* MetaBall Channel */
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animchannelTypeInfo[type++]= &ACF_DSARM; /* Armature Channel */
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@@ -343,6 +343,7 @@ short ANIM_headerUI_standard_buttons (const bContext *C, bDopeSheet *ads, uiBloc
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uiBlockBeginAlign(block);
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uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSCE, B_REDR, ICON_SCENE_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Scene Animation");
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uiDefIconButBitI(block, TOGN, ADS_FILTER_NOWOR, B_REDR, ICON_WORLD_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display World Animation");
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uiDefIconButBitI(block, TOGN, ADS_FILTER_NONTREE, B_REDR, ICON_NODETREE, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display Node Tree Animation");
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if (mainptr && mainptr->key.first)
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uiDefIconButBitI(block, TOGN, ADS_FILTER_NOSHAPEKEYS, B_REDR, ICON_SHAPEKEY_DATA, (short)(xco+=XIC),yco,XIC,YIC, &(ads->filterflag), 0, 0, 0, 0, "Display ShapeKeys");
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if (mainptr && mainptr->mat.first)
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@@ -64,6 +64,7 @@
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#include "DNA_material_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_object_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_space_types.h"
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@@ -596,6 +597,19 @@ bAnimListElem *make_new_animlistelem (void *data, short datatype, void *owner, s
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ale->key_data= (adt) ? adt->action : NULL;
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ale->datatype= ALE_ACT;
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ale->adt= BKE_animdata_from_id(data);
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}
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break;
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case ANIMTYPE_DSARM:
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{
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bArmature *arm= (bArmature *)data;
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AnimData *adt= arm->adt;
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ale->flag= FILTER_ARM_OBJD(arm);
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ale->key_data= (adt) ? adt->action : NULL;
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ale->datatype= ALE_ACT;
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ale->adt= BKE_animdata_from_id(data);
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}
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break;
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@@ -622,6 +636,19 @@ bAnimListElem *make_new_animlistelem (void *data, short datatype, void *owner, s
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ale->key_data= (adt) ? adt->action : NULL;
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ale->datatype= ALE_ACT;
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ale->adt= BKE_animdata_from_id(data);
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}
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break;
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case ANIMTYPE_DSNTREE:
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{
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bNodeTree *ntree= (bNodeTree *)data;
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AnimData *adt= ntree->adt;
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ale->flag= FILTER_NTREE_SCED(ntree);
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ale->key_data= (adt) ? adt->action : NULL;
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ale->datatype= ALE_ACT;
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ale->adt= BKE_animdata_from_id(data);
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}
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break;
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@@ -1485,6 +1512,7 @@ static int animdata_filter_dopesheet_ob (ListBase *anim_data, bDopeSheet *ads, B
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static int animdata_filter_dopesheet_scene (ListBase *anim_data, bDopeSheet *ads, Scene *sce, int filter_mode)
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{
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World *wo= sce->world;
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bNodeTree *ntree= sce->nodetree;
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AnimData *adt= NULL;
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bAnimListElem *ale;
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int items = 0;
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@@ -1590,6 +1618,50 @@ static int animdata_filter_dopesheet_scene (ListBase *anim_data, bDopeSheet *ads
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}
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)
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}
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/* nodetree */
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if ((ntree && ntree->adt) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
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/* Action, Drivers, or NLA for Nodetree */
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adt= ntree->adt;
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ANIMDATA_FILTER_CASES(ntree,
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{ /* AnimData blocks - do nothing... */ },
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{ /* nla */
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/* add NLA tracks */
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items += animdata_filter_nla(anim_data, ads, adt, filter_mode, ntree, ANIMTYPE_DSNTREE, (ID *)ntree);
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},
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{ /* drivers */
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/* include nodetree-expand widget? */
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if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
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ale= make_new_animlistelem(ntree, ANIMTYPE_DSNTREE, sce, ANIMTYPE_SCENE, (ID *)ntree);
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if (ale) {
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BLI_addtail(anim_data, ale);
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items++;
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}
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}
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/* add F-Curve channels (drivers are F-Curves) */
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if (FILTER_NTREE_SCED(ntree)/*EXPANDED_DRVD(adt)*/ || !(filter_mode & ANIMFILTER_CHANNELS)) {
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// XXX owner info is messed up now...
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items += animdata_filter_fcurves(anim_data, ads, adt->drivers.first, NULL, ntree, ANIMTYPE_DSNTREE, filter_mode, (ID *)ntree);
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}
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},
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{ /* action */
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/* include nodetree-expand widget? */
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if ((filter_mode & ANIMFILTER_CHANNELS) && !(filter_mode & ANIMFILTER_CURVESONLY)) {
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ale= make_new_animlistelem(ntree, ANIMTYPE_DSNTREE, sce, ANIMTYPE_SCENE, (ID *)sce);
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if (ale) {
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BLI_addtail(anim_data, ale);
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items++;
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}
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}
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/* add channels */
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if (FILTER_NTREE_SCED(ntree) || (filter_mode & ANIMFILTER_CURVESONLY)) {
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items += animdata_filter_action(anim_data, ads, adt->action, filter_mode, ntree, ANIMTYPE_DSNTREE, (ID *)ntree);
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}
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}
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)
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}
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// TODO: scene compositing nodes (these aren't standard node-trees)
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@@ -1616,7 +1688,7 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bAnimContext *ac, bDo
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/* scene-linked animation */
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// TODO: sequencer, composite nodes - are we to include those here too?
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{
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short sceOk= 0, worOk= 0;
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short sceOk= 0, worOk= 0, nodeOk=0;
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/* check filtering-flags if ok */
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ANIMDATA_FILTER_CASES(sce,
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@@ -1643,17 +1715,30 @@ static int animdata_filter_dopesheet (ListBase *anim_data, bAnimContext *ac, bDo
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worOk= !(ads->filterflag & ADS_FILTER_NOWOR);,
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worOk= !(ads->filterflag & ADS_FILTER_NOWOR);)
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}
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if (sce->nodetree) {
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ANIMDATA_FILTER_CASES(sce->nodetree,
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{
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/* for the special AnimData blocks only case, we only need to add
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* the block if it is valid... then other cases just get skipped (hence ok=0)
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*/
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ANIMDATA_ADD_ANIMDATA(sce->nodetree);
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nodeOk=0;
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},
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nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);,
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nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);,
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nodeOk= !(ads->filterflag & ADS_FILTER_NONTREE);)
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}
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/* if only F-Curves with visible flags set can be shown, check that
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* datablocks haven't been set to invisible
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*/
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if (filter_mode & ANIMFILTER_CURVEVISIBLE) {
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if ((sce->adt) && (sce->adt->flag & ADT_CURVES_NOT_VISIBLE))
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sceOk= worOk= 0;
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sceOk= worOk= nodeOk= 0;
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}
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/* check if not all bad (i.e. so there is something to show) */
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if ( !(!sceOk && !worOk) ) {
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if ( !(!sceOk && !worOk && !nodeOk) ) {
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/* add scene data to the list of filtered channels */
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items += animdata_filter_dopesheet_scene(anim_data, ads, sce, filter_mode);
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}
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@@ -58,6 +58,7 @@
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_userdef_types.h"
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#include "DNA_gpencil_types.h"
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@@ -688,6 +689,15 @@ void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree
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if (adt->action)
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action_to_keylist(adt, adt->action, keys, blocks);
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}
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/* nodetree animdata */
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if ((sce->nodetree) && (sce->nodetree->adt) && !(filterflag & ADS_FILTER_NONTREE)) {
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adt= sce->nodetree->adt;
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// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
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if (adt->action)
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action_to_keylist(adt, adt->action, keys, blocks);
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}
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}
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}
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@@ -44,6 +44,7 @@
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_meta_types.h"
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#include "DNA_node_types.h"
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#include "DNA_particle_types.h"
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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@@ -304,6 +305,7 @@ static short ob_keys_bezier_loop(BeztEditData *bed, Object *ob, BeztEditFunc bez
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static short scene_keys_bezier_loop(BeztEditData *bed, Scene *sce, BeztEditFunc bezt_ok, BeztEditFunc bezt_cb, FcuEditFunc fcu_cb, int filterflag)
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{
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World *wo= (sce) ? sce->world : NULL;
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bNodeTree *ntree= (sce) ? sce->nodetree : NULL;
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/* sanity check */
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if (sce == NULL)
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@@ -321,6 +323,13 @@ static short scene_keys_bezier_loop(BeztEditData *bed, Scene *sce, BeztEditFunc
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return 1;
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}
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/* NodeTree */
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if (ntree && ntree->adt) {
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if (adt_keys_bezier_loop(bed, ntree->adt, bezt_ok, bezt_cb, fcu_cb, filterflag))
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return 1;
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}
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return 0;
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}
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@@ -140,6 +140,7 @@ typedef enum eAnim_ChannelType {
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ANIMTYPE_DSCUR,
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ANIMTYPE_DSSKEY,
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ANIMTYPE_DSWOR,
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ANIMTYPE_DSNTREE,
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ANIMTYPE_DSPART,
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ANIMTYPE_DSMBALL,
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ANIMTYPE_DSARM,
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@@ -202,6 +203,7 @@ typedef enum eAnimFilter_Flags {
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#define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0)
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/* 'Sub-Scene' channels (flags stored in Data block) */
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#define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND))
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#define FILTER_NTREE_SCED(ntree) ((ntree->flag & NTREE_DS_EXPAND))
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/* 'Object' channels */
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#define SEL_OBJC(base) ((base->flag & SELECT))
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#define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0)
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@@ -155,6 +155,7 @@ static int nla_panel_context(const bContext *C, PointerRNA *adt_ptr, PointerRNA
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case ANIMTYPE_DSCUR:
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case ANIMTYPE_DSSKEY:
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case ANIMTYPE_DSWOR:
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case ANIMTYPE_DSNTREE:
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case ANIMTYPE_DSPART:
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case ANIMTYPE_DSMBALL:
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case ANIMTYPE_DSARM:
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@@ -189,6 +189,7 @@ static int mouse_nla_channels (bAnimContext *ac, float x, int channel_index, sho
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case ANIMTYPE_DSCUR:
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case ANIMTYPE_DSSKEY:
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case ANIMTYPE_DSWOR:
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case ANIMTYPE_DSNTREE:
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case ANIMTYPE_DSPART:
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case ANIMTYPE_DSMBALL:
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case ANIMTYPE_DSARM:
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@@ -446,6 +446,7 @@ typedef enum DOPESHEET_FILTERFLAG {
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ADS_FILTER_NOPART = (1<<16),
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ADS_FILTER_NOMBA = (1<<17),
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ADS_FILTER_NOARM = (1<<18),
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ADS_FILTER_NONTREE = (1<<19),
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/* NLA-specific filters */
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ADS_FILTER_NLA_NOACT = (1<<20), /* if the AnimData block has no NLA data, don't include to just show Action-line */
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@@ -177,6 +177,8 @@ typedef struct bNodeTree {
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int stacksize; /* amount of elements in stack */
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int cur_index; /* sockets in groups have unique identifiers, adding new sockets always
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will increase this counter */
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int flag, pad;
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ListBase alltypes; /* type definitions */
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struct bNodeType *owntype; /* for groups or dynamic trees, no read/write */
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@@ -201,6 +203,9 @@ typedef struct bNodeTree {
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#define NTREE_TYPE_INIT 1
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#define NTREE_EXEC_INIT 2
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/* ntree->flag */
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#define NTREE_DS_EXPAND 1 /* for animation editors */
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/* data structs, for node->storage */
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/* this one has been replaced with ImageUser, keep it for do_versions() */
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