*****
added add_primitive_bone, removed operator from previous commit as it was not needed
This commit is contained in:
Michael Fox
2009-02-18 02:13:36 +00:00
parent 4a2155e3ab
commit bf5e267c97
3 changed files with 38 additions and 29 deletions

View File

@@ -32,7 +32,7 @@
struct wmOperatorType;
/* editarmature.c */
void ARMATURE_OT_bone_add(struct wmOperatorType *ot);
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot);
void ARMATURE_OT_align_bones(struct wmOperatorType *ot);
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot);
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot);

View File

@@ -108,7 +108,7 @@ void ARMATURE_OT_test(wmOperatorType *ot)
void ED_operatortypes_armature(void)
{
/* EDIT ARMATURE */
WM_operatortype_append(ARMATURE_OT_bone_add);
WM_operatortype_append(ARMATURE_OT_bone_primitive_add);
WM_operatortype_append(ARMATURE_OT_align_bones);
WM_operatortype_append(ARMATURE_OT_calculate_roll);

View File

@@ -2981,47 +2981,56 @@ void extrude_armature(Scene *scene, int forked)
/*op makes a new bone and returns it with its tip selected */
static int armature_bone_add_exec(bContext *C, wmOperator *op)
static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
{
Object *ob= CTX_data_edit_object(C);
bArmature *arm= (bArmature *)ob->data;
EditBone *bone= MEM_callocN(sizeof(EditBone), "eBone");
RegionView3D *rv3d= CTX_wm_region_view3d(C);
Object *obedit = CTX_data_edit_object(C);
bArmature *arm= (bArmature *)obedit->data;
EditBone *bone;
float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3];
char name[32];
RNA_string_get(op->ptr, "name", name);
VECCOPY(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C)));
BLI_strncpy(bone->name, name, 32);
unique_editbone_name(arm->edbo, bone->name);
BLI_addtail(arm->edbo, bone);
bone->flag |= BONE_TIPSEL;
bone->weight= 1.0f;
bone->dist= 0.25f;
bone->xwidth= 0.1f;
bone->zwidth= 0.1f;
bone->ease1= 1.0f;
bone->ease2= 1.0f;
bone->rad_head= 0.10f;
bone->rad_tail= 0.05f;
bone->segments= 1;
bone->layer= arm->layer;
armature_sync_selection(arm->edbo);
/* Get inverse point for head and orientation for tail */
Mat4Invert(obedit->imat, obedit->obmat);
Mat4MulVecfl(obedit->imat, curs);
WM_event_add_notifier(C, NC_OBJECT, ob);
if (U.flag & USER_ADD_VIEWALIGNED)
Mat3CpyMat4(obmat, rv3d->viewmat);
else Mat3One(obmat);
Mat3CpyMat4(viewmat, obedit->obmat);
Mat3MulMat3(totmat, obmat, viewmat);
Mat3Inv(imat, totmat);
deselectall_armature(obedit, 0, 0);
/* Create a bone */
bone= add_editbone(obedit, name);
VECCOPY(bone->head, curs);
if(U.flag & USER_ADD_VIEWALIGNED)
VecAddf(bone->tail, bone->head, imat[1]); // bone with unit length 1
else
VecAddf(bone->tail, bone->head, imat[2]); // bone with unit length 1, pointing up Z
WM_event_add_notifier(C, NC_OBJECT, obedit);
return OPERATOR_FINISHED;
}
void ARMATURE_OT_bone_add(wmOperatorType *ot)
void ARMATURE_OT_bone_primitive_add(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Add Bone";
ot->idname= "ARMATURE_OT_bone_add";
ot->idname= "ARMATURE_OT_bone_primitive_add";
/* api callbacks */
ot->exec = armature_bone_add_exec;
ot->exec = armature_bone_primitive_add_exec;
ot->poll = ED_operator_editarmature;
/* flags */