UI: Changes to Docking Mouse Cursors
This makes one change and another correction to the mouse cursors used during Docking. The change is to use WM_CURSOR_EDIT for Mac while just hovering over the corner action zones. This means that Mac users will transition from this to WM_CURSOR_HAND_CLOSED, instead using two hand cursors. The correction is to use the "split" cursors while splitting areas. That it doesn't do that now is a mistake made during #127810. Pull Request: https://projects.blender.org/blender/blender/pulls/128396
This commit is contained in:
committed by
Harley Acheson
parent
ab3e470b35
commit
bfe693c8c2
@@ -974,11 +974,7 @@ static void screen_cursor_set(wmWindow *win, const int xy[2])
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if (area) {
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if (az->type == AZONE_AREA) {
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#if defined(__APPLE__)
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WM_cursor_set(win, WM_CURSOR_HAND);
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#else
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WM_cursor_set(win, WM_CURSOR_EDIT);
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#endif
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}
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else if (az->type == AZONE_REGION) {
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if (ELEM(az->edge, AE_LEFT_TO_TOPRIGHT, AE_RIGHT_TO_TOPLEFT)) {
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@@ -3863,11 +3863,23 @@ static int area_join_cursor(sAreaJoinData *jd, const wmEvent *event)
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}
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}
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if (jd->sa1 && jd->sa1 == jd->sa2) {
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if (jd->split_fac >= 0.0001f) {
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/* Mouse inside source area, so allow splitting. */
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return (jd->split_dir == SCREEN_AXIS_V) ? WM_CURSOR_V_SPLIT : WM_CURSOR_H_SPLIT;
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}
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return WM_CURSOR_EDIT;
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}
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if (jd->dir != SCREEN_DIR_NONE || jd->dock_target != AreaDockTarget::None) {
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#if defined(__APPLE__)
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return WM_CURSOR_HAND_CLOSED;
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return WM_CURSOR_HAND_CLOSED;
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#else
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return WM_CURSOR_MOVE;
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return WM_CURSOR_MOVE;
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#endif
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}
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return WM_CURSOR_PICK_AREA;
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}
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static float area_docking_snap(const float pos, const wmEvent *event)
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