2.5:
* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode? * Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.
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@@ -542,12 +542,27 @@ static void point_plane_project(float intr[3], float co[3], float plane_normal[3
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VecAddf(intr, intr, p1);
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}
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static int plane_point_side(float co[3], float plane_normal[3], float plane_center[3], int flip)
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{
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float delta[3];
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float d;
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VecSubf(delta, co, plane_center);
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d = Inpf(plane_normal, delta);
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if(flip)
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d = -d;
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return d <= 0.0f;
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}
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static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase *active_verts, int clay)
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{
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ActiveData *node= active_verts->first;
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/* area_normal and cntr define the plane towards which vertices are squashed */
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float area_normal[3];
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float cntr[3], cntr2[3], bstr;
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int flip = 0;
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calc_area_normal(sd, ss, area_normal, active_verts);
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calc_flatten_center(ss, node, cntr);
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@@ -558,31 +573,24 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
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cntr2[0]=cntr[0]+area_normal[0]*bstr*ss->cache->scale[0];
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cntr2[1]=cntr[1]+area_normal[1]*bstr*ss->cache->scale[1];
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cntr2[2]=cntr[2]+area_normal[2]*bstr*ss->cache->scale[2];
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flip = bstr < 0;
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}
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while(node){
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float *co= ss->mvert[node->Index].co;
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float intr[3], val[3], d;
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float intr[3], val[3];
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if(clay) {
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float delta[3];
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VecSubf(delta, co, cntr2);
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d = Inpf(area_normal, delta);
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/* Check for subtractive mode */
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if(bstr < 0)
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d = -d;
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}
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if(!clay || d <= 0.0f) {
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if(!clay || plane_point_side(co, area_normal, cntr2, flip)) {
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/* Find the intersection between squash-plane and vertex (along the area normal) */
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point_plane_project(intr, co, area_normal, cntr);
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VecSubf(val, intr, co);
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if(clay) {
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VecMulf(val, node->Fade / bstr);
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if(bstr > FLT_EPSILON)
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VecMulf(val, node->Fade / bstr);
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else
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VecMulf(val, node->Fade);
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/* Clay displacement */
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val[0]+=area_normal[0] * ss->cache->scale[0]*node->Fade;
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val[1]+=area_normal[1] * ss->cache->scale[1]*node->Fade;
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@@ -592,6 +600,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
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VecMulf(val, fabs(node->Fade));
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VecAddf(val, val, co);
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sculpt_clip(sd, ss, co, val);
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}
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@@ -519,11 +519,11 @@ static void rna_def_space_3dview(BlenderRNA *brna)
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PropertyRNA *prop;
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static EnumPropertyItem viewport_shading_items[] = {
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{OB_BOUNDBOX, "BOUNDBOX", 0, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", 0, "Solid", "Display the object solid, lit with default OpenGL lights"},
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{OB_SHADED, "SHADED", 0, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", 0, "Textured", "Display the object solid, with face-assigned textures"},
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{OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
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{OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
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{OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
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{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
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{OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"},
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{0, NULL, 0, NULL, NULL}};
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static EnumPropertyItem pivot_items[] = {
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