* Added icons to viewport shading enum. On a side note, why do we have an icon called "ICON_POTATO" for texture mode?
* Fixed clay brush at zero-strength bug, was dividing by zero. Still todo is fixing clay brush strength relative to other brushes.
This commit is contained in:
Nicholas Bishop
2009-08-17 17:14:37 +00:00
parent 931ffbedaa
commit c00d610e3e
2 changed files with 28 additions and 19 deletions

View File

@@ -542,12 +542,27 @@ static void point_plane_project(float intr[3], float co[3], float plane_normal[3
VecAddf(intr, intr, p1);
}
static int plane_point_side(float co[3], float plane_normal[3], float plane_center[3], int flip)
{
float delta[3];
float d;
VecSubf(delta, co, plane_center);
d = Inpf(plane_normal, delta);
if(flip)
d = -d;
return d <= 0.0f;
}
static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase *active_verts, int clay)
{
ActiveData *node= active_verts->first;
/* area_normal and cntr define the plane towards which vertices are squashed */
float area_normal[3];
float cntr[3], cntr2[3], bstr;
int flip = 0;
calc_area_normal(sd, ss, area_normal, active_verts);
calc_flatten_center(ss, node, cntr);
@@ -558,31 +573,24 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
cntr2[0]=cntr[0]+area_normal[0]*bstr*ss->cache->scale[0];
cntr2[1]=cntr[1]+area_normal[1]*bstr*ss->cache->scale[1];
cntr2[2]=cntr[2]+area_normal[2]*bstr*ss->cache->scale[2];
flip = bstr < 0;
}
while(node){
float *co= ss->mvert[node->Index].co;
float intr[3], val[3], d;
float intr[3], val[3];
if(clay) {
float delta[3];
VecSubf(delta, co, cntr2);
d = Inpf(area_normal, delta);
/* Check for subtractive mode */
if(bstr < 0)
d = -d;
}
if(!clay || d <= 0.0f) {
if(!clay || plane_point_side(co, area_normal, cntr2, flip)) {
/* Find the intersection between squash-plane and vertex (along the area normal) */
point_plane_project(intr, co, area_normal, cntr);
VecSubf(val, intr, co);
if(clay) {
VecMulf(val, node->Fade / bstr);
if(bstr > FLT_EPSILON)
VecMulf(val, node->Fade / bstr);
else
VecMulf(val, node->Fade);
/* Clay displacement */
val[0]+=area_normal[0] * ss->cache->scale[0]*node->Fade;
val[1]+=area_normal[1] * ss->cache->scale[1]*node->Fade;
@@ -592,6 +600,7 @@ static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, const ListBase
VecMulf(val, fabs(node->Fade));
VecAddf(val, val, co);
sculpt_clip(sd, ss, co, val);
}

View File

@@ -519,11 +519,11 @@ static void rna_def_space_3dview(BlenderRNA *brna)
PropertyRNA *prop;
static EnumPropertyItem viewport_shading_items[] = {
{OB_BOUNDBOX, "BOUNDBOX", 0, "Bounding Box", "Display the object's local bounding boxes only"},
{OB_WIRE, "WIREFRAME", 0, "Wireframe", "Display the object as wire edges"},
{OB_SOLID, "SOLID", 0, "Solid", "Display the object solid, lit with default OpenGL lights"},
{OB_SHADED, "SHADED", 0, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
{OB_TEXTURE, "TEXTURED", 0, "Textured", "Display the object solid, with face-assigned textures"},
{OB_BOUNDBOX, "BOUNDBOX", ICON_BBOX, "Bounding Box", "Display the object's local bounding boxes only"},
{OB_WIRE, "WIREFRAME", ICON_WIRE, "Wireframe", "Display the object as wire edges"},
{OB_SOLID, "SOLID", ICON_SOLID, "Solid", "Display the object solid, lit with default OpenGL lights"},
{OB_SHADED, "SHADED", ICON_SMOOTH, "Shaded", "Display the object solid, with preview shading interpolated at vertices"},
{OB_TEXTURE, "TEXTURED", ICON_POTATO, "Textured", "Display the object solid, with face-assigned textures"},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem pivot_items[] = {