Cleanup: Replace mempcpy with memcpy
There is no need of using mempcpy here, memcpy is enough.
Note: This also fix building in Windows which was broken since a7628ec22a.
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@@ -28,6 +28,7 @@
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#include "node_geometry_util.hh"
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#include <iostream>
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#include <string.h>
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namespace blender::nodes {
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@@ -245,9 +246,9 @@ static void progressive_sampling_reorder(Vector<float3> *output_points,
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source_points, source_size, dest_points, dest_size, maximum_density, boundbox, true);
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if (dest_points != output_points->data()) {
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mempcpy((*output_points)[dest_size],
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dest_points[dest_size],
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(source_size - dest_size) * sizeof(float3));
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memcpy((*output_points)[dest_size],
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dest_points[dest_size],
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(source_size - dest_size) * sizeof(float3));
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}
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/* Swap the arrays around. */
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