Fix T72419: 3D cursor placement flips axis with geometry orientation

This commit is contained in:
Campbell Barton
2020-01-15 20:08:58 +11:00
parent 5977ed3470
commit c0793d6629

View File

@@ -4968,10 +4968,9 @@ void ED_view3d_cursor3d_position_rotation(bContext *C,
copy_v3_v3(cursor_co, ray_co);
}
float tquat[4];
/* Math normal (Z). */
{
float tquat[4];
float z_src[3] = {0, 0, 1};
mul_qt_v3(cursor_quat, z_src);
rotation_between_vecs_to_quat(tquat, z_src, ray_no);
@@ -4986,13 +4985,34 @@ void ED_view3d_cursor3d_position_rotation(bContext *C,
dot_v3v3(ray_no, obmat[2]),
};
const int ortho_axis = axis_dominant_v3_ortho_single(ortho_axis_dot);
float x_src[3] = {1, 0, 0};
float x_dst[3];
mul_qt_v3(cursor_quat, x_src);
project_plane_v3_v3v3(x_dst, obmat[ortho_axis], ray_no);
normalize_v3(x_dst);
rotation_between_vecs_to_quat(tquat, x_src, x_dst);
mul_qt_qtqt(cursor_quat, tquat, cursor_quat);
float tquat_best[4];
float angle_best = -1.0f;
float tan_dst[3];
project_plane_v3_v3v3(tan_dst, obmat[ortho_axis], ray_no);
normalize_v3(tan_dst);
/* As the tangent is arbitrary from the users point of view,
* make the cursor 'roll' on the shortest angle.
* otherwise this can cause noticeable 'flipping', see T72419. */
for (int axis = 0; axis < 2; axis++) {
float tan_src[3] = {0, 0, 0};
tan_src[axis] = 1.0f;
mul_qt_v3(cursor_quat, tan_src);
for (int axis_sign = 0; axis_sign < 2; axis_sign++) {
float tquat_test[4];
rotation_between_vecs_to_quat(tquat_test, tan_src, tan_dst);
const float angle_test = angle_normalized_qt(tquat_test);
if (angle_test < angle_best || angle_best == -1.0f) {
angle_best = angle_test;
copy_qt_qt(tquat_best, tquat_test);
}
negate_v3(tan_src);
}
}
mul_qt_qtqt(cursor_quat, tquat_best, cursor_quat);
}
}
ED_transform_snap_object_context_destroy(snap_context);