FIx: EEVEE-Next: Forward SSS shader compilation
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@@ -67,7 +67,8 @@ void forward_lighting_eval(float thickness, out vec3 radiance, out vec3 transmit
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#endif
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#ifdef MAT_SUBSURFACE
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vec3 sss_profile = subsurface_transmission(g_diffuse_data.sss_radius, thickness);
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vec3 sss_profile = subsurface_transmission(to_closure_subsurface(g_diffuse_data).sss_radius,
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thickness);
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stack.cl[cl_subsurface_id].light_shadowed *= sss_profile;
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stack.cl[cl_subsurface_id].light_unshadowed *= sss_profile;
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/* Fuse back the SSS transmittance with the diffuse lighting. */
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