Fix: GPU resourses were not set to nullptr after deleting, resulting in heap-use-after-free
The code has nullptr checks to make sure it doesn't try to use freed or unitiallized variables. However the when freeing the data, the code doesn't assign the pointer to be null. Now set them to be null Pull Request: https://projects.blender.org/blender/blender/pulls/125090
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committed by
Sebastian Parborg
parent
fc8660999a
commit
c09ed8a04f
@@ -1149,6 +1149,9 @@ void gpu_shader_dependency_exit()
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delete g_formats;
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delete g_sources;
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delete g_functions;
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g_formats = nullptr;
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g_sources = nullptr;
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g_functions = nullptr;
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}
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GPUFunction *gpu_material_library_use_function(GSet *used_libraries, const char *name)
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