Fix #105895: UI scaled down with 125% fractional scaling on Wayland

The DPI returned by the GHOST/Wayland didn't account the buffer being
rendered at a higher (non-fractional) resolution, then scaled down.

This caused the software cursor and UI to rendered very small.
A fractional scale of 101% would show the UI just over 50% of the size
(making the UI to be close to half the scale it should have been).

Resolve by accounting for down-scaling of the buffer to it's
fractional size.
This commit is contained in:
Campbell Barton
2023-03-29 17:35:47 +11:00
parent 68d146d57d
commit c0a252b833

View File

@@ -1188,9 +1188,25 @@ uint16_t GHOST_WindowWayland::getDPIHint()
/* No need to lock `server_mutex`
* (`outputs_changed_update_scale` never changes values in a non-main thread). */
const wl_fixed_t scale_fractional = window_->scale_fractional;
GHOST_ASSERT(wl_fixed_from_int(window_->scale) >= scale_fractional,
"Fractional scale should always be less than the fixed scale.");
/* Using the physical DPI will cause wrong scaling of the UI
* use a multiplier for the default DPI as a workaround. */
return wl_fixed_to_int(window_->scale_fractional * base_dpi);
if (wl_fixed_from_int(window_->scale) == scale_fractional || window_->scale <= 1) {
/* No fractional scaling. */
return window_->scale * base_dpi;
}
const int scale_ceil = window_->scale;
const int scale_floor = scale_ceil - 1;
const wl_fixed_t scale_fractional_final = wl_fixed_to_int(
scale_fractional *
/* Compensate for the buffer being rendered at `window_->scale`,
* then scaled down fractionally. */
(wl_fixed_from_int(1) + ((wl_fixed_from_int(scale_ceil) - scale_fractional) / scale_floor)));
return wl_fixed_to_int(scale_fractional_final * base_dpi);
}
GHOST_TSuccess GHOST_WindowWayland::setWindowCursorVisibility(bool visible)