move edits from rna_api_cleanup.txt into rna_booleans.txt which can be parsed.
This commit is contained in:
@@ -1,1704 +0,0 @@
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# non booleans, (much todo)
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ParticleSettings.child_nbr -> child_display_percent
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ParticleSettings.rendered_child_nbr -> child_render_percent
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ParticleSettings.child_random_size -> child_size_random
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ParticleSettings.clumppow -> clump_power
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ParticleSettings.enable_simplify -> use_simplify
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ParticleSettings.rand_group -> use_group_random
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ParticleSettings.ren_as -> render_type
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ParticleSettings.sizemass -> use_size_mass
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ParticleSettings.unborn -> use_unborn
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ParticleSettings.viewport -> use_simplify_viewport
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BuildModifier.randomize -> use_random
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Camera.panorama -> use_panorama
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# booleans
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ActionActuator.continue_last_frame -> continue_last_frame
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ActionGroup.expanded -> show_expanded
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ActionGroup.locked -> lock
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ActionGroup.selected -> select
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Actuator.expanded -> show_expanded
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AnimData.nla_enabled -> use_nla
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AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight
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AnimVizMotionPaths.search_all_action_keyframes -> use_keyframe_action_all
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AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers
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AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers
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AnimVizOnionSkinning.only_selected -> show_only_selected
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Area.show_menus -> show_menus
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AreaLamp.dither -> use_dither
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AreaLamp.jitter -> use_jitter
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AreaLamp.only_shadow -> use_only_shadow
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AreaLamp.shadow_layer -> use_only_shadow_layer
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AreaLamp.umbra -> use_umbra
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Armature.auto_ik -> use_auto_ik
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Armature.deform_bbone_rest -> use_deform_b_bone_rest
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Armature.deform_envelope -> use_deform_envelope
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Armature.deform_quaternion -> use_deform_quaternion
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Armature.deform_vertexgroups -> use_deform_vertexgroups
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Armature.delay_deform -> use_deform_delay
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Armature.draw_axes -> show_axes
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Armature.draw_custom_bone_shapes -> show_bone_custom
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Armature.draw_group_colors -> show_group_colors
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Armature.draw_names -> show_names
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Armature.ghost_only_selected -> show_only_ghost_selected
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Armature.layer -> layer
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Armature.layer_protection -> layer_protect
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Armature.x_axis_mirror -> use_mirror_x
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ArmatureModifier.b_bone_rest -> use_b_bone_rest
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ArmatureModifier.invert -> use_vertex_group_invert
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ArmatureModifier.multi_modifier -> use_multi_modifier
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ArmatureModifier.quaternion -> use_preserve_volume
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ArmatureModifier.use_bone_envelopes -> use_bone_envelopes
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ArmatureModifier.use_vertex_groups -> use_vertex_groups
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ArrayModifier.add_offset_object -> use_object_offset
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ArrayModifier.constant_offset -> use_constant_offset
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ArrayModifier.merge_adjacent_vertices -> use_merge_vertex
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ArrayModifier.merge_end_vertices -> use_merge_vertex_end
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ArrayModifier.relative_offset -> use_relative_offset
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BackgroundImage.show_expanded -> show_expanded
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BevelModifier.only_vertices -> use_only_vertex
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BezierSplinePoint.hidden -> hide
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BezierSplinePoint.selected_control_point -> select_control_point
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BezierSplinePoint.selected_handle1 -> select_left_handle
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BezierSplinePoint.selected_handle2 -> select_right_handle
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BoidRule.in_air -> use_in_air
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BoidRule.on_land -> use_on_land
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BoidRuleAvoid.predict -> use_predict
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BoidRuleAvoidCollision.boids -> use_avoid
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BoidRuleAvoidCollision.deflectors -> use_deflect
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BoidRuleFollowLeader.line -> use_line
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BoidRuleGoal.predict -> use_predict
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BoidSettings.allow_climb -> use_climb
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BoidSettings.allow_flight -> use_flight
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BoidSettings.allow_land -> use_land
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Bone.connected -> use_connect
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Bone.cyclic_offset -> use_cyclic_offset
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Bone.deform -> use_deform
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Bone.draw_wire -> show_wire
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Bone.hidden -> hide
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Bone.hinge -> use_hinge
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Bone.inherit_scale -> use_inherit_scale
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Bone.layer -> layer
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Bone.local_location -> use_local_location
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Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply
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* Bone.restrict_select -> restrict_select
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Bone.selected -> select
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BooleanProperty.default -> default
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BooleanProperty.default_array -> default_array
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Brush.use_accumulate -> use_accumulate
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Brush.use_airbrush -> use_airbrush
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Brush.use_alpha -> use_alpha
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Brush.use_anchor -> use_anchor
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Brush.use_jitter_pressure -> use_jitter_pressure
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Brush.use_persistent -> use_persistent
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Brush.use_rake -> use_rake
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Brush.use_size_pressure -> use_size_pressure
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Brush.use_smooth_stroke -> use_smooth_stroke
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Brush.use_space -> use_space
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Brush.use_spacing_pressure -> use_spacing_pressure
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Brush.use_strength_pressure -> use_strength_pressure
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Brush.use_wrap -> use_wrap
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BuildModifier.randomize -> use_random
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Camera.panorama -> use_panorama
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Camera.show_limits -> show_limits
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Camera.show_mist -> show_mist
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Camera.show_name -> show_name
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Camera.show_passepartout -> show_passepartout
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Camera.show_title_safe -> show_title_safe
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CastModifier.from_radius -> use_radius_as_size
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CastModifier.use_transform -> use_transform
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CastModifier.x -> use_x
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CastModifier.y -> use_y
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CastModifier.z -> use_z
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ChildOfConstraint.use_location_x -> use_location_x
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ChildOfConstraint.use_location_y -> use_location_y
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ChildOfConstraint.use_location_z -> use_location_z
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ChildOfConstraint.use_rotation_x -> use_rotation_x
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ChildOfConstraint.use_rotation_y -> use_rotation_y
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ChildOfConstraint.use_rotation_z -> use_rotation_z
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ChildOfConstraint.use_scale_x -> use_scale_x
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ChildOfConstraint.use_scale_y -> use_scale_y
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ChildOfConstraint.use_scale_z -> use_scale_z
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ClampToConstraint.cyclic -> use_cyclic
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ClothCollisionSettings.enable_collision -> use_collision
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ClothCollisionSettings.enable_self_collision -> use_self_collision
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ClothSettings.pin_cloth -> use_pin_cloth
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ClothSettings.stiffness_scaling -> use_stiffness_scale
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* CollisionSensor.collision_type -> collision_type
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CollisionSensor.pulse -> use_pulse
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CollisionSettings.enabled -> use_collision
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CollisionSettings.kill_particles -> use_particle_kill
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CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply
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CompositorNodeBlur.bokeh -> use_bokeh
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CompositorNodeBlur.gamma -> use_gamma_correct
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CompositorNodeBlur.relative -> use_relative
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CompositorNodeColorSpill.unspill -> use_unspill
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CompositorNodeCrop.crop_size -> use_crop_size
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CompositorNodeDBlur.wrap -> use_wrap
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CompositorNodeDefocus.gamma_correction -> use_gamma_correct
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CompositorNodeDefocus.preview -> use_preview
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CompositorNodeDefocus.use_zbuffer -> use_zbuffer
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CompositorNodeGlare.rotate_45 -> use_rotate_45
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CompositorNodeImage.auto_refresh -> use_auto_refresh
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CompositorNodeImage.cyclic -> use_cyclic
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CompositorNodeInvert.alpha -> use_alpha
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CompositorNodeInvert.rgb -> invert_rgb
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CompositorNodeLensdist.fit -> use_fit
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CompositorNodeLensdist.jitter -> use_jitter
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CompositorNodeLensdist.projector -> use_projector
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CompositorNodeMapValue.use_max -> use_max
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CompositorNodeMapValue.use_min -> use_min
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CompositorNodeMixRGB.alpha -> use_alpha
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CompositorNodeOutputFile.exr_half -> use_exr_half
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CompositorNodeVecBlur.curved -> use_curve
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* Constraint.active -> active
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Constraint.disabled -> is_valid
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Constraint.expanded -> show_expanded
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Constraint.proxy_local -> is_proxy_local
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ConstraintActuator.detect_material -> use_material_detect
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ConstraintActuator.fh_normal -> use_fh_normal
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ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis
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ConstraintActuator.force_distance -> use_force_distance
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ConstraintActuator.local -> use_local
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ConstraintActuator.normal -> use_normal
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ConstraintActuator.persistent -> use_persistent
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ControlFluidSettings.active -> active
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ControlFluidSettings.reverse_frames -> use_frame_reverse
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Controller.expanded -> show_expanded
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Controller.priority -> use_priority
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Controller.state -> state
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CopyLocationConstraint.invert_x -> invert_x
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CopyLocationConstraint.invert_y -> invert_y
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CopyLocationConstraint.invert_z -> invert_z
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CopyLocationConstraint.use_offset -> use_offset
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CopyLocationConstraint.use_x -> use_x
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CopyLocationConstraint.use_y -> use_y
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CopyLocationConstraint.use_z -> use_z
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CopyRotationConstraint.invert_x -> invert_x
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CopyRotationConstraint.invert_y -> invert_y
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CopyRotationConstraint.invert_z -> invert_z
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CopyRotationConstraint.use_offset -> use_offset
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CopyRotationConstraint.use_x -> use_x
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CopyRotationConstraint.use_y -> use_y
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CopyRotationConstraint.use_z -> use_z
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CopyScaleConstraint.use_offset -> use_offset
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CopyScaleConstraint.use_x -> use_x
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CopyScaleConstraint.use_y -> use_y
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CopyScaleConstraint.use_z -> use_z
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Curve.auto_texspace -> use_auto_texspace
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Curve.back -> use_fill_back
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Curve.draw_handles -> show_handles
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Curve.draw_normals -> show_normals
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Curve.front -> use_fill_front
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Curve.map_along_length -> use_texture_map_length
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Curve.use_deform_fill -> use_fill_deform
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Curve.use_path -> use_path
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Curve.use_path_follow -> use_path_follow
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Curve.use_radius -> use_radius
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Curve.use_stretch -> use_stretch
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Curve.use_time_offset -> use_time_offset
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CurveMapPoint.selected -> select
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CurveMapping.clip -> use_clip
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DelaySensor.repeat -> use_repeat
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DomainFluidSettings.generate_speed_vectors -> use_speed_vectors
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DomainFluidSettings.override_time -> use_time_override
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DomainFluidSettings.reverse_frames -> use_frame_reverse
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*negate* DopeSheet.collapse_summary -> show_expanded_summary
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DopeSheet.display_armature -> show_armature
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DopeSheet.display_camera -> show_camera
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DopeSheet.display_curve -> show_curve
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DopeSheet.display_lamp -> show_lamp
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DopeSheet.display_material -> show_material
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DopeSheet.display_mesh -> show_mesh
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DopeSheet.display_metaball -> show_metaball
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DopeSheet.display_node -> show_node
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DopeSheet.display_particle -> show_particle
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DopeSheet.display_scene -> show_scene
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DopeSheet.display_shapekeys -> show_shapekeys
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DopeSheet.display_summary -> show_summary
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DopeSheet.display_texture -> show_texture
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DopeSheet.display_transforms -> show_transforms
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DopeSheet.display_world -> show_world
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DopeSheet.include_missing_nla -> show_missing_nla
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DopeSheet.only_group_objects -> show_only_group_objects
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DopeSheet.only_selected -> show_only_selected
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Driver.invalid -> is_valid
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Driver.show_debug_info -> show_debug_info
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DriverTarget.use_local_space_transforms -> use_local_space_transform
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EdgeSplitModifier.use_edge_angle -> use_edge_angle
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EdgeSplitModifier.use_sharp -> use_edge_sharp
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EditBone.connected -> is_connected
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EditBone.cyclic_offset -> use_cyclic_offset
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EditBone.deform -> use_deform
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EditBone.draw_wire -> show_wire
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EditBone.hidden -> hide
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EditBone.hinge -> use_hinge
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EditBone.inherit_scale -> use_inherit_scale
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EditBone.layer -> layer
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EditBone.local_location -> use_local_location
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EditBone.locked -> lock
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EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply
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EditBone.restrict_select -> restrict_select
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EditBone.selected -> select
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EditBone.selected_head -> select_head
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EditBone.selected_tail -> select_tail
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EditObjectActuator.enable_3d_tracking -> use_track_3d
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EditObjectActuator.local_angular_velocity -> use_local_angular_velocity
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EditObjectActuator.local_linear_velocity -> use_local_linear_velocity
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EditObjectActuator.replace_display_mesh -> use_display_mesh
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EditObjectActuator.replace_physics_mesh -> use_physics_mesh
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EffectSequence.convert_float -> use_float
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EffectSequence.de_interlace -> use_deinterlace
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EffectSequence.flip_x -> use_flip_x
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EffectSequence.flip_y -> use_flip_y
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EffectSequence.premultiply -> use_premultiply
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EffectSequence.proxy_custom_directory -> use_proxy_custom_directory
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EffectSequence.proxy_custom_file -> use_proxy_custom_file
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EffectSequence.reverse_frames -> use_frame_reverse
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EffectSequence.use_color_balance -> use_color_balance
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EffectSequence.use_crop -> use_crop
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EffectSequence.use_proxy -> use_proxy
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EffectSequence.use_translation -> use_translation
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EffectorWeights.do_growing_hair -> use_hair_grow
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EnvironmentMap.ignore_layers -> layer_ignore
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EnvironmentMapTexture.use_filter_size_min -> filter_size_min
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EnvironmentMapTexture.mipmap -> use_mipmap
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EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss
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Event.alt -> alt
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Event.ctrl -> ctrl
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Event.oskey -> oskey
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Event.shift -> shift
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ExplodeModifier.alive -> show_alive
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ExplodeModifier.dead -> show_dead
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ExplodeModifier.size -> use_size
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ExplodeModifier.split_edges -> use_edge_split
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ExplodeModifier.unborn -> show_unborn
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FCurve.auto_clamped_handles -> use_auto_handle_clamp
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*negate* FCurve.disabled -> enabled
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FCurve.locked -> lock
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FCurve.muted -> use_mute
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FCurve.selected -> select
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*negate* FCurve.visible -> hide
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FCurveSample.selected -> select
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FModifier.active -> active
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*negate* FModifier.disabled -> enabled
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FModifier.expanded -> show_expanded
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FModifier.muted -> use_mute
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FModifierFunctionGenerator.additive -> use_additive
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FModifierGenerator.additive -> use_additive
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FModifierLimits.use_maximum_x -> use_x_max
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FModifierLimits.use_maximum_y -> use_y_max
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FModifierLimits.use_minimum_x -> use_x_min
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FModifierLimits.use_minimum_y -> use_y_min
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FModifierStepped.use_frame_end -> use_frame_end
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FModifierStepped.use_frame_start -> use_frame_start
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FcurveActuator.add -> use_additive
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FcurveActuator.child -> use_child
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FcurveActuator.force -> use_force
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FcurveActuator.local -> use_local
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FieldSettings.do_absorption -> use_absorption
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FieldSettings.do_location -> use_location
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FieldSettings.do_rotation -> use_rotation
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FieldSettings.force_2d -> use_force_2d
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FieldSettings.global_coordinates -> use_coordinates_global
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FieldSettings.guide_path_add -> use_guide_path_add
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FieldSettings.multiple_springs -> use_multiple_springs
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FieldSettings.root_coordinates -> use_coordinates_root
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FieldSettings.use_coordinates -> use_coordinates_object
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FieldSettings.use_guide_path_weight -> use_guide_path_weight
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FieldSettings.use_max_distance -> use_distance_min
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FieldSettings.use_min_distance -> use_distance_max
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FieldSettings.use_radial_max -> use_radial_max
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FieldSettings.use_radial_min -> use_radial_min
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FileSelectParams.do_filter -> use_filter
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FileSelectParams.filter_blender -> use_filter_blender
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FileSelectParams.filter_folder -> use_filter_folder
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FileSelectParams.filter_font -> use_filter_font
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FileSelectParams.filter_image -> use_filter_image
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FileSelectParams.filter_movie -> use_filter_movie
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FileSelectParams.filter_script -> use_filter_script
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FileSelectParams.filter_sound -> use_filter_sound
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FileSelectParams.filter_text -> use_filter_text
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FileSelectParams.hide_dot -> show_hidden
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Filter2DActuator.enable_motion_blur -> use_motion_blur
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FloorConstraint.sticky -> use_sticky
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FloorConstraint.use_rotation -> use_rotation
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FluidFluidSettings.active -> active
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FluidFluidSettings.export_animated_mesh -> use_animated_mesh
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FollowPathConstraint.use_curve_follow -> use_curve_follow
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FollowPathConstraint.use_curve_radius -> use_curve_radius
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FollowPathConstraint.use_fixed_position -> use_fixed_location
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Function.registered -> registered
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Function.registered_optional -> registered_optional
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GPencilFrame.paint_lock -> lock_paint
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GPencilFrame.selected -> select
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GPencilLayer.active -> active
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GPencilLayer.frame_lock -> lock_frame
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GPencilLayer.hide -> hide
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GPencilLayer.locked -> lock
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GPencilLayer.selected -> select
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GPencilLayer.show_points -> show_points
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GPencilLayer.use_onion_skinning -> use_onion_skin
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GameBooleanProperty.value -> value
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GameObjectSettings.actor -> use_actor
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GameObjectSettings.all_states -> states_all
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GameObjectSettings.anisotropic_friction -> use_anisotropic_friction
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GameObjectSettings.collision_compound -> use_collision_compound
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GameObjectSettings.debug_state -> show_state_debug
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GameObjectSettings.ghost -> use_ghost
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GameObjectSettings.initial_state -> initial_state
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GameObjectSettings.lock_x_axis -> lock_location_x
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GameObjectSettings.lock_x_rot_axis -> lock_rotation_x
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GameObjectSettings.lock_y_axis -> lock_location_y
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GameObjectSettings.lock_y_rot_axis -> lock_rotation_y
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GameObjectSettings.lock_z_axis -> lock_location_z
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GameObjectSettings.lock_z_rot_axis -> lock_rotation_z
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GameObjectSettings.material_physics -> use_material_physics
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*negate* GameObjectSettings.no_sleeping -> use_sleep
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GameObjectSettings.rotate_from_normal -> use_rotate_from_normal
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GameObjectSettings.show_actuators -> show_actuators
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GameObjectSettings.show_controllers -> show_controllers
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GameObjectSettings.show_sensors -> show_sensors
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GameObjectSettings.show_state_panel -> show_state_panel
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GameObjectSettings.use_activity_culling -> use_activity_culling
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GameObjectSettings.use_collision_bounds -> use_collision_bounds
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GameObjectSettings.used_state -> state_used
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GameObjectSettings.visible_state -> state_visible
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GameProperty.debug -> use_debug
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GameSoftBodySettings.bending_const -> use_bending_constraint
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GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody
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GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody
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GameSoftBodySettings.shape_match -> use_shape_match
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GlowSequence.only_boost -> use_only_boost
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GreasePencil.use_stroke_endpoints -> use_stroke_endpoints
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Group.layer -> layer
|
||||
ID.fake_user -> use_fake_user
|
||||
ID.tag -> tag
|
||||
Image.animated -> use_snimation
|
||||
Image.clamp_x -> use_clamp_x
|
||||
Image.clamp_y -> use_clamp_y
|
||||
Image.dirty -> is_dirty
|
||||
Image.fields -> use_fields
|
||||
Image.has_data -> is_data
|
||||
Image.premultiply -> use_premultiply
|
||||
Image.tiles -> use_tiles
|
||||
ImagePaint.invert_stencil -> invert_stencil
|
||||
ImagePaint.show_brush -> show_brush
|
||||
ImagePaint.show_brush_draw -> show_brush_draw
|
||||
ImagePaint.use_backface_cull -> use_backface_cull
|
||||
ImagePaint.use_clone_layer -> use_clone_layer
|
||||
ImagePaint.use_normal_falloff -> use_normal_falloff
|
||||
ImagePaint.use_occlude -> use_occlude
|
||||
ImagePaint.use_projection -> use_projection
|
||||
ImagePaint.use_stencil_layer -> use_stencil_layer
|
||||
ImageSequence.convert_float -> use_float
|
||||
ImageSequence.de_interlace -> use_deinterlace
|
||||
ImageSequence.flip_x -> use_flip_x
|
||||
ImageSequence.flip_y -> use_flip_y
|
||||
ImageSequence.premultiply -> use_premultiply
|
||||
ImageSequence.proxy_custom_directory -> use_proxy_custom_directory
|
||||
ImageSequence.proxy_custom_file -> use_proxy_custom_file
|
||||
ImageSequence.reverse_frames -> use_frame_reverse
|
||||
ImageSequence.use_color_balance -> use_color_balance
|
||||
ImageSequence.use_crop -> use_crop
|
||||
ImageSequence.use_proxy -> use_proxy
|
||||
ImageSequence.use_translation -> use_translation
|
||||
ImageTexture.calculate_alpha -> use_rgb_alpha
|
||||
ImageTexture.checker_even -> use_checker_even
|
||||
ImageTexture.checker_odd -> use_checker_odd
|
||||
ImageTexture.filter_size_minimum -> use_filter_size_min
|
||||
ImageTexture.flip_axis -> use_flip_axis
|
||||
|
||||
|
||||
ImageTexture.interpolation -> use_interpolation
|
||||
ImageTexture.invert_alpha -> invert_alpha
|
||||
ImageTexture.mipmap -> use_mipmap
|
||||
ImageTexture.mipmap_gauss -> use_mipmap_gauss
|
||||
ImageTexture.mirror_x -> use_mirror_x
|
||||
ImageTexture.mirror_y -> use_mirror_y
|
||||
ImageTexture.normal_map -> use_normal_map
|
||||
ImageTexture.use_alpha -> use_use_alpha
|
||||
ImageUser.auto_refresh -> use_auto_refresh
|
||||
ImageUser.cyclic -> use_cyclic
|
||||
* would use is_ * InflowFluidSettings.active -> active
|
||||
InflowFluidSettings.export_animated_mesh -> use_export_animated_mesh
|
||||
InflowFluidSettings.local_coordinates -> use_local_coordinates
|
||||
Itasc.auto_step -> use_auto_step
|
||||
|
||||
|
||||
JoystickSensor.all_events -> use_all_events
|
||||
|
||||
|
||||
Key.relative -> use_relative
|
||||
* would use is_ * KeyConfig.user_defined -> user_defined
|
||||
KeyMap.children_expanded -> show_expanded_children
|
||||
KeyMap.items_expanded -> show_expanded_items
|
||||
* would use is_ * KeyMap.modal -> modal
|
||||
KeyMap.user_defined -> use_user_defined
|
||||
KeyMapItem.active -> active
|
||||
* would use is_pressed * KeyMapItem.alt -> alt
|
||||
* would use is_pressed * KeyMapItem.any -> any
|
||||
* would use is_pressed * KeyMapItem.ctrl -> ctrl
|
||||
KeyMapItem.expanded -> show_expanded
|
||||
* would use is_pressed * KeyMapItem.oskey -> oskey
|
||||
* would use is_pressed * KeyMapItem.shift -> shift
|
||||
|
||||
|
||||
* KeyboardSensor.all_keys -> all_keys
|
||||
|
||||
|
||||
* would use is_ * Keyframe.selected -> select
|
||||
* would use is_ * Keyframe.selected_handle1 -> select_left_handle
|
||||
* would use is_ * Keyframe.selected_handle2 -> select_right_handle
|
||||
|
||||
|
||||
KeyingSet.absolute -> use_absolute
|
||||
KeyingSet.insertkey_needed -> use_insertkey_needed
|
||||
KeyingSet.insertkey_visual -> use_insertkey_visual
|
||||
KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb
|
||||
|
||||
|
||||
KeyingSetInfo.insertkey_needed -> use_insertkey_needed
|
||||
KeyingSetInfo.insertkey_visual -> use_insertkey_visual
|
||||
KeyingSetInfo.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb
|
||||
|
||||
|
||||
KeyingSetPath.entire_array -> use_entire_array
|
||||
KeyingSetPath.insertkey_needed -> use_insertkey_needed
|
||||
KeyingSetPath.insertkey_visual -> use_insertkey_visual
|
||||
KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb
|
||||
|
||||
|
||||
KinematicConstraint.pos_lock_x -> lock_location_x
|
||||
KinematicConstraint.pos_lock_y -> lock_location_y
|
||||
KinematicConstraint.pos_lock_z -> lock_location_z
|
||||
KinematicConstraint.rot_lock_x -> lock_rotation_x
|
||||
KinematicConstraint.rot_lock_y -> lock_rotation_y
|
||||
KinematicConstraint.rot_lock_z -> lock_rotation_z
|
||||
KinematicConstraint.use_position -> use_location
|
||||
KinematicConstraint.use_rotation -> use_rotation
|
||||
KinematicConstraint.use_stretch -> use_stretch
|
||||
KinematicConstraint.use_tail -> use_tail
|
||||
KinematicConstraint.use_target -> use_target
|
||||
|
||||
|
||||
Lamp.diffuse -> use_diffuse
|
||||
Lamp.layer -> use_own_layer
|
||||
Lamp.negative -> use_negative
|
||||
Lamp.specular -> use_specular
|
||||
LampSkySettings.use_atmosphere -> use_atmosphere
|
||||
LampSkySettings.use_sky -> use_sky
|
||||
LampTextureSlot.map_color -> use_map_color
|
||||
LampTextureSlot.map_shadow -> use_map_shadow
|
||||
Lattice.outside -> use_outside
|
||||
LimitLocationConstraint.limit_transform -> limit_transform
|
||||
LimitLocationConstraint.use_maximum_x -> use_x_max
|
||||
LimitLocationConstraint.use_maximum_y -> use_y_max
|
||||
LimitLocationConstraint.use_maximum_z -> use_z_max
|
||||
LimitLocationConstraint.use_minimum_x -> use_x_min
|
||||
LimitLocationConstraint.use_minimum_y -> use_y_min
|
||||
LimitLocationConstraint.use_minimum_z -> use_z_min
|
||||
LimitRotationConstraint.limit_transform -> limit_transform
|
||||
LimitRotationConstraint.use_limit_x -> use_x_limit
|
||||
LimitRotationConstraint.use_limit_y -> use_y_limit
|
||||
LimitRotationConstraint.use_limit_z -> use_z_limit
|
||||
LimitScaleConstraint.limit_transform -> limit_transform
|
||||
LimitScaleConstraint.use_maximum_x -> use_x_max
|
||||
LimitScaleConstraint.use_maximum_y -> use_y_max
|
||||
LimitScaleConstraint.use_maximum_z -> use_z_max
|
||||
LimitScaleConstraint.use_minimum_x -> use_x_min
|
||||
LimitScaleConstraint.use_minimum_y -> use_y_min
|
||||
LimitScaleConstraint.use_minimum_z -> use_z_min
|
||||
|
||||
|
||||
Main.debug -> show_debug
|
||||
Main.file_is_saved -> is_saved
|
||||
|
||||
|
||||
* MaskModifier.invert -> invert
|
||||
|
||||
|
||||
Material.cast_approximate -> use_cast_approximate
|
||||
Material.cast_buffer_shadows -> use_cast_buffer_shadows
|
||||
Material.cast_shadows_only -> use_cast_shadows_only
|
||||
Material.cubic -> use_cubic
|
||||
Material.exclude_mist -> use_exclude_mist
|
||||
Material.face_texture -> use_face_texture
|
||||
Material.face_texture_alpha -> use_face_texture_alpha
|
||||
Material.full_oversampling -> use_full_oversampling
|
||||
Material.invert_z -> use_invert_z
|
||||
Material.light_group_exclusive -> use_light_group_exclusive
|
||||
Material.object_color -> use_object_color
|
||||
Material.only_shadow -> use_shadow_only
|
||||
Material.ray_shadow_bias -> use_ray_shadow_bias
|
||||
Material.receive_transparent_shadows -> use_receive_transparent_shadows
|
||||
Material.shadeless -> use_shadeless
|
||||
Material.shadows -> use_shadows
|
||||
Material.tangent_shading -> use_tangent_shading
|
||||
Material.traceable -> use_traceable
|
||||
Material.transparency -> use_transparency
|
||||
Material.use_diffuse_ramp -> use_diffuse_ramp
|
||||
Material.use_nodes -> use_nodes
|
||||
Material.use_sky -> use_sky
|
||||
Material.use_specular_ramp -> use_specular_ramp
|
||||
Material.use_textures -> use_textures
|
||||
Material.vertex_color_light -> use_vertex_color_light
|
||||
Material.vertex_color_paint -> use_vertex_color_paint
|
||||
|
||||
|
||||
MaterialHalo.flare_mode -> use_flare_mode
|
||||
MaterialHalo.lines -> use_lines
|
||||
MaterialHalo.ring -> use_ring
|
||||
MaterialHalo.shaded -> use_shaded
|
||||
MaterialHalo.soft -> use_soft
|
||||
MaterialHalo.star -> use_star
|
||||
MaterialHalo.texture -> use_texture
|
||||
MaterialHalo.vertex_normal -> use_vertex_normal
|
||||
MaterialHalo.xalpha -> use_xalpha
|
||||
|
||||
|
||||
MaterialPhysics.align_to_normal -> use_align_to_normal
|
||||
|
||||
|
||||
* MaterialRaytraceMirror.enabled -> enabled
|
||||
|
||||
|
||||
MaterialStrand.blender_units -> use_blender_units
|
||||
MaterialStrand.surface_diffuse -> use_surface_diffuse
|
||||
MaterialStrand.tangent_shading -> use_tangent_shading
|
||||
|
||||
|
||||
* MaterialSubsurfaceScattering.enabled -> enabled
|
||||
|
||||
|
||||
* MaterialTextureSlot.enabled -> enabled
|
||||
MaterialTextureSlot.from_dupli -> use_from_dupli
|
||||
MaterialTextureSlot.from_original -> use_from_original
|
||||
MaterialTextureSlot.map_alpha -> use_map_alpha
|
||||
MaterialTextureSlot.map_ambient -> use_map_ambient
|
||||
MaterialTextureSlot.map_colordiff -> use_map_colordiff
|
||||
MaterialTextureSlot.map_coloremission -> use_map_coloremission
|
||||
MaterialTextureSlot.map_colorreflection -> use_map_colorreflection
|
||||
MaterialTextureSlot.map_colorspec -> use_map_colorspec
|
||||
MaterialTextureSlot.map_colortransmission -> use_map_colortransmission
|
||||
MaterialTextureSlot.map_density -> use_map_density
|
||||
MaterialTextureSlot.map_diffuse -> use_map_diffuse
|
||||
MaterialTextureSlot.map_displacement -> use_map_displacement
|
||||
MaterialTextureSlot.map_emission -> use_map_emission
|
||||
MaterialTextureSlot.map_emit -> use_map_emit
|
||||
MaterialTextureSlot.map_hardness -> use_map_hardness
|
||||
MaterialTextureSlot.map_mirror -> use_map_mirror
|
||||
MaterialTextureSlot.map_normal -> use_map_normal
|
||||
MaterialTextureSlot.map_raymir -> use_map_raymir
|
||||
MaterialTextureSlot.map_reflection -> use_map_reflect
|
||||
MaterialTextureSlot.map_scattering -> use_map_scatter
|
||||
MaterialTextureSlot.map_specular -> use_map_specular
|
||||
MaterialTextureSlot.map_translucency -> use_map_translucency
|
||||
MaterialTextureSlot.map_warp -> use_map_warp
|
||||
MaterialTextureSlot.new_bump -> use_new_bump
|
||||
|
||||
|
||||
MaterialVolume.external_shadows -> use_external_shadows
|
||||
MaterialVolume.light_cache -> use_light_cache
|
||||
|
||||
|
||||
Mesh.all_edges -> show_all_edges
|
||||
Mesh.auto_texspace -> use_auto_texspace
|
||||
Mesh.autosmooth -> use_autosmooth
|
||||
Mesh.double_sided -> use_double_sided
|
||||
Mesh.draw_bevel_weights -> show_bevel_weights
|
||||
Mesh.draw_creases -> show_creases
|
||||
Mesh.draw_edge_angle -> show_edge_angle
|
||||
Mesh.draw_edge_lenght -> show_edge_lenght
|
||||
Mesh.draw_edges -> show_edges
|
||||
Mesh.draw_face_area -> show_face_area
|
||||
Mesh.draw_faces -> show_faces
|
||||
Mesh.draw_normals -> show_normals
|
||||
Mesh.draw_seams -> show_seams
|
||||
Mesh.draw_sharp -> show_sharp
|
||||
Mesh.draw_vertex_normals -> show_vertex_normals
|
||||
Mesh.use_mirror_topology -> use_mirror_topology
|
||||
Mesh.use_mirror_x -> use_mirror_x
|
||||
Mesh.use_paint_mask -> use_paint_mask
|
||||
Mesh.vertex_normal_flip -> use_vertex_normal_flip
|
||||
|
||||
|
||||
MeshColorLayer.active -> active
|
||||
MeshColorLayer.active_render -> active_render
|
||||
|
||||
|
||||
MeshDeformModifier.dynamic -> dynamic
|
||||
MeshDeformModifier.invert -> invert
|
||||
MeshDeformModifier.is_bound -> is_bound
|
||||
|
||||
|
||||
MeshEdge.fgon -> is_fgon
|
||||
* MeshEdge.hidden -> hide
|
||||
MeshEdge.loose -> use_loose
|
||||
MeshEdge.seam -> use_seam
|
||||
* MeshEdge.selected -> select
|
||||
MeshEdge.sharp -> use_sharp
|
||||
|
||||
|
||||
* would use is_ * MeshFace.hidden -> hide
|
||||
* would use is_ * MeshFace.selected -> select
|
||||
* would use is_ * MeshFace.smooth -> smooth
|
||||
|
||||
|
||||
MeshTextureFace.alpha_sort -> use_alpha_sort
|
||||
MeshTextureFace.billboard -> use_billboard
|
||||
MeshTextureFace.collision -> use_collision
|
||||
MeshTextureFace.halo -> use_halo
|
||||
* would use is_ * MeshTextureFace.invisible -> invisible
|
||||
MeshTextureFace.light -> use_light
|
||||
MeshTextureFace.object_color -> use_object_color
|
||||
MeshTextureFace.shadow -> use_shadow_face
|
||||
MeshTextureFace.shared -> use_blend_shared
|
||||
MeshTextureFace.tex -> use_render_texture
|
||||
MeshTextureFace.text -> use_bitmap_text
|
||||
MeshTextureFace.twoside -> use_twoside
|
||||
MeshTextureFace.uv_pinned -> uv_pin
|
||||
MeshTextureFace.uv_selected -> uv_select
|
||||
* MeshTextureFaceLayer.active -> active
|
||||
* MeshTextureFaceLayer.active_clone -> active_clone
|
||||
* MeshTextureFaceLayer.active_render -> active_render
|
||||
|
||||
|
||||
* MeshVertex.hidden -> hide
|
||||
* would use is_ * MeshVertex.selected -> select
|
||||
|
||||
|
||||
MetaBall.auto_texspace -> use_auto_texspace
|
||||
|
||||
|
||||
* MetaElement.hide -> hide
|
||||
* would use is_ * MetaElement.negative -> negative
|
||||
|
||||
|
||||
MetaSequence.convert_float -> use_convert_float
|
||||
MetaSequence.de_interlace -> use_deinterlace
|
||||
MetaSequence.flip_x -> use_flip_x
|
||||
MetaSequence.flip_y -> use_flip_y
|
||||
MetaSequence.premultiply -> use_convert_premultiply
|
||||
MetaSequence.proxy_custom_directory -> use_proxy_custom_directory
|
||||
MetaSequence.proxy_custom_file -> use_proxy_custom_file
|
||||
MetaSequence.reverse_frames -> use_reverse_frames
|
||||
MetaSequence.use_color_balance -> use_color_balance
|
||||
MetaSequence.use_crop -> use_crop
|
||||
MetaSequence.use_proxy -> use_proxy
|
||||
MetaSequence.use_translation -> use_translation
|
||||
|
||||
|
||||
MirrorModifier.clip -> use_clipping
|
||||
MirrorModifier.mirror_u -> use_mirror_u
|
||||
MirrorModifier.mirror_v -> use_mirror_v
|
||||
MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups
|
||||
MirrorModifier.x -> use_x
|
||||
MirrorModifier.y -> use_y
|
||||
MirrorModifier.z -> use_z
|
||||
|
||||
|
||||
Modifier.editmode -> use_in_editmode
|
||||
Modifier.expanded -> show_expanded
|
||||
Modifier.on_cage -> use_on_cage
|
||||
Modifier.realtime -> show_realtime
|
||||
Modifier.render -> use_render
|
||||
|
||||
|
||||
* MotionPath.editing -> editing
|
||||
* MotionPath.use_bone_head -> use_bone_head
|
||||
* would use is_ * MotionPathVert.selected -> select
|
||||
|
||||
|
||||
MovieSequence.convert_float -> use_convert_float
|
||||
MovieSequence.de_interlace -> use_deinterlace
|
||||
MovieSequence.flip_x -> use_flip_x
|
||||
MovieSequence.flip_y -> use_flip_y
|
||||
MovieSequence.premultiply -> use_convert_premultiply
|
||||
MovieSequence.proxy_custom_directory -> use_proxy_custom_directory
|
||||
MovieSequence.proxy_custom_file -> use_proxy_custom_file
|
||||
* MovieSequence.reverse_frames -> use_reverse_frames
|
||||
MovieSequence.use_color_balance -> use_color_balance
|
||||
MovieSequence.use_crop -> use_crop
|
||||
MovieSequence.use_proxy -> use_proxy
|
||||
MovieSequence.use_translation -> use_translation
|
||||
|
||||
|
||||
MulticamSequence.convert_float -> use_convert_float
|
||||
MulticamSequence.de_interlace -> use_deinterlace
|
||||
MulticamSequence.flip_x -> use_flip_x
|
||||
MulticamSequence.flip_y -> use_flip_y
|
||||
MulticamSequence.premultiply -> use_convert_premultiply
|
||||
MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory
|
||||
MulticamSequence.proxy_custom_file -> use_proxy_custom_file
|
||||
* MulticamSequence.reverse_frames -> use_reverse_frames
|
||||
MulticamSequence.use_color_balance -> use_color_balance
|
||||
MulticamSequence.use_crop -> use_crop
|
||||
MulticamSequence.use_proxy -> use_proxy
|
||||
MulticamSequence.use_translation -> use_translation
|
||||
|
||||
|
||||
MultiresModifier.external -> use_external
|
||||
MultiresModifier.optimal_display -> show_optimal
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NetRenderSettings.master_broadcast -> use_master_broadcast
|
||||
NetRenderSettings.master_clear -> use_master_clear
|
||||
NetRenderSettings.slave_clear -> use_slave_clear
|
||||
NetRenderSettings.slave_outputlog -> use_slave_outputlog
|
||||
NetRenderSettings.slave_thumb -> use_slave_thumb
|
||||
|
||||
|
||||
* I'd use is_ * NlaStrip.active -> active
|
||||
NlaStrip.animated_influence -> use_animated_influence
|
||||
NlaStrip.animated_time -> use_animated_time
|
||||
NlaStrip.animated_time_cyclic -> use_animated_time_cyclic
|
||||
NlaStrip.auto_blending -> use_auto_blend
|
||||
* I'd use is_ * NlaStrip.muted -> muted
|
||||
* I'd use is_ * NlaStrip.reversed -> reversed
|
||||
* I'd use is_ * NlaStrip.selected -> select
|
||||
|
||||
|
||||
* I'd use is_ * NlaTrack.active -> active
|
||||
* I'd use is_ * NlaTrack.locked -> lock
|
||||
* I'd use is_ * NlaTrack.muted -> muted
|
||||
* I'd use is_ * NlaTrack.selected -> select
|
||||
NlaTrack.solo -> is_solo
|
||||
|
||||
|
||||
Object.draw_axis -> show_axis
|
||||
Object.draw_bounds -> show_bounds
|
||||
Object.draw_name -> show_name
|
||||
Object.draw_texture_space -> show_texture_space
|
||||
Object.draw_transparent -> show_transparent
|
||||
Object.draw_wire -> show_wire
|
||||
* Object.duplis_used -> is_duplis_used
|
||||
* Object.layers -> layers
|
||||
Object.lock_location -> lock_location
|
||||
Object.lock_rotation -> lock_rotation
|
||||
Object.lock_rotation_w -> lock_rotation_w
|
||||
Object.lock_rotations_4d -> lock_rotations_4d
|
||||
Object.lock_scale -> lock_scale
|
||||
* Object.restrict_render -> use_limit_render
|
||||
* Object.restrict_select -> use_limit_select
|
||||
* Object.restrict_view -> use_limit_view
|
||||
* Object.selected -> select
|
||||
Object.shape_key_edit_mode -> use_shape_key_edit_mode
|
||||
Object.shape_key_lock -> show_shape_key
|
||||
Object.slow_parent -> use_slow_parent
|
||||
Object.time_offset_add_parent -> use_time_offset_add_parent
|
||||
Object.time_offset_edit -> use_time_offset_edit
|
||||
Object.time_offset_parent -> use_time_offset_parent
|
||||
Object.time_offset_particle -> use_time_offset_particle
|
||||
Object.use_dupli_faces_scale -> use_dupli_faces_scale
|
||||
Object.use_dupli_frames_speed -> use_dupli_frames_speed
|
||||
Object.use_dupli_verts_rotation -> use_dupli_verts_rotation
|
||||
Object.x_ray -> show_x_ray
|
||||
|
||||
|
||||
* ObjectActuator.add_linear_velocity -> add_linear_velocity
|
||||
ObjectActuator.local_angular_velocity -> use_local_angular_velocity
|
||||
ObjectActuator.local_force -> use_local_force
|
||||
ObjectActuator.local_linear_velocity -> use_local_linear_velocity
|
||||
ObjectActuator.local_location -> use_local_location
|
||||
ObjectActuator.local_rotation -> use_local_rotation
|
||||
ObjectActuator.local_torque -> use_local_torque
|
||||
* ObjectActuator.servo_limit_x -> use_limit_servo_x
|
||||
* ObjectActuator.servo_limit_y -> use_limit_servo_y
|
||||
* ObjectActuator.servo_limit_z -> use_limit_servo_z
|
||||
|
||||
|
||||
* ObjectBase.layers -> layers
|
||||
* ObjectBase.selected -> select
|
||||
* ObjectBase.selected_user -> is_select_user
|
||||
|
||||
|
||||
* could be is_ * ObstacleFluidSettings.active -> active
|
||||
ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh
|
||||
|
||||
|
||||
* Operator.has_reports -> has_reports
|
||||
OperatorStrokeElement.flip -> use_flip
|
||||
|
||||
|
||||
OutflowFluidSettings.active -> active
|
||||
OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh
|
||||
|
||||
|
||||
Paint.fast_navigate -> show_low_resolution
|
||||
Paint.show_brush -> show_brush
|
||||
|
||||
* Panel.bl_default_closed -> bl_default_closed
|
||||
* Panel.bl_show_header -> bl_show_header
|
||||
|
||||
|
||||
ParentActuator.compound -> use_compound
|
||||
ParentActuator.ghost -> use_ghost
|
||||
|
||||
|
||||
* Particle.no_disp -> no_disp
|
||||
* Particle.rekey -> rekey
|
||||
* Particle.unexist -> unexist
|
||||
|
||||
|
||||
ParticleBrush.use_puff_volume -> use_puff_volume
|
||||
|
||||
|
||||
ParticleEdit.add_interpolate -> use_add_interpolate
|
||||
ParticleEdit.auto_velocity -> use_auto_velocity
|
||||
ParticleEdit.draw_particles -> show_particles
|
||||
ParticleEdit.editable -> is_editable
|
||||
ParticleEdit.emitter_deflect -> use_emitter_deflect
|
||||
ParticleEdit.fade_time -> use_fade_time
|
||||
* ParticleEdit.hair -> hair
|
||||
ParticleEdit.keep_lengths -> use_keep_lengths
|
||||
ParticleEdit.keep_root -> use_keep_root
|
||||
|
||||
|
||||
ParticleFluidSettings.drops -> show_drops
|
||||
ParticleFluidSettings.floats -> show_floats
|
||||
ParticleFluidSettings.tracer -> show_tracer
|
||||
|
||||
|
||||
ParticleInstanceModifier.alive -> show_alive
|
||||
ParticleInstanceModifier.children -> use_children
|
||||
ParticleInstanceModifier.dead -> show_dead
|
||||
ParticleInstanceModifier.keep_shape -> use_keep_shape
|
||||
ParticleInstanceModifier.normal -> use_normal
|
||||
ParticleInstanceModifier.size -> use_size
|
||||
ParticleInstanceModifier.unborn -> show_unborn
|
||||
ParticleInstanceModifier.use_path -> use_path
|
||||
|
||||
|
||||
ParticleSettings.abs_path_time -> use_abs_path_time
|
||||
ParticleSettings.animate_branching -> use_animate_branching
|
||||
ParticleSettings.billboard_lock -> lock_billboard
|
||||
ParticleSettings.boids_2d -> lock_boids_to_surface
|
||||
ParticleSettings.branching -> use_branching
|
||||
ParticleSettings.child_effector -> use_child_effector
|
||||
ParticleSettings.child_guide -> use_child_guide
|
||||
ParticleSettings.child_render -> use_child_render
|
||||
ParticleSettings.die_on_collision -> use_die_on_collision
|
||||
ParticleSettings.died -> show_died
|
||||
ParticleSettings.draw_health -> show_health
|
||||
ParticleSettings.emitter -> use_emitter
|
||||
ParticleSettings.enable_simplify -> use_simplify
|
||||
ParticleSettings.even_distribution -> use_even_distribution
|
||||
ParticleSettings.grid_invert -> invert_grid
|
||||
ParticleSettings.hair_bspline -> use_hair_bspline
|
||||
* ParticleSettings.hair_geometry -> hair_geometry
|
||||
ParticleSettings.material_color -> show_material_color
|
||||
ParticleSettings.num -> use_number
|
||||
ParticleSettings.parent -> use_parent
|
||||
ParticleSettings.rand_group -> use_random_group
|
||||
ParticleSettings.react_multiple -> use_react_multiple
|
||||
ParticleSettings.react_start_end -> use_react_start_end
|
||||
ParticleSettings.render_adaptive -> show_path_steps
|
||||
ParticleSettings.render_strand -> use_render_strand
|
||||
ParticleSettings.rotation_dynamic -> use_rotation_dynamic
|
||||
ParticleSettings.self_effect -> use_self_effect
|
||||
ParticleSettings.show_size -> show_size
|
||||
ParticleSettings.size_deflect -> use_size_deflect
|
||||
ParticleSettings.sizemass -> use_multiply_size_mass
|
||||
ParticleSettings.symmetric_branching -> use_symmetric_branching
|
||||
ParticleSettings.trand -> use_emit_random
|
||||
ParticleSettings.unborn -> show_unborn
|
||||
ParticleSettings.use_global_dupli -> use_global_dupli
|
||||
ParticleSettings.use_group_count -> use_group_count
|
||||
ParticleSettings.velocity -> show_velocity
|
||||
ParticleSettings.velocity_length -> use_velocity_length
|
||||
* ParticleSettings.viewport -> viewport
|
||||
ParticleSettings.whole_group -> use_whole_group
|
||||
|
||||
|
||||
ParticleSystem.editable -> is_editable
|
||||
ParticleSystem.edited -> is_edited
|
||||
* ParticleSystem.global_hair -> global_hair
|
||||
ParticleSystem.hair_dynamics -> use_hair_dynamics
|
||||
ParticleSystem.keyed_timing -> use_keyed_timing
|
||||
* ParticleSystem.multiple_caches -> multiple_caches
|
||||
ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump
|
||||
ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density
|
||||
ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field
|
||||
ParticleSystem.vertex_group_kink_negate -> invert_vertex_group_kink
|
||||
ParticleSystem.vertex_group_length_negate -> invert_vertex_group_length
|
||||
ParticleSystem.vertex_group_rotation_negate -> invert_vertex_group_rotation
|
||||
ParticleSystem.vertex_group_roughness1_negate -> invert_vertex_group_roughness1
|
||||
ParticleSystem.vertex_group_roughness2_negate -> invert_vertex_group_roughness2
|
||||
ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughness_end
|
||||
ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size
|
||||
ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent
|
||||
ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity
|
||||
|
||||
|
||||
* ParticleTarget.valid -> valid
|
||||
|
||||
|
||||
PivotConstraint.use_relative_position -> use_relative_location
|
||||
|
||||
|
||||
PointCache.baked -> is_baked
|
||||
* PointCache.baking -> baking
|
||||
PointCache.disk_cache -> use_disk_cache
|
||||
PointCache.external -> use_external
|
||||
* PointCache.frames_skipped -> frames_skipped
|
||||
PointCache.outdated -> is_outdated
|
||||
PointCache.quick_cache -> use_quick_cache
|
||||
PointCache.use_library_path -> use_library_path
|
||||
|
||||
|
||||
PointDensity.turbulence -> use_turbulence
|
||||
|
||||
|
||||
PointLamp.only_shadow -> use_shadow_only
|
||||
PointLamp.shadow_layer -> use_shadow_own_layer
|
||||
PointLamp.sphere -> use_sphere
|
||||
|
||||
|
||||
PoseBone.has_ik -> is_in_ik_chain
|
||||
* PoseBone.ik_dof_x -> ik_dof_x
|
||||
* PoseBone.ik_dof_y -> ik_dof_y
|
||||
* PoseBone.ik_dof_z -> ik_dof_z
|
||||
PoseBone.ik_limit_x -> lock_ik_x
|
||||
PoseBone.ik_limit_y -> lock_ik_y
|
||||
PoseBone.ik_limit_z -> lock_ik_z
|
||||
PoseBone.ik_lin_control -> use_ik_lin_control
|
||||
PoseBone.ik_rot_control -> use_ik_rot_control
|
||||
PoseBone.lock_location -> lock_location
|
||||
PoseBone.lock_rotation -> lock_rotation
|
||||
PoseBone.lock_rotation_w -> lock_rotation_w
|
||||
PoseBone.lock_rotations_4d -> lock_rotations_4d
|
||||
PoseBone.lock_scale -> lock_scale
|
||||
* PoseBone.selected -> select
|
||||
|
||||
|
||||
PoseTemplateSettings.generate_def_rig -> use_generate_def_rig
|
||||
|
||||
|
||||
Property.is_never_none -> is_never_none
|
||||
Property.is_readonly -> is_readonly
|
||||
Property.is_required -> is_required
|
||||
Property.registered -> is_registered
|
||||
Property.registered_optional -> is_registered_optional
|
||||
Property.use_output -> is_output
|
||||
|
||||
|
||||
* PythonConstraint.script_error -> is_script_error
|
||||
PythonConstraint.use_targets -> use_targets
|
||||
|
||||
|
||||
PythonController.debug -> use_debug
|
||||
|
||||
|
||||
RandomActuator.always_true -> use_always_true
|
||||
|
||||
|
||||
RaySensor.x_ray_mode -> use_x_ray_mode
|
||||
|
||||
|
||||
RegionView3D.box_clip -> use_box_clip
|
||||
RegionView3D.box_preview -> show_synced_view
|
||||
RegionView3D.lock_rotation -> lock_rotation
|
||||
|
||||
|
||||
* RenderEngine.bl_postprocess -> use_bl_postprocess
|
||||
* RenderEngine.bl_preview -> use_bl_preview
|
||||
|
||||
|
||||
* RenderLayer.all_z -> all_z
|
||||
* RenderLayer.edge -> edge
|
||||
* RenderLayer.enabled -> enabled
|
||||
* RenderLayer.halo -> halo
|
||||
* RenderLayer.pass_ao -> pass_ao
|
||||
* RenderLayer.pass_ao_exclude -> pass_ao_exclude
|
||||
* RenderLayer.pass_color -> pass_color
|
||||
* RenderLayer.pass_combined -> pass_combined
|
||||
* RenderLayer.pass_diffuse -> pass_diffuse
|
||||
* RenderLayer.pass_emit -> pass_emit
|
||||
* RenderLayer.pass_emit_exclude -> pass_emit_exclude
|
||||
* RenderLayer.pass_environment -> pass_environment
|
||||
* RenderLayer.pass_environment_exclude -> pass_environment_exclude
|
||||
* RenderLayer.pass_indirect -> pass_indirect
|
||||
* RenderLayer.pass_indirect_exclude -> pass_indirect_exclude
|
||||
* RenderLayer.pass_mist -> pass_mist
|
||||
* RenderLayer.pass_normal -> pass_normal
|
||||
* RenderLayer.pass_object_index -> pass_object_index
|
||||
* RenderLayer.pass_reflection -> pass_reflection
|
||||
* RenderLayer.pass_reflection_exclude -> pass_reflection_exclude
|
||||
* RenderLayer.pass_refraction -> pass_refraction
|
||||
* RenderLayer.pass_refraction_exclude -> pass_refraction_exclude
|
||||
* RenderLayer.pass_shadow -> pass_shadow
|
||||
* RenderLayer.pass_shadow_exclude -> pass_shadow_exclude
|
||||
* RenderLayer.pass_specular -> pass_specular
|
||||
* RenderLayer.pass_specular_exclude -> pass_specular_exclude
|
||||
* RenderLayer.pass_uv -> pass_uv
|
||||
* RenderLayer.pass_vector -> pass_vector
|
||||
* RenderLayer.pass_z -> pass_z
|
||||
* RenderLayer.sky -> sky
|
||||
* RenderLayer.solid -> solid
|
||||
* RenderLayer.strand -> strand
|
||||
* RenderLayer.visible_layers -> visible_layers
|
||||
* RenderLayer.zmask -> zmask
|
||||
* RenderLayer.zmask_layers -> zmask_layers
|
||||
* RenderLayer.zmask_negate -> zmask_negate
|
||||
* RenderLayer.ztransp -> ztransp
|
||||
|
||||
|
||||
RenderSettings.backbuf -> use_backbuf
|
||||
RenderSettings.bake_active -> use_bake_active
|
||||
RenderSettings.bake_clear -> use_bake_clear
|
||||
RenderSettings.bake_enable_aa -> use_bake_enable_aa
|
||||
RenderSettings.bake_normalized -> use_bake_normalized
|
||||
RenderSettings.cineon_log -> use_cineon_log
|
||||
RenderSettings.color_management -> use_color_management
|
||||
RenderSettings.crop_to_border -> use_crop_to_border
|
||||
RenderSettings.edge -> edge
|
||||
RenderSettings.exr_half -> use_exr_half
|
||||
RenderSettings.exr_preview -> use_exr_preview
|
||||
RenderSettings.exr_zbuf -> use_exr_zbuf
|
||||
RenderSettings.ffmpeg_autosplit -> use_ffmpeg_autosplit
|
||||
RenderSettings.fields -> use_fields
|
||||
RenderSettings.fields_still -> use_fields_still
|
||||
RenderSettings.free_image_textures -> use_free_image_textures
|
||||
RenderSettings.free_unused_nodes -> use_free_unused_nodes
|
||||
RenderSettings.full_sample -> use_full_sample
|
||||
RenderSettings.is_movie_format -> is_movie_format
|
||||
RenderSettings.jpeg2k_ycc -> use_jpeg2k_ycc
|
||||
RenderSettings.motion_blur -> use_motion_blur
|
||||
* RenderSettings.multiple_engines -> multiple_engines
|
||||
RenderSettings.render_antialiasing -> use_render_antialiasing
|
||||
* doubled?* RenderSettings.render_stamp -> render_stamp
|
||||
RenderSettings.save_buffers -> use_save_buffers
|
||||
RenderSettings.simplify_triangulate -> use_simplify_triangulate
|
||||
RenderSettings.single_layer -> use_active_layer
|
||||
RenderSettings.stamp_camera -> use_stamp_camera
|
||||
RenderSettings.stamp_date -> use_stamp_date
|
||||
RenderSettings.stamp_filename -> use_stamp_filename
|
||||
RenderSettings.stamp_frame -> use_stamp_frame
|
||||
RenderSettings.stamp_marker -> use_stamp_marker
|
||||
RenderSettings.stamp_note -> use_stamp_note
|
||||
RenderSettings.stamp_render_time -> use_stamp_render_time
|
||||
RenderSettings.stamp_scene -> use_stamp_scene
|
||||
RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip
|
||||
RenderSettings.stamp_time -> use_stamp_time
|
||||
RenderSettings.tiff_bit -> use_tiff_bit
|
||||
RenderSettings.use_border -> use_border
|
||||
RenderSettings.use_compositing -> use_compositing
|
||||
RenderSettings.use_envmaps -> use_envmaps
|
||||
RenderSettings.use_file_extension -> use_file_extension
|
||||
RenderSettings.use_game_engine -> use_game_engine
|
||||
RenderSettings.use_instances -> use_instances
|
||||
RenderSettings.use_local_coords -> use_local_coords
|
||||
RenderSettings.use_overwrite -> use_overwrite
|
||||
RenderSettings.use_placeholder -> use_placeholder
|
||||
RenderSettings.use_radiosity -> use_radiosity
|
||||
RenderSettings.use_raytracing -> use_raytrace
|
||||
RenderSettings.use_sequencer -> use_sequencer
|
||||
RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview
|
||||
RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render
|
||||
RenderSettings.use_shadows -> use_shadows
|
||||
RenderSettings.use_simplify -> use_simplify
|
||||
RenderSettings.use_sss -> use_sss
|
||||
RenderSettings.use_textures -> use_textures
|
||||
|
||||
|
||||
RigidBodyJointConstraint.disable_linked_collision -> use_disable_linked_collision
|
||||
RigidBodyJointConstraint.draw_pivot -> show_pivot
|
||||
|
||||
|
||||
Scene.frame_drop -> use_frame_drop
|
||||
* Scene.layers -> layers
|
||||
* Scene.mute_audio -> mute_audio
|
||||
* Scene.nla_tweakmode_on -> is_nla_tweakmode_on
|
||||
Scene.pov_radio_always_sample -> use_pov_radio_always_sample
|
||||
Scene.pov_radio_display_advanced -> show_pov_radio_advanced
|
||||
Scene.pov_radio_enable -> use_pov_radio_enable
|
||||
Scene.pov_radio_media -> use_pov_radio_media
|
||||
Scene.pov_radio_normal -> use_pov_radio_normal
|
||||
Scene.scrub_audio -> use_scrub_audio
|
||||
Scene.sync_audio -> use_sync_audio
|
||||
Scene.use_gravity -> use_gravity
|
||||
Scene.use_nodes -> use_nodes
|
||||
Scene.use_preview_range -> use_preview_range
|
||||
|
||||
|
||||
SceneGameData.activity_culling -> use_activity_culling
|
||||
SceneGameData.auto_start -> use_auto_start
|
||||
SceneGameData.fullscreen -> show_fullscreen
|
||||
SceneGameData.glsl_extra_textures -> use_glsl_extra_textures
|
||||
SceneGameData.glsl_lights -> use_glsl_lights
|
||||
SceneGameData.glsl_nodes -> use_glsl_nodes
|
||||
SceneGameData.glsl_ramps -> use_glsl_ramps
|
||||
SceneGameData.glsl_shaders -> use_glsl_shaders
|
||||
SceneGameData.glsl_shadows -> use_glsl_shadows
|
||||
SceneGameData.show_debug_properties -> show_debug_properties
|
||||
SceneGameData.show_framerate_profile -> show_framerate_profile
|
||||
SceneGameData.show_physics_visualization -> show_physics_visualization
|
||||
SceneGameData.use_animation_record -> use_animation_record
|
||||
SceneGameData.use_deprecation_warnings -> use_deprecation_warnings
|
||||
SceneGameData.use_display_lists -> use_display_lists
|
||||
SceneGameData.use_frame_rate -> use_frame_rate
|
||||
SceneGameData.use_occlusion_culling -> use_occlusion_culling
|
||||
|
||||
|
||||
SceneRenderLayer.all_z -> use_all_z
|
||||
SceneRenderLayer.edge -> use_edge
|
||||
* SceneRenderLayer.enabled -> enabled
|
||||
SceneRenderLayer.halo -> use_halo
|
||||
SceneRenderLayer.pass_ao -> use_pass_ao
|
||||
SceneRenderLayer.pass_ao_exclude -> use_pass_ao_exclude
|
||||
SceneRenderLayer.pass_color -> use_pass_color
|
||||
SceneRenderLayer.pass_combined -> use_pass_combined
|
||||
SceneRenderLayer.pass_diffuse -> use_pass_diffuse
|
||||
SceneRenderLayer.pass_emit -> use_pass_emit
|
||||
SceneRenderLayer.pass_emit_exclude -> use_pass_emit_exclude
|
||||
SceneRenderLayer.pass_environment -> use_pass_environment
|
||||
SceneRenderLayer.pass_environment_exclude -> use_pass_environment_exclude
|
||||
SceneRenderLayer.pass_indirect -> use_pass_indirect
|
||||
SceneRenderLayer.pass_indirect_exclude -> use_pass_indirect_exclude
|
||||
SceneRenderLayer.pass_mist -> use_pass_mist
|
||||
SceneRenderLayer.pass_normal -> use_pass_normal
|
||||
SceneRenderLayer.pass_object_index -> use_pass_object_index
|
||||
SceneRenderLayer.pass_reflection -> use_pass_reflection
|
||||
SceneRenderLayer.pass_reflection_exclude -> use_pass_reflection_exclude
|
||||
SceneRenderLayer.pass_refraction -> use_pass_refraction
|
||||
SceneRenderLayer.pass_refraction_exclude -> use_pass_refraction_exclude
|
||||
SceneRenderLayer.pass_shadow -> use_pass_shadow
|
||||
SceneRenderLayer.pass_shadow_exclude -> use_pass_shadow_exclude
|
||||
SceneRenderLayer.pass_specular -> use_pass_specular
|
||||
SceneRenderLayer.pass_specular_exclude -> use_pass_specular_exclude
|
||||
SceneRenderLayer.pass_uv -> use_pass_uv
|
||||
SceneRenderLayer.pass_vector -> use_pass_vector
|
||||
SceneRenderLayer.pass_z -> use_pass_z
|
||||
SceneRenderLayer.sky -> use_sky
|
||||
SceneRenderLayer.solid -> use_solid
|
||||
SceneRenderLayer.strand -> use_strand
|
||||
SceneRenderLayer.visible_layers -> visible_layers
|
||||
SceneRenderLayer.zmask -> use_zmask
|
||||
SceneRenderLayer.zmask_layers -> use_zmask_layers
|
||||
SceneRenderLayer.zmask_negate -> use_zmask_negate
|
||||
SceneRenderLayer.ztransp -> use_ztransp
|
||||
|
||||
|
||||
* SceneSequence.convert_float -> convert_float
|
||||
* SceneSequence.de_interlace -> de_interlace
|
||||
* SceneSequence.flip_x -> flip_x
|
||||
* SceneSequence.flip_y -> flip_y
|
||||
* SceneSequence.premultiply -> premultiply
|
||||
* SceneSequence.proxy_custom_directory -> proxy_custom_directory
|
||||
* SceneSequence.proxy_custom_file -> proxy_custom_file
|
||||
* SceneSequence.reverse_frames -> reverse_frames
|
||||
* SceneSequence.use_color_balance -> use_color_balance
|
||||
* SceneSequence.use_crop -> use_crop
|
||||
* SceneSequence.use_proxy -> use_proxy
|
||||
* SceneSequence.use_translation -> use_translation
|
||||
|
||||
|
||||
Scopes.use_full_resolution -> use_full_resolution
|
||||
|
||||
|
||||
Screen.animation_playing -> is_animation_playing
|
||||
Screen.fullscreen -> is_fullscreen
|
||||
|
||||
|
||||
ScrewModifier.use_normal_calculate -> use_normal_calculate
|
||||
ScrewModifier.use_normal_flip -> use_normal_flip
|
||||
ScrewModifier.use_object_screw_offset -> use_object_screw_offset
|
||||
|
||||
|
||||
Sculpt.lock_x -> lock_x
|
||||
Sculpt.lock_y -> lock_y
|
||||
Sculpt.lock_z -> lock_z
|
||||
Sculpt.symmetry_x -> use_symmetry_x
|
||||
Sculpt.symmetry_y -> use_symmetry_y
|
||||
Sculpt.symmetry_z -> use_symmetry_z
|
||||
|
||||
|
||||
Sensor.expanded -> show_expanded
|
||||
* Sensor.invert -> invert
|
||||
* Sensor.level -> level
|
||||
Sensor.pulse_false_level -> use_pulse_false_level
|
||||
Sensor.pulse_true_level -> use_pulse_true_level
|
||||
Sensor.tap -> use_tap
|
||||
|
||||
|
||||
* Sequence.frame_locked -> frame_locked
|
||||
* Sequence.left_handle_selected -> select_left_handle
|
||||
* Sequence.lock -> lock
|
||||
* Sequence.mute -> mute
|
||||
* Sequence.right_handle_selected -> select_right_handle
|
||||
* Sequence.selected -> select
|
||||
* Sequence.use_effect_default_fade -> use_effect_default_fade
|
||||
|
||||
|
||||
SequenceColorBalance.inverse_gain -> invert_gain
|
||||
SequenceColorBalance.inverse_gamma -> invert_gamma
|
||||
SequenceColorBalance.inverse_lift -> invert_lift
|
||||
|
||||
|
||||
ShaderNodeExtendedMaterial.diffuse -> use_diffuse
|
||||
ShaderNodeExtendedMaterial.invert_normal -> invert_normal
|
||||
ShaderNodeExtendedMaterial.specular -> use_specular
|
||||
|
||||
|
||||
ShaderNodeMapping.clamp_maximum -> use_clamp_to_max
|
||||
ShaderNodeMapping.clamp_minimum -> use_clamp_to_min
|
||||
|
||||
|
||||
ShaderNodeMaterial.diffuse -> use_diffuse
|
||||
ShaderNodeMaterial.invert_normal -> invert_normal
|
||||
ShaderNodeMaterial.specular -> use_specular
|
||||
|
||||
|
||||
ShaderNodeMixRGB.alpha -> use_alpha
|
||||
|
||||
|
||||
ShapeActionActuator.continue_last_frame -> use_continue_last_frame
|
||||
|
||||
|
||||
* ShapeKey.mute -> mute
|
||||
|
||||
|
||||
* see below * ShrinkwrapConstraint.use_x -> use_x
|
||||
* see below* ShrinkwrapConstraint.use_y -> use_y
|
||||
* see below* ShrinkwrapConstraint.use_z -> use_z
|
||||
ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces
|
||||
ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces
|
||||
ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface
|
||||
* ShrinkwrapModifier.negative -> negative
|
||||
* ShrinkwrapModifier.positive -> positive
|
||||
ShrinkwrapModifier.x -> use_x
|
||||
ShrinkwrapModifier.y -> use_y
|
||||
ShrinkwrapModifier.z -> use_z
|
||||
|
||||
|
||||
SimpleDeformModifier.lock_x_axis -> lock_axis_x
|
||||
SimpleDeformModifier.lock_y_axis -> lock_axis_y
|
||||
SimpleDeformModifier.relative -> use_relative
|
||||
|
||||
|
||||
SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke
|
||||
SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log
|
||||
SmokeDomainSettings.highres -> use_highres
|
||||
SmokeDomainSettings.initial_velocity -> use_initial_velocity
|
||||
SmokeDomainSettings.viewhighres -> show_highres
|
||||
|
||||
|
||||
*negate* SmokeFlowSettings.outflow -> use_outflow
|
||||
|
||||
|
||||
SmoothModifier.x -> use_x
|
||||
SmoothModifier.y -> use_y
|
||||
SmoothModifier.z -> use_z
|
||||
|
||||
|
||||
SoftBodySettings.auto_step -> use_auto_step
|
||||
SoftBodySettings.diagnose -> use_diagnose
|
||||
SoftBodySettings.edge_collision -> use_edge_collision
|
||||
SoftBodySettings.estimate_matrix -> use_estimate_matrix
|
||||
SoftBodySettings.face_collision -> use_face_collision
|
||||
SoftBodySettings.new_aero -> use_new_aero
|
||||
SoftBodySettings.self_collision -> use_self_collision
|
||||
SoftBodySettings.stiff_quads -> use_stiff_quads
|
||||
SoftBodySettings.use_edges -> use_edges
|
||||
SoftBodySettings.use_goal -> use_goal
|
||||
|
||||
|
||||
* SolidifyModifier.invert -> invert_vertex_groups_influence
|
||||
SolidifyModifier.use_even_offset -> use_even_offset
|
||||
SolidifyModifier.use_quality_normals -> use_quality_normals
|
||||
SolidifyModifier.use_rim -> use_rim
|
||||
SolidifyModifier.use_rim_material -> use_rim_material
|
||||
|
||||
|
||||
Sound.caching -> use_ram_cache
|
||||
|
||||
|
||||
SoundActuator.enable_sound_3d -> use_sound_3d
|
||||
|
||||
|
||||
SpaceConsole.show_report_debug -> show_report_debug
|
||||
SpaceConsole.show_report_error -> show_report_error
|
||||
SpaceConsole.show_report_info -> show_report_info
|
||||
SpaceConsole.show_report_operator -> show_report_operator
|
||||
SpaceConsole.show_report_warn -> show_report_warn
|
||||
|
||||
|
||||
SpaceDopeSheetEditor.automerge_keyframes -> show_automerge_keyframes
|
||||
SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates
|
||||
SpaceDopeSheetEditor.show_cframe_indicator -> show_cframe_indicator
|
||||
SpaceDopeSheetEditor.show_seconds -> show_seconds
|
||||
SpaceDopeSheetEditor.show_sliders -> show_sliders
|
||||
SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync
|
||||
|
||||
|
||||
SpaceGraphEditor.automerge_keyframes -> show_automerge_keyframes
|
||||
* SpaceGraphEditor.has_ghost_curves -> has_ghost_curves
|
||||
SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles
|
||||
SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles
|
||||
SpaceGraphEditor.realtime_updates -> use_realtime_updates
|
||||
SpaceGraphEditor.show_cframe_indicator -> show_cframe_indicator
|
||||
SpaceGraphEditor.show_cursor -> show_cursor
|
||||
SpaceGraphEditor.show_handles -> show_handles
|
||||
SpaceGraphEditor.show_seconds -> show_seconds
|
||||
SpaceGraphEditor.show_sliders -> show_sliders
|
||||
|
||||
|
||||
SpaceImageEditor.draw_repeated -> show_repeated
|
||||
SpaceImageEditor.image_painting -> use_image_paint
|
||||
SpaceImageEditor.image_pin -> show_image_pin
|
||||
SpaceImageEditor.show_paint -> show_paint
|
||||
SpaceImageEditor.show_render -> show_render
|
||||
SpaceImageEditor.show_uvedit -> show_uvedit
|
||||
SpaceImageEditor.update_automatically -> use_update_automatically
|
||||
SpaceImageEditor.use_grease_pencil -> use_grease_pencil
|
||||
|
||||
|
||||
SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects
|
||||
SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states
|
||||
SpaceLogicEditor.actuators_show_linked_controller -> show_actuators_linked_controller
|
||||
SpaceLogicEditor.actuators_show_selected_objects -> show_actuators_selected_objects
|
||||
SpaceLogicEditor.controllers_show_active_objects -> show_controllers_active_objects
|
||||
SpaceLogicEditor.controllers_show_linked_controller -> show_controllers_linked_controller
|
||||
SpaceLogicEditor.controllers_show_selected_objects -> show_controllers_selected_objects
|
||||
SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects
|
||||
SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states
|
||||
SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller
|
||||
SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects
|
||||
|
||||
|
||||
SpaceNLA.realtime_updates -> use_realtime_updates
|
||||
SpaceNLA.show_cframe_indicator -> show_cframe_indicator
|
||||
SpaceNLA.show_seconds -> show_seconds
|
||||
SpaceNLA.show_strip_curves -> show_strip_curves
|
||||
|
||||
|
||||
SpaceNodeEditor.backdrop -> show_backdrop
|
||||
|
||||
|
||||
SpaceOutliner.match_case_sensitive -> use_match_case_sensitive
|
||||
SpaceOutliner.match_complete -> use_match_complete
|
||||
SpaceOutliner.show_restriction_columns -> show_restriction_columns
|
||||
|
||||
|
||||
SpaceProperties.brush_texture -> show_brush_texture
|
||||
SpaceProperties.use_pin_id -> use_pin_id
|
||||
|
||||
|
||||
* SpaceSequenceEditor.draw_frames -> draw_frames
|
||||
* SpaceSequenceEditor.draw_safe_margin -> draw_safe_margin
|
||||
* SpaceSequenceEditor.separate_color_preview -> separate_color_preview
|
||||
* SpaceSequenceEditor.show_cframe_indicator -> show_cframe_indicator
|
||||
* SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil
|
||||
* SpaceSequenceEditor.use_marker_sync -> use_marker_sync
|
||||
|
||||
|
||||
SpaceTextEditor.find_all -> use_find_all
|
||||
SpaceTextEditor.find_wrap -> use_find_wrap
|
||||
SpaceTextEditor.line_numbers -> show_line_numbers
|
||||
SpaceTextEditor.live_edit -> use_live_edit
|
||||
SpaceTextEditor.overwrite -> use_overwrite
|
||||
SpaceTextEditor.syntax_highlight -> use_syntax_highlight
|
||||
SpaceTextEditor.word_wrap -> use_word_wrap
|
||||
|
||||
|
||||
SpaceTimeline.only_selected -> use_only_selected
|
||||
SpaceTimeline.play_all_3d -> use_play_all_3d
|
||||
SpaceTimeline.play_anim -> use_play_anim
|
||||
SpaceTimeline.play_buttons -> use_play_buttons
|
||||
SpaceTimeline.play_image -> use_play_image
|
||||
SpaceTimeline.play_nodes -> use_play_nodes
|
||||
SpaceTimeline.play_sequencer -> use_play_sequencer
|
||||
SpaceTimeline.play_top_left -> use_play_top_left
|
||||
SpaceTimeline.show_cframe_indicator -> show_cframe_indicator
|
||||
|
||||
|
||||
SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds
|
||||
SpaceUVEditor.draw_modified_edges -> show_modified_edges
|
||||
SpaceUVEditor.draw_other_objects -> show_other_objects
|
||||
SpaceUVEditor.draw_smooth_edges -> show_smooth_edges
|
||||
SpaceUVEditor.draw_stretch -> show_stretch
|
||||
SpaceUVEditor.live_unwrap -> use_live_unwrap
|
||||
SpaceUVEditor.normalized_coordinates -> show_normalized_coordinates
|
||||
SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels
|
||||
|
||||
|
||||
SpaceView3D.all_object_origins -> show_all_objects_origin
|
||||
SpaceView3D.display_background_images -> show_background_images
|
||||
SpaceView3D.display_floor -> show_floor
|
||||
SpaceView3D.display_render_override -> show_render_override
|
||||
SpaceView3D.display_x_axis -> show_axis_x
|
||||
SpaceView3D.display_y_axis -> show_axis_y
|
||||
SpaceView3D.display_z_axis -> show_axis_z
|
||||
* SpaceView3D.layers -> layers
|
||||
SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers
|
||||
SpaceView3D.manipulator -> use_manipulator
|
||||
SpaceView3D.manipulator_rotate -> use_manipulator_rotate
|
||||
SpaceView3D.manipulator_scale -> use_manipulator_scale
|
||||
SpaceView3D.manipulator_translate -> use_manipulator_translate
|
||||
SpaceView3D.occlude_geometry -> use_occlude_geometry
|
||||
SpaceView3D.outline_selected -> show_outline_selected
|
||||
SpaceView3D.pivot_point_align -> use_pivot_point_align
|
||||
SpaceView3D.relationship_lines -> show_relationship_lines
|
||||
SpaceView3D.textured_solid -> show_textured_solid
|
||||
* SpaceView3D.used_layers -> layers_used
|
||||
|
||||
|
||||
SpeedControlSequence.curve_compress_y -> use_curve_compress_y
|
||||
SpeedControlSequence.curve_velocity -> use_curve_velocity
|
||||
SpeedControlSequence.frame_blending -> use_frame_blend
|
||||
|
||||
|
||||
Spline.bezier_u -> use_bezier_u
|
||||
Spline.bezier_v -> use_bezier_v
|
||||
Spline.cyclic_u -> use_cyclic_u
|
||||
Spline.cyclic_v -> use_cyclic_v
|
||||
Spline.endpoint_u -> use_endpoint_u
|
||||
Spline.endpoint_v -> use_endpoint_v
|
||||
* Spline.hide -> hide
|
||||
Spline.smooth -> use_smooth
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
SplineIKConstraint.chain_offset -> use_chain_offset
|
||||
* SplineIKConstraint.even_divisions -> use_even_divisions
|
||||
SplineIKConstraint.use_curve_radius -> use_curve_radius
|
||||
SplineIKConstraint.y_stretch -> use_y_stretch
|
||||
|
||||
|
||||
* SplinePoint.hidden -> hide
|
||||
* SplinePoint.selected -> select
|
||||
|
||||
|
||||
SpotLamp.auto_clip_end -> use_auto_clip_end
|
||||
SpotLamp.auto_clip_start -> use_auto_clip_start
|
||||
SpotLamp.halo -> use_halo
|
||||
SpotLamp.only_shadow -> use_shadow_only
|
||||
SpotLamp.shadow_layer -> use_shadow_own_layer
|
||||
SpotLamp.show_cone -> show_cone
|
||||
SpotLamp.sphere -> use_sphere
|
||||
SpotLamp.square -> use_square
|
||||
|
||||
|
||||
* StateActuator.state -> state
|
||||
|
||||
|
||||
SubsurfModifier.optimal_display -> show_optimal
|
||||
SubsurfModifier.subsurf_uv -> use_subsurf_uv
|
||||
|
||||
|
||||
SunLamp.only_shadow -> use_shadow_only
|
||||
SunLamp.shadow_layer -> use_shadow_own_layer
|
||||
|
||||
|
||||
SurfaceCurve.map_along_length -> use_map_along_length
|
||||
SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip
|
||||
|
||||
|
||||
TexMapping.has_maximum -> use_clip_to_max
|
||||
TexMapping.has_minimum -> use_clip_to_min
|
||||
|
||||
|
||||
Text.dirty -> is_dirty
|
||||
Text.memory -> is_in_memory
|
||||
Text.modified -> is_modified
|
||||
Text.tabs_as_spaces -> use_tabs_as_spaces
|
||||
Text.use_module -> use_module
|
||||
|
||||
|
||||
TextCharacterFormat.bold -> use_bold
|
||||
TextCharacterFormat.italic -> use_italic
|
||||
TextCharacterFormat.style -> use_style
|
||||
TextCharacterFormat.underline -> use_underline
|
||||
TextCharacterFormat.wrap -> use_wrap
|
||||
|
||||
|
||||
TextCurve.fast -> use_fast_editing
|
||||
TextCurve.map_along_length -> use_map_along_length
|
||||
TextCurve.vertex_normal_flip -> use_vertex_normal_flip
|
||||
|
||||
|
||||
TextMarker.edit_all -> use_edit_all
|
||||
* TextMarker.temporary -> is_temporary
|
||||
|
||||
|
||||
Texture.use_color_ramp -> use_color_ramp
|
||||
Texture.use_nodes -> use_nodes
|
||||
Texture.use_preview_alpha -> use_preview_alpha
|
||||
TextureNodeMixRGB.alpha -> use_alpha
|
||||
TextureSlot.negate -> use_negate
|
||||
TextureSlot.rgb_to_intensity -> use_rgb_to_intensity
|
||||
TextureSlot.stencil -> use_stencil
|
||||
|
||||
|
||||
ThemeBoneColorSet.colored_constraints -> show_colored_constraints
|
||||
ThemeWidgetColors.shaded -> show_shaded
|
||||
|
||||
|
||||
* TimelineMarker.selected -> select
|
||||
|
||||
|
||||
ToolSettings.auto_normalize -> use_auto_normalize
|
||||
ToolSettings.automerge_editing -> use_automerge_editing
|
||||
ToolSettings.bone_sketching -> use_bone_sketching
|
||||
ToolSettings.etch_autoname -> use_etch_autoname
|
||||
ToolSettings.etch_overdraw -> use_etch_overdraw
|
||||
ToolSettings.etch_quick -> use_etch_quick
|
||||
ToolSettings.mesh_selection_mode -> use_mesh_selection_mode
|
||||
ToolSettings.record_with_nla -> use_record_with_nla
|
||||
ToolSettings.snap -> use_snap
|
||||
ToolSettings.snap_align_rotation -> use_snap_align_rotation
|
||||
ToolSettings.snap_peel_object -> use_snap_peel_object
|
||||
ToolSettings.snap_project -> use_snap_project
|
||||
ToolSettings.use_auto_keying -> use_keyframe_insert_auto
|
||||
* ToolSettings.uv_local_view -> show_only_uv_local_view
|
||||
ToolSettings.uv_sync_selection -> use_uv_sync_selection
|
||||
|
||||
|
||||
TrackToConstraint.target_z -> use_target_z
|
||||
|
||||
|
||||
TransformConstraint.extrapolate_motion -> use_motion_extrapolate
|
||||
TransformSequence.uniform_scale -> use_uniform_scale
|
||||
|
||||
|
||||
UILayout.active -> active
|
||||
UILayout.enabled -> enabled
|
||||
|
||||
|
||||
UVProjectModifier.override_image -> show_override_image
|
||||
|
||||
|
||||
UnitSettings.use_separate -> use_separate
|
||||
|
||||
|
||||
UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_auto_available
|
||||
UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_auto_keyingset
|
||||
UserPreferencesEdit.drag_immediately -> use_drag_immediately
|
||||
UserPreferencesEdit.duplicate_action -> use_duplicate_action
|
||||
UserPreferencesEdit.duplicate_armature -> use_duplicate_armature
|
||||
UserPreferencesEdit.duplicate_curve -> use_duplicate_curve
|
||||
UserPreferencesEdit.duplicate_fcurve -> use_duplicate_fcurve
|
||||
UserPreferencesEdit.duplicate_lamp -> use_duplicate_lamp
|
||||
UserPreferencesEdit.duplicate_material -> use_duplicate_material
|
||||
UserPreferencesEdit.duplicate_mesh -> use_duplicate_mesh
|
||||
UserPreferencesEdit.duplicate_metaball -> use_duplicate_metaball
|
||||
UserPreferencesEdit.duplicate_particle -> use_duplicate_particle
|
||||
UserPreferencesEdit.duplicate_surface -> use_duplicate_surface
|
||||
UserPreferencesEdit.duplicate_text -> use_duplicate_text
|
||||
UserPreferencesEdit.duplicate_texture -> use_duplicate_texture
|
||||
UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode
|
||||
UserPreferencesEdit.global_undo -> use_global_undo
|
||||
UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke
|
||||
UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke
|
||||
UserPreferencesEdit.insertkey_xyz_to_rgb -> show_insertkey_xyz_to_rgb
|
||||
UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed
|
||||
UserPreferencesEdit.snap_rotate -> use_snap_grid_rotate
|
||||
UserPreferencesEdit.snap_scale -> use_snap_grid_scale
|
||||
UserPreferencesEdit.snap_translate -> use_snap_grid_translate
|
||||
UserPreferencesEdit.use_auto_keying -> use_auto_keying
|
||||
UserPreferencesEdit.use_negative_frames -> use_negative_frames
|
||||
UserPreferencesEdit.use_visual_keying -> show_visual_keying
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files
|
||||
UserPreferencesFilePaths.compress_file -> use_file_compression
|
||||
UserPreferencesFilePaths.filter_file_extensions -> show_only_file_extensions
|
||||
UserPreferencesFilePaths.hide_dot_files_datablocks -> show_dot_files_datablocks
|
||||
UserPreferencesFilePaths.load_ui -> use_load_ui
|
||||
UserPreferencesFilePaths.save_preview_images -> use_save_preview_images
|
||||
UserPreferencesFilePaths.use_relative_paths -> use_relative_paths
|
||||
|
||||
|
||||
UserPreferencesInput.continuous_mouse -> use_continuous_mouse
|
||||
UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse
|
||||
UserPreferencesInput.emulate_numpad -> use_emulate_numpad
|
||||
UserPreferencesInput.invert_zoom_direction -> invert_zoom
|
||||
|
||||
|
||||
UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute
|
||||
UserPreferencesSystem.enable_all_codecs -> use_preview_images
|
||||
UserPreferencesSystem.international_fonts -> use_fonts_international
|
||||
UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces
|
||||
UserPreferencesSystem.translate_buttons -> show_translate_buttons
|
||||
UserPreferencesSystem.translate_toolbox -> show_translate_toolbox
|
||||
UserPreferencesSystem.translate_tooltips -> show_translate_tooltips
|
||||
UserPreferencesSystem.use_antialiasing -> show_antialiasing
|
||||
UserPreferencesSystem.use_mipmaps -> use_mipmaps
|
||||
UserPreferencesSystem.use_textured_fonts -> show_fonts_textured
|
||||
UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects
|
||||
UserPreferencesSystem.use_weight_color_range -> show_weight_color_range
|
||||
|
||||
|
||||
UserPreferencesView.auto_depth -> use_mouse_auto_depth
|
||||
UserPreferencesView.auto_perspective -> show_auto_perspective
|
||||
UserPreferencesView.directional_menus -> show_directional_menus
|
||||
UserPreferencesView.display_object_info -> show_object_info
|
||||
UserPreferencesView.global_pivot -> show_global_pivot
|
||||
UserPreferencesView.global_scene -> show_global_scene
|
||||
UserPreferencesView.open_mouse_over -> use_mouse_over_open
|
||||
UserPreferencesView.pin_floating_panels -> show_pin_floating_panels
|
||||
UserPreferencesView.rotate_around_selection -> use_rotate_around_selection
|
||||
UserPreferencesView.show_mini_axis -> show_mini_axis
|
||||
UserPreferencesView.show_playback_fps -> show_playback_fps
|
||||
UserPreferencesView.show_splash -> show_splash
|
||||
UserPreferencesView.show_view_name -> show_view_name
|
||||
UserPreferencesView.tooltips -> use_tooltips
|
||||
UserPreferencesView.use_column_layout -> show_column_layout
|
||||
UserPreferencesView.use_large_cursors -> show_large_cursors
|
||||
UserPreferencesView.use_manipulator -> show_manipulator
|
||||
UserPreferencesView.use_middle_mouse_paste -> use_mouse_mmb_paste
|
||||
UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom
|
||||
UserPreferencesView.zoom_to_mouse -> use_zoom_ato_mouse
|
||||
|
||||
|
||||
* UserSolidLight.enabled -> use
|
||||
|
||||
|
||||
VertexPaint.all_faces -> use_all_faces
|
||||
VertexPaint.normals -> use_normals
|
||||
VertexPaint.spray -> use_spray
|
||||
|
||||
|
||||
VisibilityActuator.children -> show_occluded_children
|
||||
VisibilityActuator.occlusion -> show_occluded
|
||||
VisibilityActuator.visible -> show
|
||||
|
||||
|
||||
VoxelData.still -> use_still
|
||||
|
||||
|
||||
WaveModifier.cyclic -> use_cyclic
|
||||
WaveModifier.normals -> show_normals
|
||||
WaveModifier.x -> use_x
|
||||
WaveModifier.x_normal -> use_normal_x
|
||||
WaveModifier.y -> use_y
|
||||
WaveModifier.y_normal -> use_normal_y
|
||||
WaveModifier.z_normal -> use_normal_z
|
||||
|
||||
|
||||
World.blend_sky -> use_sky_blend
|
||||
World.paper_sky -> use_sky_paper
|
||||
World.real_sky -> use_sky_real
|
||||
WorldLighting.falloff -> use_falloff
|
||||
WorldLighting.pixel_cache -> use_ao_pixel_cache
|
||||
WorldLighting.use_ambient_occlusion -> use_ao
|
||||
WorldLighting.use_environment_lighting -> use_environment_lighting
|
||||
WorldLighting.use_indirect_lighting -> use_indirect_lighting
|
||||
WorldMistSettings.use_mist -> use_mist
|
||||
WorldStarsSettings.use_stars -> use_stars
|
||||
WorldTextureSlot.map_blend -> use_map_blend
|
||||
WorldTextureSlot.map_horizon -> use_map_horizon
|
||||
WorldTextureSlot.map_zenith_down -> use_map_zenith_down
|
||||
WorldTextureSlot.map_zenith_up -> use_map_zenith_up
|
||||
@@ -1,19 +1,19 @@
|
||||
ActionActuator.continue_last_frame -> continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time
|
||||
ActionGroup.expanded -> show_expanded: boolean Action Group is expanded
|
||||
ActionGroup.locked -> use_lock: boolean Action Group is locked
|
||||
ActionGroup.selected -> selected: boolean Action Group is selected
|
||||
ActionGroup.locked -> lock: boolean Action Group is locked
|
||||
ActionGroup.selected -> select: boolean Action Group is selected
|
||||
Actuator.expanded -> show_expanded: boolean Set actuator expanded in the user interface
|
||||
AnimData.nla_enabled -> use_nla: boolean NLA stack is evaluated when evaluating this block
|
||||
AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean Emphasize position of keyframes on Motion Paths
|
||||
AnimVizMotionPaths.search_all_action_keyframes -> use_keyframe_action_all: boolean For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)
|
||||
AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean Show frame numbers on Motion Paths
|
||||
AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean Show frame numbers of Keyframes on Motion Paths
|
||||
AnimVizOnionSkinning.only_selected -> showonly_selected: boolean For Pose-Mode drawing, only draw ghosts for selected bones
|
||||
AnimVizOnionSkinning.only_selected -> show_only_selected: boolean For Pose-Mode drawing, only draw ghosts for selected bones
|
||||
Area.show_menus -> show_menus: boolean Show menus in the header
|
||||
AreaLamp.dither -> use_dither: boolean Use 2x2 dithering for sampling (Constant Jittered sampling)
|
||||
AreaLamp.jitter -> use_jitter: boolean Use noise for sampling (Constant Jittered sampling)
|
||||
AreaLamp.only_shadow -> useonly_shadow: boolean Causes light to cast shadows only without illuminating objects
|
||||
AreaLamp.shadow_layer -> useonly_shadow_layer: boolean Causes only objects on the same layer to cast shadows
|
||||
AreaLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects
|
||||
AreaLamp.shadow_layer -> use_only_shadow_layer: boolean Causes only objects on the same layer to cast shadows
|
||||
AreaLamp.umbra -> use_umbra: boolean Emphasize parts that are fully shadowed (Constant Jittered sampling)
|
||||
Armature.auto_ik -> use_auto_ik: boolean Add temporaral IK constraints while grabbing bones in Pose Mode
|
||||
Armature.deform_bbone_rest -> use_deform_b_bone_rest: boolean Make B-Bones deform already in Rest Position
|
||||
@@ -25,29 +25,29 @@ Armature.draw_axes -> show_axes: boolean Draw bone axes
|
||||
Armature.draw_custom_bone_shapes -> show_bone_custom: boolean Draw bones with their custom shapes
|
||||
Armature.draw_group_colors -> show_group_colors: boolean Draw bone group colors
|
||||
Armature.draw_names -> show_names: boolean Draw bone names
|
||||
Armature.ghost_only_selected -> showonly_ghost_selected: boolean
|
||||
Armature.ghost_only_selected -> show_only_ghost_selected: boolean
|
||||
Armature.layer -> layer: boolean Armature layer visibility
|
||||
Armature.layer_protection -> layer_protection: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
|
||||
Armature.layer_protection -> layer_protect: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo
|
||||
Armature.x_axis_mirror -> use_mirror_x: boolean Apply changes to matching bone on opposite side of X-Axis
|
||||
ArmatureModifier.b_bone_rest -> use_b_bone_rest: boolean Make B-Bones deform already in rest position
|
||||
ArmatureModifier.invert -> use_vertex_group_invert: boolean Invert vertex group influence
|
||||
ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup
|
||||
ArmatureModifier.quaternion -> use_preserve_volume: boolean Deform rotation interpolation with quaternions
|
||||
ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean
|
||||
ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean
|
||||
ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean
|
||||
ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean
|
||||
ArrayModifier.add_offset_object -> use_object_offset: boolean Add another object's transformation to the total offset
|
||||
ArrayModifier.constant_offset -> use_constant_offset: boolean Add a constant offset
|
||||
ArrayModifier.merge_adjacent_vertices -> use_merge_vertex: boolean Merge vertices in adjacent duplicates
|
||||
ArrayModifier.merge_end_vertices -> use_merge_vertex_end: boolean Merge vertices in first and last duplicates
|
||||
ArrayModifier.relative_offset -> use_relative_offset: boolean Add an offset relative to the object's bounding box
|
||||
BackgroundImage.show_expanded -> show_expanded: boolean Show the expanded in the user interface
|
||||
BevelModifier.only_vertices -> useonly_vertex: boolean Bevel verts/corners, not edges
|
||||
BezierSplinePoint.hidden -> hidden: boolean Visibility status
|
||||
BezierSplinePoint.selected_control_point -> selected_control_point: boolean Control point selection status
|
||||
BezierSplinePoint.selected_handle1 -> selected_handle1: boolean Handle 1 selection status
|
||||
BezierSplinePoint.selected_handle2 -> selected_handle2: boolean Handle 2 selection status
|
||||
BoidRule.in_air -> use_air: boolean Use rule when boid is flying
|
||||
BoidRule.on_land -> use_land: boolean Use rule when boid is on land
|
||||
BevelModifier.only_vertices -> use_only_vertex: boolean Bevel verts/corners, not edges
|
||||
BezierSplinePoint.hidden -> hide: boolean Visibility status
|
||||
BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status
|
||||
BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
|
||||
BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
|
||||
BoidRule.in_air -> use_in_air: boolean Use rule when boid is flying
|
||||
BoidRule.on_land -> use_on_land: boolean Use rule when boid is on land
|
||||
BoidRuleAvoid.predict -> use_predict: boolean Predict target movement
|
||||
BoidRuleAvoidCollision.boids -> use_avoid: boolean Avoid collision with other boids
|
||||
BoidRuleAvoidCollision.deflectors -> use_deflect: boolean Avoid collision with deflector objects
|
||||
@@ -56,18 +56,18 @@ BoidRuleGoal.predict -> use_predict: boolean Predict target movement
|
||||
BoidSettings.allow_climb -> use_climb: boolean Allow boids to climb goal objects
|
||||
BoidSettings.allow_flight -> use_flight: boolean Allow boids to move in air
|
||||
BoidSettings.allow_land -> use_land: boolean Allow boids to move on land
|
||||
Bone.connected -> is_connected: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail
|
||||
Bone.connected -> use_connect: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail
|
||||
Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects
|
||||
Bone.deform -> use_deform: boolean Bone does not deform any geometry
|
||||
Bone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
|
||||
Bone.hidden -> hidden: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
|
||||
Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
|
||||
Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
|
||||
Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
|
||||
Bone.layer -> layer: boolean Layers bone exists in
|
||||
Bone.local_location -> use_local_location: boolean Bone location is set in local space
|
||||
Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
|
||||
TODO * Bone.restrict_select -> restrict_select: boolean Bone is able to be selected
|
||||
Bone.selected -> selected: boolean
|
||||
Bone.selected -> select: boolean
|
||||
BooleanProperty.default -> default: boolean, (read-only) Default value for this number
|
||||
BooleanProperty.default_array -> default_array: boolean, (read-only) Default value for this array
|
||||
Brush.use_accumulate -> use_accumulate: boolean Accumulate stroke dabs on top of each other
|
||||
@@ -92,9 +92,9 @@ Camera.show_passepartout -> show_passepartout: boolean Show a darkened ove
|
||||
Camera.show_title_safe -> show_title_safe: boolean Show indicators for the title safe zone in Camera view
|
||||
CastModifier.from_radius -> use_radius_as_size: boolean Use radius as size of projection shape (0 = auto)
|
||||
CastModifier.use_transform -> use_transform: boolean Use object transform to control projection shape
|
||||
CastModifier.x -> use_x: boolean
|
||||
CastModifier.y -> use_y: boolean
|
||||
CastModifier.z -> use_z: boolean
|
||||
CastModifier.x -> use_x: boolean
|
||||
CastModifier.y -> use_y: boolean
|
||||
CastModifier.z -> use_z: boolean
|
||||
ChildOfConstraint.use_location_x -> use_location_x: boolean Use X Location of Parent
|
||||
ChildOfConstraint.use_location_y -> use_location_y: boolean Use Y Location of Parent
|
||||
ChildOfConstraint.use_location_z -> use_location_z: boolean Use Z Location of Parent
|
||||
@@ -108,38 +108,38 @@ ClampToConstraint.cyclic -> use_cyclic: boolean Treat curve as cyclic curv
|
||||
ClothCollisionSettings.enable_collision -> use_collision: boolean Enable collisions with other objects
|
||||
ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean Enable self collisions
|
||||
ClothSettings.pin_cloth -> use_pin_cloth: boolean Enable pinning of cloth vertices to other objects/positions
|
||||
ClothSettings.stiffness_scaling -> use_stiffness_scaling: boolean If enabled, stiffness can be scaled along a weight painted vertex group
|
||||
ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean If enabled, stiffness can be scaled along a weight painted vertex group
|
||||
TODO * CollisionSensor.collision_type -> collision_type: boolean Toggle collision on material or property
|
||||
CollisionSensor.pulse -> use_pulse: boolean Changes to the set of colliding objects generates pulse
|
||||
CollisionSettings.enabled -> use_collision: boolean Enable this objects as a collider for physics systems
|
||||
CollisionSettings.kill_particles -> use_particle_kill: boolean Kill collided particles
|
||||
CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply: boolean
|
||||
CompositorNodeBlur.bokeh -> use_bokeh: boolean
|
||||
CompositorNodeBlur.gamma -> use_gamma: boolean
|
||||
CompositorNodeBlur.relative -> use_relative: boolean
|
||||
CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply: boolean
|
||||
CompositorNodeBlur.bokeh -> use_bokeh: boolean
|
||||
CompositorNodeBlur.gamma -> use_gamma_correct: boolean
|
||||
CompositorNodeBlur.relative -> use_relative: boolean
|
||||
CompositorNodeColorSpill.unspill -> use_unspill: boolean Compensate all channels (diffenrently) by hand
|
||||
CompositorNodeCrop.crop_size -> use_crop_size: boolean Whether to crop the size of the input image
|
||||
CompositorNodeDBlur.wrap -> use_wrap: boolean
|
||||
CompositorNodeDBlur.wrap -> use_wrap: boolean
|
||||
CompositorNodeDefocus.gamma_correction -> use_gamma_correct: boolean Enable gamma correction before and after main process
|
||||
CompositorNodeDefocus.preview -> use_preview: boolean Enable sampling mode, useful for preview when using low samplecounts
|
||||
CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node)
|
||||
CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean Simple star filter: add 45 degree rotation offset
|
||||
CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean
|
||||
CompositorNodeImage.cyclic -> use_cyclic: boolean
|
||||
CompositorNodeInvert.alpha -> use_alpha: boolean
|
||||
CompositorNodeInvert.rgb -> use_rgb: boolean
|
||||
CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean
|
||||
CompositorNodeImage.cyclic -> use_cyclic: boolean
|
||||
CompositorNodeInvert.alpha -> use_alpha: boolean
|
||||
CompositorNodeInvert.rgb -> invert_rgb: boolean
|
||||
CompositorNodeLensdist.fit -> use_fit: boolean For positive distortion factor only: scale image such that black areas are not visible
|
||||
CompositorNodeLensdist.jitter -> use_jitter: boolean Enable/disable jittering; faster, but also noisier
|
||||
CompositorNodeLensdist.projector -> use_projector: boolean Enable/disable projector mode. Effect is applied in horizontal direction only
|
||||
CompositorNodeMapValue.use_max -> use_max: boolean
|
||||
CompositorNodeMapValue.use_min -> use_min: boolean
|
||||
CompositorNodeMapValue.use_max -> use_max: boolean
|
||||
CompositorNodeMapValue.use_min -> use_min: boolean
|
||||
CompositorNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation
|
||||
CompositorNodeOutputFile.exr_half -> use_exr_half: boolean
|
||||
CompositorNodeOutputFile.exr_half -> use_exr_half: boolean
|
||||
CompositorNodeVecBlur.curved -> use_curve: boolean Interpolate between frames in a bezier curve, rather than linearly
|
||||
TODO * Constraint.active -> active: boolean Constraint is the one being edited
|
||||
Constraint.disabled -> is_valid: boolean, (read-only) Constraint has invalid settings and will not be evaluated
|
||||
Constraint.expanded -> show_expanded: boolean Constraint's panel is expanded in UI
|
||||
Constraint.proxy_local -> proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature)
|
||||
Constraint.proxy_local -> is_proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature)
|
||||
ConstraintActuator.detect_material -> use_material_detect: boolean Detect material instead of property
|
||||
ConstraintActuator.fh_normal -> use_fh_normal: boolean Add a horizontal spring force on slopes
|
||||
ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean Keep object axis parallel to normal
|
||||
@@ -182,7 +182,7 @@ Curve.use_path_follow -> use_path_follow: boolean Make curve path children
|
||||
Curve.use_radius -> use_radius: boolean Option for paths: apply the curve radius with path following it and deforming
|
||||
Curve.use_stretch -> use_stretch: boolean Option for curve-deform: makes deformed child to stretch along entire path
|
||||
Curve.use_time_offset -> use_time_offset: boolean Children will use TimeOffs value as path distance offset
|
||||
CurveMapPoint.selected -> selected: boolean Selection state of the curve point
|
||||
CurveMapPoint.selected -> select: boolean Selection state of the curve point
|
||||
CurveMapping.clip -> use_clip: boolean Force the curve view to fit a defined boundary
|
||||
DelaySensor.repeat -> use_repeat: boolean Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics
|
||||
DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean Generate speed vectors for vector blur
|
||||
@@ -205,8 +205,8 @@ DopeSheet.display_texture -> show_texture: boolean Include visualization o
|
||||
DopeSheet.display_transforms -> show_transforms: boolean Include visualization of Object-level Animation data (mostly Transforms)
|
||||
DopeSheet.display_world -> show_world: boolean Include visualization of World related Animation data
|
||||
DopeSheet.include_missing_nla -> show_missing_nla: boolean Include Animation Data blocks with no NLA data. (NLA Editor only)
|
||||
DopeSheet.only_group_objects -> showonly_group_objects: boolean Only include channels from Objects in the specified Group
|
||||
DopeSheet.only_selected -> showonly_selected: boolean Only include channels relating to selected objects and data
|
||||
DopeSheet.only_group_objects -> show_only_group_objects: boolean Only include channels from Objects in the specified Group
|
||||
DopeSheet.only_selected -> show_only_selected: boolean Only include channels relating to selected objects and data
|
||||
Driver.invalid -> is_valid: boolean Driver could not be evaluated in past, so should be skipped
|
||||
Driver.show_debug_info -> show_debug_info: boolean Show intermediate values for the driver calculations to allow debugging of drivers
|
||||
DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean Use transforms in Local Space (as opposed to the worldspace default)
|
||||
@@ -216,24 +216,24 @@ EditBone.connected -> is_connected: boolean When bone has a parent, bone's
|
||||
EditBone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects
|
||||
EditBone.deform -> use_deform: boolean Bone does not deform any geometry
|
||||
EditBone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes
|
||||
EditBone.hidden -> hidden: boolean Bone is not visible when in Edit Mode
|
||||
EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode
|
||||
EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone
|
||||
EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone
|
||||
EditBone.layer -> layer: boolean Layers bone exists in
|
||||
EditBone.local_location -> use_local_location: boolean Bone location is set in local space
|
||||
EditBone.locked -> use_lock: boolean Bone is not able to be transformed when in Edit Mode
|
||||
EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode
|
||||
EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence
|
||||
EditBone.restrict_select -> restrict_select: boolean Bone is able to be selected
|
||||
EditBone.selected -> selected: boolean
|
||||
EditBone.selected_head -> selected_head: boolean
|
||||
EditBone.selected_tail -> selected_tail: boolean
|
||||
EditObjectActuator.enable_3d_tracking -> use_tracking_3d: boolean Enable 3D tracking
|
||||
EditBone.selected -> select: boolean
|
||||
EditBone.selected_head -> select_head: boolean
|
||||
EditBone.selected_tail -> select_tail: boolean
|
||||
EditObjectActuator.enable_3d_tracking -> use_track_3d: boolean Enable 3D tracking
|
||||
EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally
|
||||
EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally
|
||||
EditObjectActuator.replace_display_mesh -> use_display_mesh: boolean Replace the display mesh
|
||||
EditObjectActuator.replace_physics_mesh -> use_physics_mesh: boolean Replace the physics mesh (triangle bounds only - compound shapes not supported)
|
||||
EffectSequence.convert_float -> use_float: boolean Convert input to float data
|
||||
EffectSequence.de_interlace -> use_de_interlace: boolean For video movies to remove fields
|
||||
EffectSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields
|
||||
EffectSequence.flip_x -> use_flip_x: boolean Flip on the X axis
|
||||
EffectSequence.flip_y -> use_flip_y: boolean Flip on the Y axis
|
||||
EffectSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha
|
||||
@@ -246,7 +246,7 @@ EffectSequence.use_proxy -> use_proxy: boolean Use a preview proxy for thi
|
||||
EffectSequence.use_translation -> use_translation: boolean Translate image before processing
|
||||
EffectorWeights.do_growing_hair -> use_hair_grow: boolean Use force fields when growing hair
|
||||
EnvironmentMap.ignore_layers -> layer_ignore: boolean Hide objects on these layers when generating the Environment Map
|
||||
EnvironmentMapTexture.use_filter_size_min -> filter_size_minimum: boolean Use Filter Size as a minimal filter value in pixels
|
||||
EnvironmentMapTexture.use_filter_size_min -> filter_size_min: boolean Use Filter Size as a minimal filter value in pixels
|
||||
EnvironmentMapTexture.mipmap -> use_mipmap: boolean Uses auto-generated MIP maps for the image
|
||||
EnvironmentMapTexture.mipmap_gauss -> use_mipmap_gauss: boolean Uses Gauss filter to sample down MIP maps
|
||||
Event.alt -> alt: boolean, (read-only) True when the Alt/Option key is held
|
||||
@@ -260,11 +260,11 @@ ExplodeModifier.split_edges -> use_edge_split: boolean Split face edges fo
|
||||
ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn
|
||||
FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped
|
||||
NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating
|
||||
FCurve.locked -> use_lock: boolean F-Curve's settings cannot be edited
|
||||
FCurve.locked -> lock: boolean F-Curve's settings cannot be edited
|
||||
FCurve.muted -> use_mute: boolean F-Curve is not evaluated
|
||||
FCurve.selected -> selected: boolean F-Curve is selected for editing
|
||||
NEGATE * FCurve.visible -> hidden: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
|
||||
FCurveSample.selected -> selected: boolean Selection status
|
||||
FCurve.selected -> select: boolean F-Curve is selected for editing
|
||||
NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs
|
||||
FCurveSample.selected -> select: boolean Selection status
|
||||
FModifier.active -> active: boolean F-Curve Modifier is the one being edited
|
||||
NEGATE * FModifier.disabled -> enabled: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated
|
||||
FModifier.expanded -> show_expanded: boolean F-Curve Modifier's panel is expanded in UI
|
||||
@@ -312,16 +312,16 @@ FluidFluidSettings.active -> active: boolean Object contributes to the flu
|
||||
FluidFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it
|
||||
FollowPathConstraint.use_curve_follow -> use_curve_follow: boolean Object will follow the heading and banking of the curve
|
||||
FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean Objects scale by the curve radius
|
||||
FollowPathConstraint.use_fixed_position -> use_fixed_position: boolean Object will stay locked to a single point somewhere along the length of the curve regardless of time
|
||||
FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean Object will stay locked to a single point somewhere along the length of the curve regardless of time
|
||||
Function.registered -> registered: boolean, (read-only) Function is registered as callback as part of type registration
|
||||
Function.registered_optional -> registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration
|
||||
GPencilFrame.paint_lock -> lock_paint: boolean Frame is being edited (painted on)
|
||||
GPencilFrame.selected -> selected: boolean Frame is selected for editing in the DopeSheet
|
||||
GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet
|
||||
GPencilLayer.active -> active: boolean Set active layer for editing
|
||||
GPencilLayer.frame_lock -> lock_frame: boolean Lock current frame displayed by layer
|
||||
GPencilLayer.hide -> hidden: boolean Set layer Visibility
|
||||
GPencilLayer.locked -> use_lock: boolean Protect layer from further editing and/or frame changes
|
||||
GPencilLayer.selected -> selected: boolean Layer is selected for editing in the DopeSheet
|
||||
GPencilLayer.hide -> hide: boolean Set layer Visibility
|
||||
GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes
|
||||
GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet
|
||||
GPencilLayer.show_points -> show_points: boolean Draw the points which make up the strokes (for debugging purposes)
|
||||
GPencilLayer.use_onion_skinning -> use_onion_skin: boolean Ghost frames on either side of frame
|
||||
GameBooleanProperty.value -> value: boolean Property value
|
||||
@@ -354,7 +354,7 @@ GameSoftBodySettings.bending_const -> use_bending_constraint: boolean Enab
|
||||
GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean Enable cluster collision between soft and rigid body
|
||||
GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody: boolean Enable cluster collision between soft and soft body
|
||||
GameSoftBodySettings.shape_match -> use_shape_match: boolean Enable soft body shape matching goal
|
||||
GlowSequence.only_boost -> useonly_boost: boolean Show the glow buffer only
|
||||
GlowSequence.only_boost -> use_only_boost: boolean Show the glow buffer only
|
||||
GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean Only use the first and last parts of the stroke for snapping
|
||||
Group.layer -> layer: boolean Layers visible when this groups is instanced as a dupli
|
||||
ID.fake_user -> use_fake_user: boolean Saves this datablock even if it has no users
|
||||
@@ -377,7 +377,7 @@ ImagePaint.use_occlude -> use_occlude: boolean Only paint onto the faces d
|
||||
ImagePaint.use_projection -> use_projection: boolean Use projection painting for improved consistency in the brush strokes
|
||||
ImagePaint.use_stencil_layer -> use_stencil_layer: boolean Set the mask layer from the UV layer buttons
|
||||
ImageSequence.convert_float -> use_float: boolean Convert input to float data
|
||||
ImageSequence.de_interlace -> use_de_interlace: boolean For video movies to remove fields
|
||||
ImageSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields
|
||||
ImageSequence.flip_x -> use_flip_x: boolean Flip on the X axis
|
||||
ImageSequence.flip_y -> use_flip_y: boolean Flip on the Y axis
|
||||
ImageSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha
|
||||
@@ -414,7 +414,7 @@ KeyMap.children_expanded -> show_expanded_children: boolean Children expan
|
||||
KeyMap.items_expanded -> show_expanded_items: boolean Expanded in the user interface
|
||||
TODO would use is_ * KeyMap.modal -> modal: boolean, (read-only) Indicates that a keymap is used for translate modal events for an operator
|
||||
KeyMap.user_defined -> use_user_defined: boolean Keymap is defined by the user
|
||||
KeyMapItem.active -> use_active: boolean Activate or deactivate item
|
||||
KeyMapItem.active -> active: boolean Activate or deactivate item
|
||||
TODO would use is_pressed * KeyMapItem.alt -> alt: boolean Alt key pressed
|
||||
TODO would use is_pressed * KeyMapItem.any -> any: boolean Any modifier keys pressed
|
||||
TODO would use is_pressed * KeyMapItem.ctrl -> ctrl: boolean Control key pressed
|
||||
@@ -422,9 +422,9 @@ KeyMapItem.expanded -> show_expanded: boolean Show key map event and prope
|
||||
TODO would use is_pressed * KeyMapItem.oskey -> oskey: boolean Operating system key pressed
|
||||
TODO would use is_pressed * KeyMapItem.shift -> shift: boolean Shift key pressed
|
||||
TODO * KeyboardSensor.all_keys -> all_keys: boolean Trigger this sensor on any keystroke
|
||||
TODO would use is_ * Keyframe.selected -> selected: boolean Control point selection status
|
||||
TODO would use is_ * Keyframe.selected_handle1 -> selected_handle1: boolean Handle 1 selection status
|
||||
TODO would use is_ * Keyframe.selected_handle2 -> selected_handle2: boolean Handle 2 selection status
|
||||
TODO would use is_ * Keyframe.selected -> select: boolean Control point selection status
|
||||
TODO would use is_ * Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status
|
||||
TODO would use is_ * Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status
|
||||
KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)
|
||||
KeyingSet.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves
|
||||
KeyingSet.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms'
|
||||
@@ -436,13 +436,13 @@ KeyingSetPath.entire_array -> use_entire_array: boolean When an 'array/vec
|
||||
KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves
|
||||
KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms'
|
||||
KeyingSetPath.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis
|
||||
KinematicConstraint.pos_lock_x -> use_lock_pos_x: boolean Constraint position along X axis
|
||||
KinematicConstraint.pos_lock_y -> use_lock_pos_y: boolean Constraint position along Y axis
|
||||
KinematicConstraint.pos_lock_z -> use_lock_pos_z: boolean Constraint position along Z axis
|
||||
KinematicConstraint.rot_lock_x -> use_lock_rot_x: boolean Constraint rotation along X axis
|
||||
KinematicConstraint.rot_lock_y -> use_lock_rot_y: boolean Constraint rotation along Y axis
|
||||
KinematicConstraint.rot_lock_z -> use_lock_rot_z: boolean Constraint rotation along Z axis
|
||||
KinematicConstraint.use_position -> use_position: boolean Chain follows position of target
|
||||
KinematicConstraint.pos_lock_x -> lock_location_x: boolean Constraint position along X axis
|
||||
KinematicConstraint.pos_lock_y -> lock_location_y: boolean Constraint position along Y axis
|
||||
KinematicConstraint.pos_lock_z -> lock_location_z: boolean Constraint position along Z axis
|
||||
KinematicConstraint.rot_lock_x -> lock_rotation_x: boolean Constraint rotation along X axis
|
||||
KinematicConstraint.rot_lock_y -> lock_rotation_y: boolean Constraint rotation along Y axis
|
||||
KinematicConstraint.rot_lock_z -> lock_rotation_z: boolean Constraint rotation along Z axis
|
||||
KinematicConstraint.use_position -> use_location: boolean Chain follows position of target
|
||||
KinematicConstraint.use_rotation -> use_rotation: boolean Chain follows rotation of target
|
||||
KinematicConstraint.use_stretch -> use_stretch: boolean Enable IK Stretching
|
||||
KinematicConstraint.use_tail -> use_tail: boolean Include bone's tail as last element in chain
|
||||
@@ -457,23 +457,23 @@ LampTextureSlot.map_color -> use_map_color: boolean Lets the texture affec
|
||||
LampTextureSlot.map_shadow -> use_map_shadow: boolean Lets the texture affect the shadow color of the lamp
|
||||
Lattice.outside -> use_outside: boolean Only draw, and take into account, the outer vertices
|
||||
LimitLocationConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well
|
||||
LimitLocationConstraint.use_maximum_x -> use_maximum_x: boolean Use the maximum X value
|
||||
LimitLocationConstraint.use_maximum_y -> use_maximum_y: boolean Use the maximum Y value
|
||||
LimitLocationConstraint.use_maximum_z -> use_maximum_z: boolean Use the maximum Z value
|
||||
LimitLocationConstraint.use_minimum_x -> use_minimum_x: boolean Use the minimum X value
|
||||
LimitLocationConstraint.use_minimum_y -> use_minimum_y: boolean Use the minimum Y value
|
||||
LimitLocationConstraint.use_minimum_z -> use_minimum_z: boolean Use the minimum Z value
|
||||
LimitLocationConstraint.use_maximum_x -> use_x_max: boolean Use the maximum X value
|
||||
LimitLocationConstraint.use_maximum_y -> use_y_max: boolean Use the maximum Y value
|
||||
LimitLocationConstraint.use_maximum_z -> use_z_max: boolean Use the maximum Z value
|
||||
LimitLocationConstraint.use_minimum_x -> use_x_min: boolean Use the minimum X value
|
||||
LimitLocationConstraint.use_minimum_y -> use_y_min: boolean Use the minimum Y value
|
||||
LimitLocationConstraint.use_minimum_z -> use_z_min: boolean Use the minimum Z value
|
||||
LimitRotationConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well
|
||||
LimitRotationConstraint.use_limit_x -> use_limit_x: boolean Use the minimum X value
|
||||
LimitRotationConstraint.use_limit_y -> use_limit_y: boolean Use the minimum Y value
|
||||
LimitRotationConstraint.use_limit_z -> use_limit_z: boolean Use the minimum Z value
|
||||
LimitRotationConstraint.use_limit_x -> use_x_limit: boolean Use the minimum X value
|
||||
LimitRotationConstraint.use_limit_y -> use_y_limit: boolean Use the minimum Y value
|
||||
LimitRotationConstraint.use_limit_z -> use_z_limit: boolean Use the minimum Z value
|
||||
LimitScaleConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well
|
||||
LimitScaleConstraint.use_maximum_x -> use_maximum_x: boolean Use the maximum X value
|
||||
LimitScaleConstraint.use_maximum_y -> use_maximum_y: boolean Use the maximum Y value
|
||||
LimitScaleConstraint.use_maximum_z -> use_maximum_z: boolean Use the maximum Z value
|
||||
LimitScaleConstraint.use_minimum_x -> use_minimum_x: boolean Use the minimum X value
|
||||
LimitScaleConstraint.use_minimum_y -> use_minimum_y: boolean Use the minimum Y value
|
||||
LimitScaleConstraint.use_minimum_z -> use_minimum_z: boolean Use the minimum Z value
|
||||
LimitScaleConstraint.use_maximum_x -> use_x_max: boolean Use the maximum X value
|
||||
LimitScaleConstraint.use_maximum_y -> use_y_max: boolean Use the maximum Y value
|
||||
LimitScaleConstraint.use_maximum_z -> use_z_max: boolean Use the maximum Z value
|
||||
LimitScaleConstraint.use_minimum_x -> use_x_min: boolean Use the minimum X value
|
||||
LimitScaleConstraint.use_minimum_y -> use_y_min: boolean Use the minimum Y value
|
||||
LimitScaleConstraint.use_minimum_z -> use_z_min: boolean Use the minimum Z value
|
||||
Main.debug -> show_debug: boolean Print debugging information in console
|
||||
Main.file_is_saved -> is_saved: boolean, (read-only) Has the current session been saved to disk as a .blend file
|
||||
TODO * MaskModifier.invert -> invert: boolean Use vertices that are not part of region defined
|
||||
@@ -537,8 +537,8 @@ MaterialTextureSlot.map_hardness -> use_map_hardness: boolean Causes the t
|
||||
MaterialTextureSlot.map_mirror -> use_map_mirror: boolean Causes the texture to affect the mirror color
|
||||
MaterialTextureSlot.map_normal -> use_map_normal: boolean Causes the texture to affect the rendered normal
|
||||
MaterialTextureSlot.map_raymir -> use_map_raymir: boolean Causes the texture to affect the ray-mirror value
|
||||
MaterialTextureSlot.map_reflection -> use_map_reflection: boolean Causes the texture to affect the reflected light's brightness
|
||||
MaterialTextureSlot.map_scattering -> use_map_scattering: boolean Causes the texture to affect the volume's scattering
|
||||
MaterialTextureSlot.map_reflection -> use_map_reflect: boolean Causes the texture to affect the reflected light's brightness
|
||||
MaterialTextureSlot.map_scattering -> use_map_scatter: boolean Causes the texture to affect the volume's scattering
|
||||
MaterialTextureSlot.map_specular -> use_map_specular: boolean Causes the texture to affect the value of specular reflectivity
|
||||
MaterialTextureSlot.map_translucency -> use_map_translucency: boolean Causes the texture to affect the translucency value
|
||||
MaterialTextureSlot.map_warp -> use_map_warp: boolean Let the texture warp texture coordinates of next channels
|
||||
@@ -564,20 +564,20 @@ Mesh.use_mirror_topology -> use_mirror_topology: boolean Use topology base
|
||||
Mesh.use_mirror_x -> use_mirror_x: boolean X Axis mirror editing
|
||||
Mesh.use_paint_mask -> use_paint_mask: boolean Face selection masking for painting
|
||||
Mesh.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render
|
||||
MeshColorLayer.active -> use_active: boolean Sets the layer as active for display and editing
|
||||
MeshColorLayer.active_render -> use_active_render: boolean Sets the layer as active for rendering
|
||||
MeshColorLayer.active -> active: boolean Sets the layer as active for display and editing
|
||||
MeshColorLayer.active_render -> active_render: boolean Sets the layer as active for rendering
|
||||
MeshDeformModifier.dynamic -> dynamic: boolean Recompute binding dynamically on top of other deformers (slower and more memory consuming.)
|
||||
MeshDeformModifier.invert -> invert: boolean Invert vertex group influence
|
||||
MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage
|
||||
MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge
|
||||
TODO * MeshEdge.hidden -> hidden: boolean
|
||||
TODO * MeshEdge.hidden -> hide: boolean
|
||||
MeshEdge.loose -> use_loose: boolean, (read-only) Loose edge
|
||||
MeshEdge.seam -> use_seam: boolean Seam edge for UV unwrapping
|
||||
TODO * MeshEdge.selected -> selected: boolean
|
||||
TODO * MeshEdge.selected -> select: boolean
|
||||
MeshEdge.sharp -> use_sharp: boolean Sharp edge for the EdgeSplit modifier
|
||||
TODO would use is_ * MeshFace.hidden -> hidden: boolean
|
||||
TODO would use is_ * MeshFace.selected -> selected: boolean
|
||||
TODO would use is_ * MeshFace.smooth -> smooth: boolean
|
||||
TODO would use is_ * MeshFace.hidden -> hide: boolean
|
||||
TODO would use is_ * MeshFace.selected -> select: boolean
|
||||
TODO would use is_ * MeshFace.smooth -> use_smooth: boolean
|
||||
MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible)
|
||||
MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint
|
||||
MeshTextureFace.collision -> use_collision: boolean Use face for collision and ray-sensor detection
|
||||
@@ -590,16 +590,16 @@ MeshTextureFace.shared -> use_blend_shared: boolean Blend vertex colors ac
|
||||
MeshTextureFace.tex -> use_render_texture: boolean Render face with texture
|
||||
MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on face
|
||||
MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided
|
||||
MeshTextureFace.uv_pinned -> use_uv_pinned: boolean
|
||||
MeshTextureFace.uv_selected -> use_uv_selected: boolean
|
||||
MeshTextureFace.uv_pinned -> uv_pin: boolean
|
||||
MeshTextureFace.uv_selected -> uv_select: boolean
|
||||
TODO * MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing
|
||||
TODO * MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning
|
||||
TODO * MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering
|
||||
TODO * MeshVertex.hidden -> hidden: boolean
|
||||
TODO would use is_ * MeshVertex.selected -> selected: boolean
|
||||
TODO * MeshVertex.hidden -> hide: boolean
|
||||
TODO would use is_ * MeshVertex.selected -> select: boolean
|
||||
MetaBall.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object
|
||||
TODO * MetaElement.hide -> hide: boolean Hide element
|
||||
TODO would use is_ * MetaElement.negative -> negative: boolean Set metaball as negative one
|
||||
TODO would use is_ * MetaElement.negative -> use_negative: boolean Set metaball as negative one
|
||||
MetaSequence.convert_float -> use_convert_float: boolean Convert input to float data
|
||||
MetaSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields
|
||||
MetaSequence.flip_x -> use_flip_x: boolean Flip on the X axis
|
||||
@@ -626,7 +626,7 @@ Modifier.realtime -> show_realtime: boolean Realtime display of a modifier
|
||||
Modifier.render -> use_render: boolean Use modifier during rendering
|
||||
TODO * MotionPath.editing -> editing: boolean Path is being edited
|
||||
TODO * MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path
|
||||
TODO would use is_ * MotionPathVert.selected -> selected: boolean Path point is selected for editing
|
||||
TODO would use is_ * MotionPathVert.selected -> select: boolean Path point is selected for editing
|
||||
MovieSequence.convert_float -> use_convert_float: boolean Convert input to float data
|
||||
MovieSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields
|
||||
MovieSequence.flip_x -> use_flip_x: boolean Flip on the X axis
|
||||
@@ -662,14 +662,14 @@ TODO I'd use is_ * NlaStrip.active -> active: boolean, (read-only) NLA Str
|
||||
NlaStrip.animated_influence -> use_animated_influence: boolean Influence setting is controlled by an F-Curve rather than automatically determined
|
||||
NlaStrip.animated_time -> use_animated_time: boolean Strip time is controlled by an F-Curve rather than automatically determined
|
||||
NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean Cycle the animated time within the action start & end
|
||||
NlaStrip.auto_blending -> use_auto_blending: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips
|
||||
NlaStrip.auto_blending -> use_auto_blend: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips
|
||||
TODO I'd use is_ * NlaStrip.muted -> muted: boolean NLA Strip is not evaluated
|
||||
TODO I'd use is_ * NlaStrip.reversed -> reversed: boolean NLA Strip is played back in reverse order (only when timing is automatically determined)
|
||||
TODO I'd use is_ * NlaStrip.selected -> selected: boolean NLA Strip is selected
|
||||
TODO I'd use is_ * NlaStrip.selected -> select: boolean NLA Strip is selected
|
||||
TODO I'd use is_ * NlaTrack.active -> active: boolean, (read-only) NLA Track is active
|
||||
TODO I'd use is_ * NlaTrack.locked -> locked: boolean NLA Track is locked
|
||||
TODO I'd use is_ * NlaTrack.locked -> lock: boolean NLA Track is locked
|
||||
TODO I'd use is_ * NlaTrack.muted -> muted: boolean NLA Track is not evaluated
|
||||
TODO I'd use is_ * NlaTrack.selected -> selected: boolean NLA Track is selected
|
||||
TODO I'd use is_ * NlaTrack.selected -> select: boolean NLA Track is selected
|
||||
NlaTrack.solo -> is_solo: boolean, (read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)
|
||||
Object.draw_axis -> show_axis: boolean Displays the object's origin and axis
|
||||
Object.draw_bounds -> show_bounds: boolean Displays the object's bounds
|
||||
@@ -677,7 +677,7 @@ Object.draw_name -> show_name: boolean Displays the object's name
|
||||
Object.draw_texture_space -> show_texture_space: boolean Displays the object's texture space
|
||||
Object.draw_transparent -> show_transparent: boolean Enables transparent materials for the object (Mesh only)
|
||||
Object.draw_wire -> show_wire: boolean Adds the object's wireframe over solid drawing
|
||||
TODO * Object.duplis_used -> is_duplis_used: boolean, (read-only)
|
||||
TODO * Object.duplis_used -> is_duplis_used: boolean, (read-only)
|
||||
TODO * Object.layers -> layers: boolean Layers the object is on
|
||||
Object.lock_location -> lock_location: boolean Lock editing of location in the interface
|
||||
Object.lock_rotation -> lock_rotation: boolean Lock editing of rotation in the interface
|
||||
@@ -687,7 +687,7 @@ Object.lock_scale -> lock_scale: boolean Lock editing of scale in the inte
|
||||
TODO * Object.restrict_render -> use_limit_render: boolean Restrict renderability
|
||||
TODO * Object.restrict_select -> use_limit_select: boolean Restrict selection in the viewport
|
||||
TODO * Object.restrict_view -> use_limit_view: boolean Restrict visibility in the viewport
|
||||
TODO * Object.selected -> selected: boolean Object selection state
|
||||
TODO * Object.selected -> select: boolean Object selection state
|
||||
Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only)
|
||||
Object.shape_key_lock -> show_shape_key: boolean Always show the current Shape for this Object
|
||||
Object.slow_parent -> use_slow_parent: boolean Create a delay in the parent relationship
|
||||
@@ -710,23 +710,23 @@ TODO * ObjectActuator.servo_limit_x -> use_limit_servo_x: boolean Set lim
|
||||
TODO * ObjectActuator.servo_limit_y -> use_limit_servo_y: boolean Set limit to force along the Y axis
|
||||
TODO * ObjectActuator.servo_limit_z -> use_limit_servo_z: boolean Set limit to force along the Z axis
|
||||
TODO * ObjectBase.layers -> layers: boolean Layers the object base is on
|
||||
TODO * ObjectBase.selected -> selected: boolean Object base selection state
|
||||
TODO * ObjectBase.selected_user -> is_selected_user: boolean, (read-only) Object base user selection state, used to restore user selection after transformations
|
||||
TODO could be is_ * ObstacleFluidSettings.active -> use_active: boolean Object contributes to the fluid simulation
|
||||
TODO * ObjectBase.selected -> select: boolean Object base selection state
|
||||
TODO * ObjectBase.selected_user -> is_select_user: boolean, (read-only) Object base user selection state, used to restore user selection after transformations
|
||||
TODO could be is_ * ObstacleFluidSettings.active -> active: boolean Object contributes to the fluid simulation
|
||||
ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it
|
||||
TODO * Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution
|
||||
OperatorStrokeElement.flip -> use_flip: boolean
|
||||
OutflowFluidSettings.active -> use_active: boolean Object contributes to the fluid simulation
|
||||
OperatorStrokeElement.flip -> use_flip: boolean
|
||||
OutflowFluidSettings.active -> active: boolean Object contributes to the fluid simulation
|
||||
OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it
|
||||
Paint.fast_navigate -> show_low_resolution: boolean For multires, show low resolution while navigating the view
|
||||
Paint.show_brush -> show_brush: boolean
|
||||
TODO * Panel.bl_default_closed -> bl_default_closed: boolean
|
||||
TODO * Panel.bl_show_header -> bl_show_header: boolean
|
||||
Paint.show_brush -> show_brush: boolean
|
||||
TODO * Panel.bl_default_closed -> bl_default_closed: boolean
|
||||
TODO * Panel.bl_show_header -> bl_show_header: boolean
|
||||
ParentActuator.compound -> use_compound: boolean Add this object shape to the parent shape (only if the parent shape is already compound)
|
||||
ParentActuator.ghost -> use_ghost: boolean Make this object ghost while parented (only if not compound)
|
||||
TODO * Particle.no_disp -> no_disp: boolean
|
||||
TODO * Particle.rekey -> rekey: boolean
|
||||
TODO * Particle.unexist -> unexist: boolean
|
||||
TODO * Particle.no_disp -> no_disp: boolean
|
||||
TODO * Particle.rekey -> rekey: boolean
|
||||
TODO * Particle.unexist -> unexist: boolean
|
||||
ParticleBrush.use_puff_volume -> use_puff_volume: boolean Apply puff to unselected end-points, (helps maintain hair volume when puffing root)
|
||||
ParticleEdit.add_interpolate -> use_add_interpolate: boolean Interpolate new particles from the existing ones
|
||||
ParticleEdit.auto_velocity -> use_auto_velocity: boolean Calculate point velocities automatically
|
||||
@@ -754,8 +754,8 @@ ParticleSettings.billboard_lock -> lock_billboard: boolean Lock the billbo
|
||||
ParticleSettings.boids_2d -> lock_boids_to_surface: boolean Constrain boids to a surface
|
||||
ParticleSettings.branching -> use_branching: boolean Branch child paths from each other
|
||||
ParticleSettings.child_effector -> use_child_effector: boolean Apply effectors to children
|
||||
ParticleSettings.child_guide -> use_child_guide: boolean
|
||||
ParticleSettings.child_render -> use_child_render: boolean
|
||||
ParticleSettings.child_guide -> use_child_guide: boolean
|
||||
ParticleSettings.child_render -> use_child_render: boolean
|
||||
ParticleSettings.die_on_collision -> use_die_on_collision: boolean Particles die when they collide with a deflector object
|
||||
ParticleSettings.died -> show_died: boolean Show particles after they have died
|
||||
ParticleSettings.draw_health -> show_health: boolean Draw boid health
|
||||
@@ -764,7 +764,7 @@ ParticleSettings.enable_simplify -> use_simplify: boolean Remove child str
|
||||
ParticleSettings.even_distribution -> use_even_distribution: boolean Use even distribution from faces based on face areas or edge lengths
|
||||
ParticleSettings.grid_invert -> invert_grid: boolean Invert what is considered object and what is not
|
||||
ParticleSettings.hair_bspline -> use_hair_bspline: boolean Interpolate hair using B-Splines
|
||||
TODO * ParticleSettings.hair_geometry -> hair_geometry: boolean
|
||||
TODO * ParticleSettings.hair_geometry -> hair_geometry: boolean
|
||||
ParticleSettings.material_color -> show_material_color: boolean Draw particles using material's diffuse color
|
||||
ParticleSettings.num -> use_number: boolean Show particle number
|
||||
ParticleSettings.parent -> use_parent: boolean Render parent particles
|
||||
@@ -785,7 +785,7 @@ ParticleSettings.use_global_dupli -> use_global_dupli: boolean Use object'
|
||||
ParticleSettings.use_group_count -> use_group_count: boolean Use object multiple times in the same group
|
||||
ParticleSettings.velocity -> show_velocity: boolean Show particle velocity
|
||||
ParticleSettings.velocity_length -> use_velocity_length: boolean Multiply line length by particle speed
|
||||
TODO * ParticleSettings.viewport -> viewport: boolean
|
||||
TODO * ParticleSettings.viewport -> viewport: boolean
|
||||
ParticleSettings.whole_group -> use_whole_group: boolean Use whole group at once
|
||||
ParticleSystem.editable -> is_editable: boolean, (read-only) Particle system can be edited in particle mode
|
||||
ParticleSystem.edited -> is_edited: boolean, (read-only) Particle system has been edited in particle mode
|
||||
@@ -805,14 +805,14 @@ ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughnes
|
||||
ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean Negate the effect of the size vertex group
|
||||
ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean Negate the effect of the tangent vertex group
|
||||
ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean Negate the effect of the velocity vertex group
|
||||
TODO * ParticleTarget.valid -> valid: boolean Keyed particles target is valid
|
||||
PivotConstraint.use_relative_position -> use_relative_position: boolean Offset will be an absolute point in space instead of relative to the target
|
||||
PointCache.baked -> is_baked: boolean, (read-only)
|
||||
TODO * PointCache.baking -> baking: boolean, (read-only)
|
||||
TODO * ParticleTarget.valid -> is_valid: boolean Keyed particles target is valid
|
||||
PivotConstraint.use_relative_position -> use_relative_location: boolean Offset will be an absolute point in space instead of relative to the target
|
||||
PointCache.baked -> is_baked: boolean, (read-only)
|
||||
TODO * PointCache.baking -> baking: boolean, (read-only)
|
||||
PointCache.disk_cache -> use_disk_cache: boolean Save cache files to disk (.blend file must be saved first)
|
||||
PointCache.external -> use_external: boolean Read cache from an external location
|
||||
TODO * PointCache.frames_skipped -> frames_skipped: boolean, (read-only)
|
||||
PointCache.outdated -> is_outdated: boolean, (read-only)
|
||||
TODO * PointCache.frames_skipped -> frames_skipped: boolean, (read-only)
|
||||
PointCache.outdated -> is_outdated: boolean, (read-only)
|
||||
PointCache.quick_cache -> use_quick_cache: boolean Update simulation with cache steps
|
||||
PointCache.use_library_path -> use_library_path: boolean Use this files path when library linked into another file.
|
||||
PointDensity.turbulence -> use_turbulence: boolean Add directed noise to the density at render-time
|
||||
@@ -833,7 +833,7 @@ PoseBone.lock_rotation -> lock_rotation: boolean Lock editing of rotation
|
||||
PoseBone.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface
|
||||
PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers)
|
||||
PoseBone.lock_scale -> lock_scale: boolean Lock editing of scale in the interface
|
||||
TODO * PoseBone.selected -> selected: boolean
|
||||
TODO * PoseBone.selected -> select: boolean
|
||||
PoseTemplateSettings.generate_def_rig -> use_generate_def_rig: boolean Create a copy of the metarig, constrainted by the generated rig
|
||||
Property.is_never_none -> is_never_none: boolean, (read-only) True when this value can't be set to None
|
||||
Property.is_readonly -> is_readonly: boolean, (read-only) Property is editable through RNA
|
||||
@@ -849,8 +849,8 @@ RaySensor.x_ray_mode -> use_x_ray_mode: boolean Toggle X-Ray option (see t
|
||||
RegionView3D.box_clip -> use_box_clip: boolean Clip objects based on what's visible in other side views
|
||||
RegionView3D.box_preview -> show_synced_view: boolean Sync view position between side views
|
||||
RegionView3D.lock_rotation -> lock_rotation: boolean Lock view rotation in side views
|
||||
TODO * RenderEngine.bl_postprocess -> use_bl_postprocess: boolean
|
||||
TODO * RenderEngine.bl_preview -> use_bl_preview: boolean
|
||||
TODO * RenderEngine.bl_postprocess -> use_bl_postprocess: boolean
|
||||
TODO * RenderEngine.bl_preview -> use_bl_preview: boolean
|
||||
TODO * RenderLayer.all_z -> all_z: boolean, (read-only) Fill in Z values for solid faces in invisible layers, for masking
|
||||
TODO * RenderLayer.edge -> edge: boolean, (read-only) Render Edge-enhance in this Layer (only works for Solid faces)
|
||||
TODO * RenderLayer.enabled -> enabled: boolean, (read-only) Disable or enable the render layer
|
||||
@@ -936,10 +936,10 @@ RenderSettings.use_local_coords -> use_local_coords: boolean Vertex coordi
|
||||
RenderSettings.use_overwrite -> use_overwrite: boolean Overwrite existing files while rendering
|
||||
RenderSettings.use_placeholder -> use_placeholder: boolean Create empty placeholder files while rendering frames (similar to Unix 'touch')
|
||||
RenderSettings.use_radiosity -> use_radiosity: boolean Calculate radiosity in a pre-process before rendering
|
||||
RenderSettings.use_raytracing -> use_raytracing: boolean Pre-calculate the raytrace accelerator and render raytracing effects
|
||||
RenderSettings.use_raytracing -> use_raytrace: boolean Pre-calculate the raytrace accelerator and render raytracing effects
|
||||
RenderSettings.use_sequencer -> use_sequencer: boolean Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
|
||||
RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview: boolean
|
||||
RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render: boolean
|
||||
RenderSettings.use_sequencer_gl_preview -> use_sequencer_gl_preview: boolean
|
||||
RenderSettings.use_sequencer_gl_render -> use_sequencer_gl_render: boolean
|
||||
RenderSettings.use_shadows -> use_shadows: boolean Calculate shadows while rendering
|
||||
RenderSettings.use_simplify -> use_simplify: boolean Enable simplification of scene for quicker preview renders
|
||||
RenderSettings.use_sss -> use_sss: boolean Calculate sub-surface scattering in materials rendering
|
||||
@@ -1045,20 +1045,20 @@ Sensor.pulse_false_level -> use_pulse_false_level: boolean Activate FALSE
|
||||
Sensor.pulse_true_level -> use_pulse_true_level: boolean Activate TRUE level triggering (pulse mode)
|
||||
Sensor.tap -> use_tap: boolean Trigger controllers only for an instant, even while the sensor remains true
|
||||
TODO * Sequence.frame_locked -> frame_locked: boolean Lock the animation curve to the global frame counter
|
||||
TODO * Sequence.left_handle_selected -> left_handle_selected: boolean
|
||||
TODO * Sequence.left_handle_selected -> select_left_handle: boolean
|
||||
TODO * Sequence.lock -> lock: boolean Lock strip so that it can't be transformed
|
||||
TODO * Sequence.mute -> mute: boolean
|
||||
TODO * Sequence.right_handle_selected -> right_handle_selected: boolean
|
||||
TODO * Sequence.selected -> selected: boolean
|
||||
TODO * Sequence.mute -> mute: boolean
|
||||
TODO * Sequence.right_handle_selected -> select_right_handle: boolean
|
||||
TODO * Sequence.selected -> select: boolean
|
||||
TODO * Sequence.use_effect_default_fade -> use_effect_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip)
|
||||
SequenceColorBalance.inverse_gain -> invert_gain: boolean
|
||||
SequenceColorBalance.inverse_gamma -> invert_gamma: boolean
|
||||
SequenceColorBalance.inverse_lift -> invert_lift: boolean
|
||||
SequenceColorBalance.inverse_gain -> invert_gain: boolean
|
||||
SequenceColorBalance.inverse_gamma -> invert_gamma: boolean
|
||||
SequenceColorBalance.inverse_lift -> invert_lift: boolean
|
||||
ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse
|
||||
ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal
|
||||
ShaderNodeExtendedMaterial.specular -> use_specular: boolean Material Node outputs Specular
|
||||
ShaderNodeMapping.clamp_maximum -> use_clamp_to_maximum: boolean Clamp the output coordinate to a maximum value
|
||||
ShaderNodeMapping.clamp_minimum -> use_clamp_to_minimum: boolean Clamp the output coordinate to a minimum value
|
||||
ShaderNodeMapping.clamp_maximum -> use_clamp_to_max: boolean Clamp the output coordinate to a maximum value
|
||||
ShaderNodeMapping.clamp_minimum -> use_clamp_to_min: boolean Clamp the output coordinate to a minimum value
|
||||
ShaderNodeMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse
|
||||
ShaderNodeMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal
|
||||
ShaderNodeMaterial.specular -> use_specular: boolean Material Node outputs Specular
|
||||
@@ -1070,14 +1070,14 @@ TODO see below* ShrinkwrapConstraint.use_y -> use_y: boolean Projection ov
|
||||
TODO see below* ShrinkwrapConstraint.use_z -> use_z: boolean Projection over Z Axis
|
||||
ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces: boolean Stop vertices from projecting to a back face on the target
|
||||
ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces: boolean Stop vertices from projecting to a front face on the target
|
||||
ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean
|
||||
ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean
|
||||
TODO * ShrinkwrapModifier.negative -> negative: boolean Allow vertices to move in the negative direction of axis
|
||||
TODO * ShrinkwrapModifier.positive -> positive: boolean Allow vertices to move in the positive direction of axis
|
||||
ShrinkwrapModifier.x -> use_x: boolean
|
||||
ShrinkwrapModifier.y -> use_y: boolean
|
||||
ShrinkwrapModifier.z -> use_z: boolean
|
||||
SimpleDeformModifier.lock_x_axis -> lock_axis_x: boolean
|
||||
SimpleDeformModifier.lock_y_axis -> lock_axis_y: boolean
|
||||
ShrinkwrapModifier.x -> use_x: boolean
|
||||
ShrinkwrapModifier.y -> use_y: boolean
|
||||
ShrinkwrapModifier.z -> use_z: boolean
|
||||
SimpleDeformModifier.lock_x_axis -> lock_axis_x: boolean
|
||||
SimpleDeformModifier.lock_y_axis -> lock_axis_y: boolean
|
||||
SimpleDeformModifier.relative -> use_relative: boolean Sets the origin of deform space to be relative to the object
|
||||
SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean Enable smoke to disappear over time
|
||||
SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean Using 1/x
|
||||
@@ -1085,9 +1085,9 @@ SmokeDomainSettings.highres -> use_highres: boolean Enable high resolution
|
||||
SmokeDomainSettings.initial_velocity -> use_initial_velocity: boolean Smoke inherits it's velocity from the emitter particle
|
||||
SmokeDomainSettings.viewhighres -> show_highres: boolean Show high resolution (using amplification)
|
||||
NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean Deletes smoke from simulation
|
||||
SmoothModifier.x -> use_x: boolean
|
||||
SmoothModifier.y -> use_y: boolean
|
||||
SmoothModifier.z -> use_z: boolean
|
||||
SmoothModifier.x -> use_x: boolean
|
||||
SmoothModifier.y -> use_y: boolean
|
||||
SmoothModifier.z -> use_z: boolean
|
||||
SoftBodySettings.auto_step -> use_auto_step: boolean Use velocities for automagic step sizes
|
||||
SoftBodySettings.diagnose -> use_diagnose: boolean Turn on SB diagnose console prints
|
||||
SoftBodySettings.edge_collision -> use_edge_collision: boolean Edges collide too
|
||||
@@ -1103,7 +1103,7 @@ SolidifyModifier.use_even_offset -> use_even_offset: boolean Maintain thic
|
||||
SolidifyModifier.use_quality_normals -> use_quality_normals: boolean Calculate normals which result in more even thickness (slow, disable when not needed)
|
||||
SolidifyModifier.use_rim -> use_rim: boolean Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)
|
||||
SolidifyModifier.use_rim_material -> use_rim_material: boolean Use in the next material for rim faces
|
||||
Sound.caching -> use_ram_caching: boolean The sound file is decoded and loaded into RAM
|
||||
Sound.caching -> use_ram_cache: boolean The sound file is decoded and loaded into RAM
|
||||
SoundActuator.enable_sound_3d -> use_sound_3d: boolean Enable/Disable 3D Sound
|
||||
SpaceConsole.show_report_debug -> show_report_debug: boolean Display debug reporting info
|
||||
SpaceConsole.show_report_error -> show_report_error: boolean Display error text
|
||||
@@ -1127,7 +1127,7 @@ SpaceGraphEditor.show_handles -> show_handles: boolean Show handles of Bez
|
||||
SpaceGraphEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames
|
||||
SpaceGraphEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels
|
||||
SpaceImageEditor.draw_repeated -> show_repeated: boolean Draw the image repeated outside of the main view
|
||||
SpaceImageEditor.image_painting -> use_image_painting: boolean Enable image painting mode
|
||||
SpaceImageEditor.image_painting -> use_image_paint: boolean Enable image painting mode
|
||||
SpaceImageEditor.image_pin -> show_image_pin: boolean Display current image regardless of object selection
|
||||
SpaceImageEditor.show_paint -> show_paint: boolean, (read-only) Show paint related properties
|
||||
SpaceImageEditor.show_render -> show_render: boolean, (read-only) Show render related properties
|
||||
@@ -1169,13 +1169,13 @@ SpaceTextEditor.overwrite -> use_overwrite: boolean Overwrite characters w
|
||||
SpaceTextEditor.syntax_highlight -> use_syntax_highlight: boolean Syntax highlight for scripting
|
||||
SpaceTextEditor.word_wrap -> use_word_wrap: boolean Wrap words if there is not enough horizontal space
|
||||
SpaceTimeline.only_selected -> use_only_selected: boolean Show keyframes for active Object and/or its selected channels only
|
||||
SpaceTimeline.play_all_3d -> use_play_all_3d: boolean
|
||||
SpaceTimeline.play_anim -> use_play_anim: boolean
|
||||
SpaceTimeline.play_buttons -> use_play_buttons: boolean
|
||||
SpaceTimeline.play_image -> use_play_image: boolean
|
||||
SpaceTimeline.play_nodes -> use_play_nodes: boolean
|
||||
SpaceTimeline.play_sequencer -> use_play_sequencer: boolean
|
||||
SpaceTimeline.play_top_left -> use_play_top_left: boolean
|
||||
SpaceTimeline.play_all_3d -> use_play_all_3d: boolean
|
||||
SpaceTimeline.play_anim -> use_play_anim: boolean
|
||||
SpaceTimeline.play_buttons -> use_play_buttons: boolean
|
||||
SpaceTimeline.play_image -> use_play_image: boolean
|
||||
SpaceTimeline.play_nodes -> use_play_nodes: boolean
|
||||
SpaceTimeline.play_sequencer -> use_play_sequencer: boolean
|
||||
SpaceTimeline.play_top_left -> use_play_top_left: boolean
|
||||
SpaceTimeline.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line
|
||||
SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean Constraint to stay within the image bounds while editing
|
||||
SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean Draw edges after modifiers are applied
|
||||
@@ -1203,10 +1203,10 @@ SpaceView3D.outline_selected -> show_outline_selected: boolean Show an out
|
||||
SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean Manipulate object centers only
|
||||
SpaceView3D.relationship_lines -> show_relationship_lines: boolean Show dashed lines indicating parent or constraint relationships
|
||||
SpaceView3D.textured_solid -> show_textured_solid: boolean Display face-assigned textures in solid view
|
||||
TODO * SpaceView3D.used_layers -> used_layers: boolean, (read-only) Layers that contain something
|
||||
TODO * SpaceView3D.used_layers -> layers_used: boolean, (read-only) Layers that contain something
|
||||
SpeedControlSequence.curve_compress_y -> use_curve_compress_y: boolean Scale F-Curve value to get the target frame number, F-Curve value runs from 0.0 to 1.0
|
||||
SpeedControlSequence.curve_velocity -> use_curve_velocity: boolean Interpret the F-Curve value as a velocity instead of a frame number
|
||||
SpeedControlSequence.frame_blending -> use_frame_blending: boolean Blend two frames into the target for a smoother result
|
||||
SpeedControlSequence.frame_blending -> use_frame_blend: boolean Blend two frames into the target for a smoother result
|
||||
Spline.bezier_u -> use_bezier_u: boolean Make this nurbs curve or surface act like a bezier spline in the U direction (Order U must be 3 or 4, Cyclic U must be disabled)
|
||||
Spline.bezier_v -> use_bezier_v: boolean Make this nurbs surface act like a bezier spline in the V direction (Order V must be 3 or 4, Cyclic V must be disabled)
|
||||
Spline.cyclic_u -> use_cyclic_u: boolean Make this curve or surface a closed loop in the U direction
|
||||
@@ -1219,8 +1219,8 @@ SplineIKConstraint.chain_offset -> use_chain_offset: boolean Offset the en
|
||||
TODO * SplineIKConstraint.even_divisions -> use_even_divisions: boolean Ignore the relative lengths of the bones when fitting to the curve
|
||||
SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode
|
||||
SplineIKConstraint.y_stretch -> use_y_stretch: boolean Stretch the Y axis of the bones to fit the curve
|
||||
TODO * SplinePoint.hidden -> hidden: boolean Visibility status
|
||||
TODO * SplinePoint.selected -> selected: boolean Selection status
|
||||
TODO * SplinePoint.hidden -> hide: boolean Visibility status
|
||||
TODO * SplinePoint.selected -> select_control_point: boolean Selection status
|
||||
SpotLamp.auto_clip_end -> use_auto_clip_end: boolean Automatic calculation of clipping-end, based on visible vertices
|
||||
SpotLamp.auto_clip_start -> use_auto_clip_start: boolean Automatic calculation of clipping-start, based on visible vertices
|
||||
SpotLamp.halo -> use_halo: boolean Renders spotlight with a volumetric halo (Buffer Shadows)
|
||||
@@ -1229,25 +1229,25 @@ SpotLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects
|
||||
SpotLamp.show_cone -> show_cone: boolean Draw transparent cone in 3D view to visualize which objects are contained in it
|
||||
SpotLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance
|
||||
SpotLamp.square -> use_square: boolean Casts a square spot light shape
|
||||
TODO * StateActuator.state -> state: boolean
|
||||
TODO * StateActuator.state -> state: boolean
|
||||
SubsurfModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges
|
||||
SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean Use subsurf to subdivide UVs
|
||||
SunLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects
|
||||
SunLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows
|
||||
SurfaceCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box
|
||||
SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render
|
||||
TexMapping.has_maximum -> use_clip_to_maximum: boolean Whether to use maximum clipping value
|
||||
TexMapping.has_minimum -> use_clip_to_minimum: boolean Whether to use minimum clipping value
|
||||
TexMapping.has_maximum -> use_clip_to_max: boolean Whether to use maximum clipping value
|
||||
TexMapping.has_minimum -> use_clip_to_min: boolean Whether to use minimum clipping value
|
||||
Text.dirty -> is_dirty: boolean, (read-only) Text file has been edited since last save
|
||||
Text.memory -> is_in_memory: boolean, (read-only) Text file is in memory, without a corresponding file on disk
|
||||
Text.modified -> is_modified: boolean, (read-only) Text file on disk is different than the one in memory
|
||||
Text.tabs_as_spaces -> use_tabs_as_spaces: boolean Automatically converts all new tabs into spaces
|
||||
Text.use_module -> use_module: boolean Register this text as a module on loading, Text name must end with '.py'
|
||||
TextCharacterFormat.bold -> use_bold: boolean
|
||||
TextCharacterFormat.italic -> use_italic: boolean
|
||||
TextCharacterFormat.style -> use_style: boolean
|
||||
TextCharacterFormat.underline -> use_underline: boolean
|
||||
TextCharacterFormat.wrap -> use_wrap: boolean
|
||||
TextCharacterFormat.bold -> use_bold: boolean
|
||||
TextCharacterFormat.italic -> use_italic: boolean
|
||||
TextCharacterFormat.style -> use_style: boolean
|
||||
TextCharacterFormat.underline -> use_underline: boolean
|
||||
TextCharacterFormat.wrap -> use_wrap: boolean
|
||||
TextCurve.fast -> use_fast_editing: boolean Don't fill polygons while editing
|
||||
TextCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box
|
||||
TextCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render
|
||||
@@ -1261,8 +1261,8 @@ TextureSlot.negate -> use_negate: boolean Inverts the values of the textur
|
||||
TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean Converts texture RGB values to intensity (gray) values
|
||||
TextureSlot.stencil -> use_stencil: boolean Use this texture as a blending value on the next texture
|
||||
ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean Allow the use of colors indicating constraints/keyed status
|
||||
ThemeWidgetColors.shaded -> show_shaded: boolean
|
||||
TODO * TimelineMarker.selected -> selected: boolean Marker selection state
|
||||
ThemeWidgetColors.shaded -> show_shaded: boolean
|
||||
TODO * TimelineMarker.selected -> select: boolean Marker selection state
|
||||
ToolSettings.auto_normalize -> use_auto_normalize: boolean Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
|
||||
ToolSettings.automerge_editing -> use_automerge_editing: boolean Automatically merge vertices moved to the same location
|
||||
ToolSettings.bone_sketching -> use_bone_sketching: boolean DOC BROKEN
|
||||
@@ -1276,13 +1276,13 @@ ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean Align
|
||||
ToolSettings.snap_peel_object -> use_snap_peel_object: boolean Consider objects as whole when finding volume center
|
||||
ToolSettings.snap_project -> use_snap_project: boolean Project vertices on the surface of other objects
|
||||
ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean Automatic keyframe insertion for Objects and Bones
|
||||
TODO * ToolSettings.uv_local_view -> showonly_uv_local_view: boolean Draw only faces with the currently displayed image assigned
|
||||
TODO * ToolSettings.uv_local_view -> show_only_uv_local_view: boolean Draw only faces with the currently displayed image assigned
|
||||
ToolSettings.uv_sync_selection -> use_uv_sync_selection: boolean Keep UV and edit mode mesh selection in sync
|
||||
TrackToConstraint.target_z -> use_target_z: boolean Target's Z axis, not World Z axis, will constraint the Up direction
|
||||
TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean Extrapolate ranges
|
||||
TransformSequence.uniform_scale -> use_uniform_scale: boolean Scale uniformly, preserving aspect ratio
|
||||
UILayout.active -> active: boolean
|
||||
UILayout.enabled -> enabled: boolean
|
||||
UILayout.active -> active: boolean
|
||||
UILayout.enabled -> enabled: boolean
|
||||
UVProjectModifier.override_image -> show_override_image: boolean Override faces' current images with the given image
|
||||
UnitSettings.use_separate -> use_separate: boolean Display units in pairs
|
||||
UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_auto_available: boolean Automatic keyframe insertion in available curves
|
||||
@@ -1312,10 +1312,9 @@ UserPreferencesEdit.snap_translate -> use_snap_grid_translate: boolean Sna
|
||||
UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean Automatic keyframe insertion for Objects and Bones
|
||||
UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean Current frame number can be manually set to a negative value
|
||||
UserPreferencesEdit.use_visual_keying -> show_visual_keying: boolean Use Visual keying automatically for constrained objects
|
||||
|
||||
UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean Automatic saving of temporary files
|
||||
UserPreferencesFilePaths.compress_file -> use_file_compression: boolean Enable file compression when saving .blend files
|
||||
UserPreferencesFilePaths.filter_file_extensions -> showonly_file_extensions: boolean Display only files with extensions in the image select window
|
||||
UserPreferencesFilePaths.filter_file_extensions -> show_only_file_extensions: boolean Display only files with extensions in the image select window
|
||||
UserPreferencesFilePaths.hide_dot_files_datablocks -> show_dot_files_datablocks: boolean Hide files/datablocks that start with a dot(.*)
|
||||
UserPreferencesFilePaths.load_ui -> use_load_ui: boolean Load user interface setup when loading .blend files
|
||||
UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean Enables automatic saving of preview images in the .blend file
|
||||
@@ -1374,9 +1373,9 @@ WaveModifier.z_normal -> use_normal_z: boolean Enable displacement along t
|
||||
World.blend_sky -> use_sky_blend: boolean Render background with natural progression from horizon to zenith
|
||||
World.paper_sky -> use_sky_paper: boolean Flatten blend or texture coordinates
|
||||
World.real_sky -> use_sky_real: boolean Render background with a real horizon, relative to the camera angle
|
||||
WorldLighting.falloff -> use_falloff: boolean
|
||||
WorldLighting.pixel_cache -> use_ambient_occlusion_pixel_cache: boolean Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate)
|
||||
WorldLighting.use_ambient_occlusion -> use_ambient_occlusion: boolean Use Ambient Occlusion to add shadowing based on distance between objects
|
||||
WorldLighting.falloff -> use_falloff: boolean
|
||||
WorldLighting.pixel_cache -> use_ao_pixel_cache: boolean Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate)
|
||||
WorldLighting.use_ambient_occlusion -> use_ao: boolean Use Ambient Occlusion to add shadowing based on distance between objects
|
||||
WorldLighting.use_environment_lighting -> use_environment_lighting: boolean Add light coming from the environment
|
||||
WorldLighting.use_indirect_lighting -> use_indirect_lighting: boolean Add indirect light bouncing of surrounding objects
|
||||
WorldMistSettings.use_mist -> use_mist: boolean Occlude objects with the environment color as they are further away
|
||||
@@ -1384,4 +1383,4 @@ WorldStarsSettings.use_stars -> use_stars: boolean Enable starfield genera
|
||||
WorldTextureSlot.map_blend -> use_map_blend: boolean Affect the color progression of the background
|
||||
WorldTextureSlot.map_horizon -> use_map_horizon: boolean Affect the color of the horizon
|
||||
WorldTextureSlot.map_zenith_down -> use_map_zenith_down: boolean Affect the color of the zenith below
|
||||
WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean Affect the color of the zenith above
|
||||
WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean Affect the color of the zenith above
|
||||
Reference in New Issue
Block a user