DWM: reuse position VBO for vpaint select overlay

This commit is contained in:
Campbell Barton
2017-05-17 19:21:16 +10:00
parent a769c4a3a0
commit c104b7b0b3

View File

@@ -1460,6 +1460,7 @@ typedef struct MeshBatchCache {
VertexBuffer *nor_in_order;
ElementList *edges_in_order;
ElementList *triangles_in_order;
ElementList *overlay_triangles_vpaint;
Batch *all_verts;
Batch *all_edges;
@@ -1471,7 +1472,6 @@ typedef struct MeshBatchCache {
VertexBuffer *tri_aligned_vert_colors;
VertexBuffer *tri_aligned_select_id;
VertexBuffer *edge_pos_with_select_bool;
VertexBuffer *tri_pos_with_unselect_only;
VertexBuffer *pos_with_select_bool;
Batch *triangles_with_normals;
@@ -1515,9 +1515,9 @@ typedef struct MeshBatchCache {
Batch *overlay_loose_verts;
Batch *overlay_facedots;
Batch *overlay_paint_edges;
Batch *overlay_weight_faces;
Batch *overlay_weight_verts;
Batch *overlay_paint_edges;
/* settings to determine if cache is invalid */
bool is_dirty;
@@ -1651,6 +1651,7 @@ static void mesh_batch_cache_clear(Mesh *me)
VERTEXBUFFER_DISCARD_SAFE(cache->pos_in_order);
ELEMENTLIST_DISCARD_SAFE(cache->edges_in_order);
ELEMENTLIST_DISCARD_SAFE(cache->triangles_in_order);
ELEMENTLIST_DISCARD_SAFE(cache->overlay_triangles_vpaint);
VERTEXBUFFER_DISCARD_SAFE(cache->ed_tri_pos);
VERTEXBUFFER_DISCARD_SAFE(cache->ed_tri_nor);
@@ -1669,10 +1670,10 @@ static void mesh_batch_cache_clear(Mesh *me)
BATCH_DISCARD_SAFE(cache->overlay_loose_edges);
BATCH_DISCARD_SAFE(cache->overlay_loose_edges_nor);
BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
BATCH_DISCARD_ALL_SAFE(cache->overlay_paint_edges);
BATCH_DISCARD_ALL_SAFE(cache->overlay_weight_faces);
BATCH_DISCARD_SAFE(cache->overlay_weight_faces);
BATCH_DISCARD_ALL_SAFE(cache->overlay_weight_verts);
BATCH_DISCARD_ALL_SAFE(cache->overlay_paint_edges);
BATCH_DISCARD_ALL_SAFE(cache->overlay_facedots);
BATCH_DISCARD_SAFE(cache->triangles_with_normals);
BATCH_DISCARD_SAFE(cache->points_with_normals);
@@ -2681,49 +2682,30 @@ static VertexBuffer *mesh_batch_cache_get_edge_pos_with_sel(
return cache->edge_pos_with_select_bool;
}
/**
* TODO, reuse pos VBO with elements.
*/
static VertexBuffer *mesh_batch_cache_get_tri_pos_with_unselect_only(
static ElementList *mesh_batch_cache_get_tri_overlay_weight_faces(
MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_POLY | MR_DATATYPE_LOOP | MR_DATATYPE_LOOPTRI));
BLI_assert(rdata->edit_bmesh == NULL);
if (cache->tri_pos_with_unselect_only == NULL) {
unsigned int vidx = 0;
static VertexFormat format = { 0 };
static struct { uint pos; } attr_id;
if (format.attrib_ct == 0) {
attr_id.pos = VertexFormat_add_attrib(&format, "pos", COMP_F32, 3, KEEP_FLOAT);
}
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
if (cache->overlay_triangles_vpaint == NULL) {
const int vert_len = mesh_render_data_verts_len_get(rdata);
const int tri_len = mesh_render_data_looptri_len_get(rdata);
VertexBuffer *vbo = cache->tri_pos_with_unselect_only = VertexBuffer_create_with_format(&format);
ElementListBuilder elb;
ElementListBuilder_init(&elb, PRIM_TRIANGLES, tri_len, vert_len);
const int vbo_len_capacity = tri_len * 3;
int vbo_len_used = 0;
VertexBuffer_allocate_data(vbo, vbo_len_capacity);
for (int i = 0; i < tri_len; i++) {
for (int i = 0; i < tri_len; ++i) {
const MLoopTri *mlt = &rdata->mlooptri[i];
if (!(rdata->mpoly[mlt->poly].flag & (ME_FACE_SEL | ME_HIDE))) {
for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
const uint v_index = rdata->mloop[mlt->tri[tri_corner]].v;
VertexBuffer_set_attrib(vbo, attr_id.pos, vidx++, rdata->mvert[v_index].co);
add_generic_vertex(&elb, rdata->mloop[mlt->tri[tri_corner]].v);
}
}
}
vbo_len_used = vidx;
if (vbo_len_capacity != vbo_len_used) {
VertexBuffer_resize_data(vbo, vbo_len_used);
}
cache->overlay_triangles_vpaint = ElementList_build(&elb);
}
return cache->tri_pos_with_unselect_only;
return cache->overlay_triangles_vpaint;
}
/**
@@ -3231,7 +3213,8 @@ Batch *DRW_mesh_batch_cache_get_weight_overlay_faces(Mesh *me)
MeshRenderData *rdata = mesh_render_data_create(me, datatype);
cache->overlay_weight_faces = Batch_create(
PRIM_TRIANGLES, mesh_batch_cache_get_tri_pos_with_unselect_only(rdata, cache), NULL);
PRIM_TRIANGLES, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
mesh_batch_cache_get_tri_overlay_weight_faces(rdata, cache));
mesh_render_data_free(rdata);
}