Texture font draw error in Outliner, only happens when a buttons window
is in a screen in location above outliner. Was a missing BIF_SetScale()... this is confusing, we now have three font systems mixed, which each own peculiarities and settings. Should be cleaned!
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@@ -2084,6 +2084,7 @@ static void outliner_draw_tree(SpaceOops *soops)
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#ifdef INTERNATIONAL
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FTF_SetFontSize('l');
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BIF_SetScale(1.0);
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#endif
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once
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