Texture font draw error in Outliner, only happens when a buttons window

is in a screen in location above outliner.
Was a missing BIF_SetScale()... this is confusing, we now have three
font systems mixed, which each own peculiarities and settings. Should be
cleaned!
This commit is contained in:
Ton Roosendaal
2005-05-29 18:36:50 +00:00
parent dabf165c33
commit c107de5fad

View File

@@ -2084,6 +2084,7 @@ static void outliner_draw_tree(SpaceOops *soops)
#ifdef INTERNATIONAL
FTF_SetFontSize('l');
BIF_SetScale(1.0);
#endif
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // only once