Fix crash when rendering particles with cycles

view_layer is NULL when the render engine is created, this gets passed
around and ends up in this code causing a crash. This should be reverted
after the render engine api is updated to set view_layer.
This commit is contained in:
Mai Lavelle
2018-02-13 02:26:07 -05:00
parent 144a661152
commit c1784824ff
2 changed files with 5 additions and 3 deletions

View File

@@ -221,7 +221,8 @@ ListBase *pdInitEffectors(
if (weights->group) {
view_layer = weights->group->view_layer;
}
else if (eval_ctx) {
/* TODO(mai): the check for view_layer shouldnt be needed, remove when render engine api is updated for this */
else if (eval_ctx && eval_ctx->view_layer) {
view_layer = eval_ctx->view_layer;
}
else {

View File

@@ -290,9 +290,10 @@ void psys_enable_all(Object *ob)
bool psys_in_edit_mode(const EvaluationContext *eval_ctx, ViewLayer *view_layer, ParticleSystem *psys)
{
return (view_layer->basact &&
/* TODO(mai): the check for view_layer shouldnt be needed, remove when render engine api is updated for this */
return (view_layer && view_layer->basact &&
(eval_ctx->object_mode & OB_MODE_PARTICLE_EDIT) &&
psys == psys_get_current((view_layer->basact)->object) &&
psys == psys_get_current(view_layer->basact->object) &&
(psys->edit || psys->pointcache->edit) &&
!psys->renderdata);
}