Fix #27703: reflection texture coordinates + nodes not working right in GLSL.

This commit is contained in:
Brecht Van Lommel
2011-06-20 09:08:41 +00:00
parent 57ed59eac2
commit c27fa83cf7

View File

@@ -942,8 +942,10 @@ static void do_material_tex(GPUShadeInput *shi)
texco= texco_object;
else if(mtex->texco==TEXCO_GLOB)
texco= texco_global;
else if(mtex->texco==TEXCO_REFL)
else if(mtex->texco==TEXCO_REFL) {
GPU_link(mat, "texco_refl", shi->vn, shi->view, &shi->ref);
texco= shi->ref;
}
else if(mtex->texco==TEXCO_UV) {
if(1) { //!(texco_uv && strcmp(mtex->uvname, lastuvname) == 0)) {
GPU_link(mat, "texco_uv", GPU_attribute(CD_MTFACE, mtex->uvname), &texco_uv);
@@ -1173,7 +1175,6 @@ static void do_material_tex(GPUShadeInput *shi)
}
GPU_link(mat, "vec_math_negate", shi->vn, &orn);
GPU_link(mat, "texco_refl", shi->vn, shi->view, &shi->ref);
}
if((mtex->mapto & MAP_VARS)) {