Fix #27703: reflection texture coordinates + nodes not working right in GLSL.
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@@ -942,8 +942,10 @@ static void do_material_tex(GPUShadeInput *shi)
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texco= texco_object;
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else if(mtex->texco==TEXCO_GLOB)
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texco= texco_global;
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else if(mtex->texco==TEXCO_REFL)
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else if(mtex->texco==TEXCO_REFL) {
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GPU_link(mat, "texco_refl", shi->vn, shi->view, &shi->ref);
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texco= shi->ref;
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}
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else if(mtex->texco==TEXCO_UV) {
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if(1) { //!(texco_uv && strcmp(mtex->uvname, lastuvname) == 0)) {
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GPU_link(mat, "texco_uv", GPU_attribute(CD_MTFACE, mtex->uvname), &texco_uv);
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@@ -1173,7 +1175,6 @@ static void do_material_tex(GPUShadeInput *shi)
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}
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GPU_link(mat, "vec_math_negate", shi->vn, &orn);
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GPU_link(mat, "texco_refl", shi->vn, shi->view, &shi->ref);
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}
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if((mtex->mapto & MAP_VARS)) {
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