Workbench: Volume: Fix errors about unboud texture
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@@ -55,7 +55,6 @@ GPU_SHADER_CREATE_INFO(workbench_volume_coba)
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GPU_SHADER_CREATE_INFO(workbench_volume_no_coba)
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.sampler(4, ImageType::FLOAT_3D, "shadowTexture")
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.sampler(5, ImageType::UINT_2D, "transferTexture")
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.push_constant(Type::VEC3, "activeColor");
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/** \} */
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