Cleanup: correct outdated code comment
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@@ -201,8 +201,8 @@ static void add_orco_mesh(Object &ob,
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}
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}
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else {
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/* TODO(sybren): totvert should potentially change here, as ob->data
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* or em may have a different number of vertices than dm. */
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/* TODO(@sybren): `totvert` should potentially change here, as `ob->data`
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* or `em` may have a different number of vertices than the evaluated `mesh`. */
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Array<float3> storage;
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const Span<float3> orco = get_orco_coords(ob, em, layer, storage);
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if (!orco.is_empty()) {
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