Fix for [#34747] Rendering invisible tiles
* reset_session() was not taking render percentage into account in case persistent_data was enabled. * also deprecate old "maximsize" DNA variable.
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@@ -126,8 +126,8 @@ void BlenderSession::reset_session(BL::BlendData b_data_, BL::Scene b_scene_)
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SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
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SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
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width = b_render.resolution_x();
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height = b_render.resolution_y();
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width = (int)(b_render.resolution_x()*b_render.resolution_percentage()/100);
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height = (int)(b_render.resolution_y()*b_render.resolution_percentage()/100);
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if(scene->params.modified(scene_params) ||
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session->params.modified(session_params) ||
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@@ -388,7 +388,9 @@ typedef struct RenderData {
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short filtertype; /* filter is box, tent, gauss, mitch, etc */
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short size, maximsize; /* size in %, max in Kb */
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short size; /* size in % */
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short maximsize DNA_DEPRECATED; /* max in Kb */
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short pad6;
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