Mistakingly removed check for old Python in material buttons in previous commit.

Added it back, plus some smaller layout tweaks.
This commit is contained in:
William Reynish
2009-08-02 11:36:12 +00:00
parent 8aae02bb84
commit c5f0be6d99

View File

@@ -1,6 +1,12 @@
import bpy
# If python version is less than 2.4, try to get set stuff from module
try:
set
except:
from sets import Set as set
class MaterialButtonsPanel(bpy.types.Panel):
__space_type__ = "BUTTONS_WINDOW"
__region_type__ = "WINDOW"
@@ -189,8 +195,9 @@ class MATERIAL_PT_shadows(MaterialButtonsPanel):
col = split.column()
col.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias")
sub = col.column()
sub.active = not mat.ray_shadow_bias
sub.itemR(mat, "shadow_ray_bias", text="Ray Shadow Bias")
subsub = sub.column()
subsub.active = not mat.ray_shadow_bias
subsub.itemR(mat, "shadow_ray_bias", text="Ray Shadow Bias")
sub.itemR(mat, "cast_buffer_shadows")
sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias")
@@ -228,7 +235,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
elif mat.diffuse_shader == 'TOON':
row = col.row()
row.itemR(mat, "diffuse_toon_size", text="Size")
row.itemR(mat, "diffuse_toon_smooth", text="Smooth")
row.itemR(mat, "diffuse_toon_smooth", text="Smooth", slider=True)
elif mat.diffuse_shader == 'FRESNEL':
row = col.row()
row.itemR(mat, "diffuse_fresnel", text="Fresnel")
@@ -283,7 +290,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
elif mat.specular_shader == 'TOON':
row = col.row()
row.itemR(mat, "specular_toon_size", text="Size")
row.itemR(mat, "specular_toon_smooth", text="Smooth")
row.itemR(mat, "specular_toon_smooth", text="Smooth", slider=True)
if mat.use_specular_ramp:
layout.itemS()
@@ -322,18 +329,19 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
split = layout.split()
split.active = mat.shadeless== False
col = split.column()
col = split.column(align=True)
col.itemR(sss, "color", text="")
col.itemL(text="Blend:")
col.itemR(sss, "color_factor", slider=True)
col.itemR(sss, "texture_factor", slider=True)
col.itemR(sss, "color_factor", text="Color", slider=True)
col.itemR(sss, "texture_factor", text="Texture", slider=True)
col.itemL(text="Scattering Weight:")
col.itemR(sss, "front")
col.itemR(sss, "back")
col = split.column()
col.itemR(sss, "ior")
col.itemR(sss, "scale")
sub = col.column(align=True)
sub.itemR(sss, "ior")
sub.itemR(sss, "scale")
col.itemR(sss, "radius", text="RGB Radius")
col.itemR(sss, "error_tolerance")
@@ -366,7 +374,9 @@ class MATERIAL_PT_raymir(MaterialButtonsPanel):
col.itemR(raym, "reflect", text="Reflectivity", slider=True)
col.itemR(mat, "mirror_color", text="")
col.itemR(raym, "fresnel")
col.itemR(raym, "fresnel_fac", text="Fac", slider=True)
sub = col.column()
sub.active = raym.fresnel > 0
sub.itemR(raym, "fresnel_fac", text="Fac", slider=True)
col = split.column()
col.itemR(raym, "gloss", slider=True)
@@ -410,7 +420,9 @@ class MATERIAL_PT_raytransp(MaterialButtonsPanel):
col = split.column()
col.itemR(rayt, "ior")
col.itemR(rayt, "fresnel")
col.itemR(rayt, "fresnel_fac", text="Fac", slider=True)
sub = col.column()
sub.active = rayt.fresnel > 0
sub.itemR(rayt, "fresnel_fac", text="Fac", slider=True)
col = split.column()
col.itemR(rayt, "gloss", slider=True)