Fix #131095: EEVEE: Support long property path as attribute name
Attribute name could be a path built from multiple object/property names
while each of them can be 64 symbols long.
This was fixed by cff53fdb53, so Cycles
can handle this. But eevee need additional change.
Pull Request: https://projects.blender.org/blender/blender/pulls/131183
This commit is contained in:
committed by
Clément Foucault
parent
efff379ea5
commit
c63b44eaec
@@ -400,7 +400,7 @@ struct GPULayerAttr {
|
||||
GPULayerAttr *next, *prev;
|
||||
|
||||
/* Meaningful part of the attribute set key. */
|
||||
char name[68]; /* MAX_CUSTOMDATA_LAYER_NAME */
|
||||
char name[256]; /* Multiple MAX_CUSTOMDATA_LAYER_NAME */
|
||||
/** Hash of name[68]. */
|
||||
uint32_t hash_code;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user