== PyNodes ==
First fix in trunk: The "Update" button that appears in the Material buttons -> Nodes panel when a pynode is selected wasn't forcing an immediate update. Added a BIF_preview_changed call to fix it. Let's pretend I actually knew that button also appeared there :) ... weeks working on pynodes and only right after Nathan commits to trunk I realize that this part of node panels is drawn in the buttons window, too.
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@@ -472,6 +472,7 @@ static void node_dynamic_update_cb(void *ntree_v, void *node_v)
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allqueue(REDRAWBUTSSHADING, 0);
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allqueue(REDRAWNODE, 0);
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BIF_preview_changed(ID_MA);
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}
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static int node_buts_texture(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
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