Change name templating to &S and &N (less potential bugs).

It now also accepts lower case versions (&s and &n).
This commit is contained in:
Martin Poirier
2008-11-20 22:23:01 +00:00
parent 0f3e985aca
commit c6ff0ec49d
2 changed files with 5 additions and 5 deletions

View File

@@ -2363,8 +2363,8 @@ static void view3d_panel_bonesketch_spaces(short cntrl)
uiDefButF(block, NUM, B_DIFF, "D:", 143,yco, 67,19, &G.scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0, "Distance Weight");
yco -= 20;
uiDefBut(block, TEX,0,"S:", 10, yco, 90, 20, G.scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace %S with");
uiDefBut(block, TEX,0,"N:", 100, yco, 90, 20, G.scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace %N with");
uiDefBut(block, TEX,0,"S:", 10, yco, 90, 20, G.scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
uiDefBut(block, TEX,0,"N:", 100, yco, 90, 20, G.scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_DIFF, ICON_AUTO,190,yco,20,20, &G.scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");
/* auto renaming magic */

View File

@@ -460,14 +460,14 @@ static void renameTemplateBone(char *name, char *template_name, ListBase *editbo
for (i = 0, j = 0; template_name[i] != '\0' && i < 31 && j < 31; i++)
{
if (template_name[i] == '%')
if (template_name[i] == '&')
{
if (template_name[i+1] == 'S')
if (template_name[i+1] == 'S' || template_name[i+1] == 's')
{
j += sprintf(name + j, side_string);
i++;
}
else if (template_name[i+1] == 'N')
else if (template_name[i+1] == 'N' || template_name[i+1] == 'n')
{
j += sprintf(name + j, num_string);
i++;