Fix: Overlay: Shader test broken on Mac

The merge got wrong.
This commit is contained in:
Clément Foucault
2024-10-21 22:13:16 +02:00
parent 79d468fe6b
commit c81745e4af

View File

@@ -830,6 +830,11 @@ DEFINE("CURVES_POINT")
VERTEX_IN(0, VEC3, pos)
VERTEX_IN(1, UINT, data)
VERTEX_IN(2, FLOAT, selection)
#if 1 /* TODO(fclem): Required for legacy gpencil overlay. To be moved to specialized shader. */
TYPEDEF_SOURCE("gpencil_shader_shared.h")
VERTEX_IN(3, UINT, vflag)
PUSH_CONSTANT(BOOL, doStrokeEndpoints)
#endif
VERTEX_OUT(overlay_edit_flat_color_iface)
SAMPLER(0, FLOAT_1D, weightTex)
PUSH_CONSTANT(BOOL, useWeight)
@@ -928,6 +933,7 @@ PUSH_CONSTANT(BOOL, useGreasePencil)
FRAGMENT_OUT(0, VEC4, fragColor)
#if 1 /* TODO(fclem): Required for legacy gpencil overlay. To be moved to specialized shader. */
TYPEDEF_SOURCE("gpencil_shader_shared.h")
TYPEDEF_SOURCE("overlay_shader_shared.h")
VERTEX_IN(3, UINT, vflag)
PUSH_CONSTANT(BOOL, doStrokeEndpoints)
#endif