cleanup: minor edits
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@@ -29,8 +29,8 @@
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* \ingroup bke
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*/
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#ifndef __BKE_OBJECT_DATA_TRANSFER_H__
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#define __BKE_OBJECT_DATA_TRANSFER_H__
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#ifndef __BKE_DATA_TRANSFER_H__
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#define __BKE_DATA_TRANSFER_H__
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#ifdef __cplusplus
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extern "C" {
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@@ -155,4 +155,4 @@ bool BKE_object_data_transfer_dm(
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}
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#endif
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#endif /* __BKE_OBJECT_DATA_TRANSFER_H__ */
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#endif /* __BKE_DATA_TRANSFER_H__ */
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@@ -3521,7 +3521,7 @@ int BKE_object_is_modified(Scene *scene, Object *ob)
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* objects moves (causing deformation motion blur) or not.
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*
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* This makes it possible to give some degree of false-positives here,
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* but it's currently an acceptable tradeof between complexity and check
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* but it's currently an acceptable tradeoff between complexity and check
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* speed. In combination with checks of modifier stack and real life usage
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* percentage of false-positives shouldn't be that hight.
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*/
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@@ -4766,7 +4766,7 @@ static int previews_ensure_exec(bContext *C, wmOperator *UNUSED(op))
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/* This will loop over all IDs linked by current one, render icons for them if needed,
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* and add them to 'todo' preview_id_stack. */
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BKE_library_foreach_ID_link(id, previews_id_ensure_callback, &preview_id_stack, IDWALK_READONLY);
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} while((id = BLI_LINKSTACK_POP(preview_id_stack.id_stack)));
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} while ((id = BLI_LINKSTACK_POP(preview_id_stack.id_stack)));
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}
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BLI_LINKSTACK_FREE(preview_id_stack.id_stack);
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