When calculating brush size, pressure should be ignored for grab brush

This commit is contained in:
Nicholas Bishop
2006-12-27 20:21:07 +00:00
parent 57df3fb1b4
commit ca4d431456

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@@ -731,7 +731,7 @@ char brush_size()
float size= b->size;
const GHOST_TabletData *td= get_tablet_data();
if(td) {
if(td && sculpt_data()->brush_type!=GRAB_BRUSH) {
const float size_factor= G.scene->sculptdata.tablet_size / 10.0f;
if(td->Active==1 || td->Active==2)
size*= G.scene->sculptdata.tablet_size==0?1: