When calculating brush size, pressure should be ignored for grab brush
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@@ -731,7 +731,7 @@ char brush_size()
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float size= b->size;
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const GHOST_TabletData *td= get_tablet_data();
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if(td) {
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if(td && sculpt_data()->brush_type!=GRAB_BRUSH) {
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const float size_factor= G.scene->sculptdata.tablet_size / 10.0f;
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if(td->Active==1 || td->Active==2)
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size*= G.scene->sculptdata.tablet_size==0?1:
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