Fix edit-bone select crash w/ multi-edit

Also avoid duplicate base lookups and minor cleanup.
This commit is contained in:
Campbell Barton
2018-04-19 11:28:47 +02:00
parent f2a3579661
commit caa7101df5

View File

@@ -391,34 +391,39 @@ static EditBone *get_nearest_editbonepoint(
bool findunsel, bool use_cycle,
Base **r_base, int *r_selmask)
{
bArmature *arm = (bArmature *)vc->obedit->data;
EditBone *ebone_next_act = arm->act_edbone;
EditBone *ebone;
rcti rect;
unsigned int buffer[MAXPICKBUF];
unsigned int hitresult, besthitresult = BONESEL_NOSEL;
int i, mindep = 5;
int hits12, hits5 = 0;
static int last_mval[2] = {-100, -100};
uint buffer[MAXPICKBUF];
struct {
uint hitresult;
Base *base;
EditBone *ebone;
} best = {
.hitresult = BONESEL_NOSEL,
.base = NULL,
.ebone = NULL,
};
/* find the bone after the current active bone, so as to bump up its chances in selection.
* this way overlapping bones will cycle selection state as with objects. */
if (ebone_next_act &&
EBONE_VISIBLE(arm, ebone_next_act) &&
ebone_next_act->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL))
EditBone *ebone_next_act = ((bArmature *)vc->obedit->data)->act_edbone;
{
ebone_next_act = ebone_next_act->next ? ebone_next_act->next : arm->edbo->first;
}
else {
ebone_next_act = NULL;
bArmature *arm = (bArmature *)vc->obedit->data;
if (ebone_next_act &&
EBONE_VISIBLE(arm, ebone_next_act) &&
ebone_next_act->flag & (BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL))
{
ebone_next_act = ebone_next_act->next ? ebone_next_act->next : arm->edbo->first;
}
else {
ebone_next_act = NULL;
}
}
bool do_nearest = false;
/* define if we use solid nearest select or not */
if (use_cycle) {
static int last_mval[2] = {-100, -100};
if (vc->v3d->drawtype > OB_WIRE) {
do_nearest = true;
if (len_manhattan_v2v2_int(vc->mval, last_mval) < 3) {
@@ -434,32 +439,35 @@ static EditBone *get_nearest_editbonepoint(
}
/* matching logic from 'mixed_bones_object_selectbuffer' */
const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
int hits = 0;
/* we _must_ end cache before return, use 'goto cache_end' */
view3d_opengl_select_cache_begin();
BLI_rcti_init_pt_radius(&rect, vc->mval, 12);
hits12 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits12 == 1) {
hits = selectbuffer_ret_hits_12(buffer, hits12);
goto cache_end;
}
else if (hits12 > 0) {
int offs;
offs = 4 * hits12;
BLI_rcti_init_pt_radius(&rect, vc->mval, 5);
hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits12, hits5);
{
const int select_mode = (do_nearest ? VIEW3D_SELECT_PICK_NEAREST : VIEW3D_SELECT_PICK_ALL);
rcti rect;
BLI_rcti_init_pt_radius(&rect, vc->mval, 12);
const int hits12 = view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect, select_mode);
if (hits12 == 1) {
hits = selectbuffer_ret_hits_12(buffer, hits12);
goto cache_end;
}
else if (hits12 > 0) {
int offs;
if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits12, hits5); goto cache_end; }
else { hits = selectbuffer_ret_hits_12(buffer, hits12); goto cache_end; }
offs = 4 * hits12;
BLI_rcti_init_pt_radius(&rect, vc->mval, 5);
const int hits5 = view3d_opengl_select(vc, buffer + offs, MAXPICKBUF - offs, &rect, select_mode);
if (hits5 == 1) {
hits = selectbuffer_ret_hits_5(buffer, hits12, hits5);
goto cache_end;
}
if (hits5 > 0) { hits = selectbuffer_ret_hits_5(buffer, hits12, hits5); goto cache_end; }
else { hits = selectbuffer_ret_hits_12(buffer, hits12); goto cache_end; }
}
}
cache_end:
@@ -471,16 +479,20 @@ cache_end:
/* See if there are any selected bones in this group */
if (hits > 0) {
if (hits == 1) {
if (!(buffer[3] & BONESEL_NOSEL))
besthitresult = buffer[3];
if (!(buffer[3] & BONESEL_NOSEL)) {
best.hitresult = buffer[3];
best.base = ED_armature_base_and_ebone_from_select_buffer(
bases, bases_len, best.hitresult, &best.ebone);
}
}
else {
for (i = 0; i < hits; i++) {
hitresult = buffer[3 + (i * 4)];
int dep_min = 5;
for (int i = 0; i < hits; i++) {
const uint hitresult = buffer[3 + (i * 4)];
if (!(hitresult & BONESEL_NOSEL)) {
Base *base = NULL;
EditBone *ebone;
base = ED_armature_base_and_ebone_from_select_buffer(bases, bases_len, hitresult, &ebone);
arm = base->object->data;
int dep;
/* clicks on bone points get advantage */
@@ -515,32 +527,36 @@ cache_end:
dep -= 1;
}
if (dep < mindep) {
mindep = dep;
besthitresult = hitresult;
if (dep < dep_min) {
dep_min = dep;
best.hitresult = hitresult;
best.base = base;
best.ebone = ebone;
}
}
}
}
if (!(besthitresult & BONESEL_NOSEL)) {
Base *base = NULL;
base = ED_armature_base_and_ebone_from_select_buffer(bases, bases_len, hitresult, &ebone);
arm = base->object->data;
*r_base = base;
if (!(best.hitresult & BONESEL_NOSEL)) {
*r_base = best.base;
*r_selmask = 0;
if (besthitresult & BONESEL_ROOT)
if (best.hitresult & BONESEL_ROOT) {
*r_selmask |= BONE_ROOTSEL;
if (besthitresult & BONESEL_TIP)
}
if (best.hitresult & BONESEL_TIP) {
*r_selmask |= BONE_TIPSEL;
if (besthitresult & BONESEL_BONE)
}
if (best.hitresult & BONESEL_BONE) {
*r_selmask |= BONE_SELECTED;
return ebone;
}
MEM_freeN(bases);
return best.ebone;
}
}
*r_selmask = 0;
*r_base = NULL;
MEM_freeN(bases);
return NULL;
}