Merge branch 'master' into blender2.8
This commit is contained in:
@@ -21,6 +21,8 @@
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# include <glog/logging.h>
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#endif
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#include <iostream>
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CCL_NAMESPACE_BEGIN
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#if !defined(WITH_CYCLES_LOGGING) || defined(__KERNEL_GPU__)
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@@ -3415,6 +3415,9 @@ static int get_particle_uv(DerivedMesh *dm, ParticleData *pa, int index, const f
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if (from_vert) {
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mf = dm->getTessFaceDataArray(dm, CD_MFACE);
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/* This finds the first face to contain the emitting vertex,
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* this is not ideal, but is mostly fine as UV seams generally
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* map to equal-colored parts of a texture */
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for (int j = 0; j < dm->getNumTessFaces(dm); j++, mf++) {
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if (ELEM(i, mf->v1, mf->v2, mf->v3, mf->v4)) {
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i = j;
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@@ -440,6 +440,10 @@ static void distribute_from_verts_exec(ParticleTask *thread, ParticleData *pa, i
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zero_v4(pa->fuv);
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if (pa->num != DMCACHE_NOTFOUND && pa->num < ctx->dm->getNumVerts(ctx->dm)) {
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/* This finds the first face to contain the emitting vertex,
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* this is not ideal, but is mostly fine as UV seams generally
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* map to equal-colored parts of a texture */
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for (int i = 0; i < ctx->dm->getNumTessFaces(ctx->dm); i++, mface++) {
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if (ELEM(pa->num, mface->v1, mface->v2, mface->v3, mface->v4)) {
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unsigned int *vert = &mface->v1;
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@@ -1236,12 +1236,19 @@ void blo_do_versions_270(FileData *fd, Library *UNUSED(lib), Main *main)
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SEQ_BEGIN (scene->ed, seq)
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{
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if (seq->type == SEQ_TYPE_TEXT) {
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TextVars *data = seq->effectdata;
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if (data->color[3] == 0.0f) {
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copy_v4_fl(data->color, 1.0f);
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data->shadow_color[3] = 1.0f;
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}
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if (seq->type != SEQ_TYPE_TEXT) {
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continue;
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}
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if (seq->effectdata == NULL) {
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struct SeqEffectHandle effect_handle = BKE_sequence_get_effect(seq);
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effect_handle.init(seq);
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}
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TextVars *data = seq->effectdata;
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if (data->color[3] == 0.0f) {
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copy_v4_fl(data->color, 1.0f);
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data->shadow_color[3] = 1.0f;
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}
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}
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SEQ_END
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@@ -494,6 +494,9 @@ static int rna_ParticleSystem_tessfaceidx_on_emitter(ParticleSystem *particlesys
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*r_fuv = &particle->fuv;
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/* This finds the first face to contain the emitting vertex,
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* this is not ideal, but is mostly fine as UV seams generally
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* map to equal-colored parts of a texture */
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for (int i = 0; i < totface; i++, mface++) {
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if (ELEM(num, mface->v1, mface->v2, mface->v3, mface->v4)) {
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return i;
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@@ -533,6 +536,9 @@ static int rna_ParticleSystem_tessfaceidx_on_emitter(ParticleSystem *particlesys
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*r_fuv = &parent->fuv;
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/* This finds the first face to contain the emitting vertex,
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* this is not ideal, but is mostly fine as UV seams generally
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* map to equal-colored parts of a texture */
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for (int i = 0; i < totface; i++, mface++) {
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if (ELEM(num, mface->v1, mface->v2, mface->v3, mface->v4)) {
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return i;
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