MacOS/AMD: Drawing artifacts in VSE.
Related to the partial revert done for T97272. It seems also that the workaround should be enabled for any MACOS platform.
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@@ -419,10 +419,10 @@ static void detect_workarounds()
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GCaps.shader_storage_buffer_objects_support = false;
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}
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/* Certain Intel based platforms don't clear the viewport textures. Always clearing leads to
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* noticeable performance regressions. */
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if (GPU_type_matches(
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GPU_DEVICE_INTEL, static_cast<eGPUOSType>(GPU_OS_MAC | GPU_OS_UNIX), GPU_DRIVER_ANY)) {
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/* Certain Intel/AMD based platforms don't clear the viewport textures. Always clearing leads to
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* noticeable performance regressions on other platforms as well. */
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if (GPU_type_matches(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY) ||
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GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
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GCaps.clear_viewport_workaround = true;
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}
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