Bugfix [#27652] Selecting a bone doesn't update Driver Properties panel

More specifically, selecting bones didn't update the active F-Curve/Groups. This
meant that when editing drivers, it was often easy to accidentally edit the
drivers for the wrong bone.
This commit is contained in:
Joshua Leung
2012-08-18 05:14:21 +00:00
parent 246c86c926
commit cc1a89faee

View File

@@ -125,7 +125,7 @@ void ANIM_id_update(Scene *UNUSED(scene), ID *id)
*/
/* perform syncing updates for Action Groups */
static void animchan_sync_group(bAnimContext *UNUSED(ac), bAnimListElem *ale)
static void animchan_sync_group(bAnimContext *ac, bAnimListElem *ale, bActionGroup **active_agrp)
{
bActionGroup *agrp = (bActionGroup *)ale->data;
ID *owner_id = ale->id;
@@ -143,22 +143,42 @@ static void animchan_sync_group(bAnimContext *UNUSED(ac), bAnimListElem *ale)
/* check if there are bones, and whether the name matches any
* NOTE: this feature will only really work if groups by default contain the F-Curves for a single bone
*/
// TODO: if bone gets renamed, it would be best to be able to rename the group
// TODO: sync bone/group colors
if (ob->pose) {
bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, agrp->name);
bArmature *arm = ob->data;
/* if one matches, sync the selection status */
if (pchan) {
if (pchan->bone && pchan->bone->flag & BONE_SELECTED)
/* if one matches, sync the selection status */
if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED))
agrp->flag |= AGRP_SELECTED;
else
agrp->flag &= ~AGRP_SELECTED;
/* also sync active group status */
if ((ob == ac->obact) && (pchan->bone == arm->act_bone)) {
/* if no previous F-Curve has active flag, then we're the first and only one to get it */
if (*active_agrp == NULL) {
agrp->flag |= AGRP_ACTIVE;
*active_agrp = agrp;
}
else {
/* someone else has already taken it - set as not active */
agrp->flag &= ~AGRP_ACTIVE;
}
}
else {
/* this can't possibly be active now */
agrp->flag &= ~AGRP_ACTIVE;
}
}
}
}
}
/* perform syncing updates for F-Curves */
static void animchan_sync_fcurve(bAnimContext *UNUSED(ac), bAnimListElem *ale)
static void animchan_sync_fcurve(bAnimContext *ac, bAnimListElem *ale, FCurve **active_fcurve)
{
FCurve *fcu = (FCurve *)ale->data;
ID *owner_id = ale->id;
@@ -168,12 +188,13 @@ static void animchan_sync_fcurve(bAnimContext *UNUSED(ac), bAnimListElem *ale)
*/
if (ELEM3(NULL, fcu, fcu->rna_path, owner_id))
return;
if (GS(owner_id->name) == ID_OB) {
Object *ob = (Object *)owner_id;
/* only affect if F-Curve involves pose.bones */
if ((fcu->rna_path) && strstr(fcu->rna_path, "pose.bones")) {
bArmature *arm = (bArmature *)ob->data;
bPoseChannel *pchan;
char *bone_name;
@@ -184,10 +205,30 @@ static void animchan_sync_fcurve(bAnimContext *UNUSED(ac), bAnimListElem *ale)
/* F-Curve selection depends on whether the bone is selected */
if ((pchan) && (pchan->bone)) {
/* F-Curve selection */
if (pchan->bone->flag & BONE_SELECTED)
fcu->flag |= FCURVE_SELECTED;
else
fcu->flag &= ~FCURVE_SELECTED;
/* Active F-Curve - it should be the first one for this bone on the
* active object to be considered as active
*/
if ((ob == ac->obact) && (pchan->bone == arm->act_bone)) {
/* if no previous F-Curve has active flag, then we're the first and only one to get it */
if (*active_fcurve == NULL) {
fcu->flag |= FCURVE_ACTIVE;
*active_fcurve = fcu;
}
else {
/* someone else has already taken it - set as not active */
fcu->flag &= ~FCURVE_ACTIVE;
}
}
else {
/* this can't possibly be active now */
fcu->flag &= ~FCURVE_ACTIVE;
}
}
}
}
@@ -248,25 +289,30 @@ void ANIM_sync_animchannels_to_data(const bContext *C)
bAnimListElem *ale;
int filter;
bActionGroup *active_agrp = NULL;
FCurve *active_fcurve = NULL;
/* get animation context info for filtering the channels */
// TODO: check on whether we need to set the area specially instead, since active area might not be ok?
if (ANIM_animdata_get_context(C, &ac) == 0)
return;
/* filter data */
/* NOTE: we want all channels, since we want to be able to set selection status on some of them even when collapsed */
filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS;
/* NOTE: we want all channels, since we want to be able to set selection status on some of them even when collapsed
* However, don't include duplicates so that selection statuses don't override each other
*/
filter = ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_CHANNELS | ANIMFILTER_NODUPLIS;
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
/* flush settings as appropriate depending on the types of the channels */
for (ale = anim_data.first; ale; ale = ale->next) {
switch (ale->type) {
case ANIMTYPE_GROUP:
animchan_sync_group(&ac, ale);
animchan_sync_group(&ac, ale, &active_agrp);
break;
case ANIMTYPE_FCURVE:
animchan_sync_fcurve(&ac, ale);
animchan_sync_fcurve(&ac, ale, &active_fcurve);
break;
}
}