Cleanup: Sculpt: Remove redundant PBVH node variable
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@@ -202,7 +202,8 @@ static void build_mesh_leaf_node(const Span<int> corner_verts,
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MutableSpan<bool> vert_bitmap,
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PBVHNode *node)
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{
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node->uniq_verts = node->face_verts = 0;
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node->uniq_verts = 0;
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int shared_verts = 0;
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const Span<int> prim_indices = node->prim_indices;
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/* reserve size is rough guess */
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@@ -215,11 +216,11 @@ static void build_mesh_leaf_node(const Span<int> corner_verts,
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const int3 &tri = corner_tris[prim_indices[i]];
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for (int j = 0; j < 3; j++) {
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node->face_vert_indices[i][j] = map_insert_vert(
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map, vert_bitmap, &node->face_verts, &node->uniq_verts, corner_verts[tri[j]]);
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map, vert_bitmap, &shared_verts, &node->uniq_verts, corner_verts[tri[j]]);
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}
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}
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node->vert_indices.reinitialize(node->uniq_verts + node->face_verts);
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node->vert_indices.reinitialize(node->uniq_verts + shared_verts);
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/* Build the vertex list, unique verts first */
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for (const MapItem<int, int> item : map.items()) {
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@@ -2888,7 +2889,7 @@ void pbvh_vertex_iter_init(PBVH &pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
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uniq_verts = totvert;
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break;
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case PBVH_FACES:
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totvert = node->uniq_verts + node->face_verts;
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totvert = node->vert_indices.size();
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uniq_verts = node->uniq_verts;
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break;
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case PBVH_BMESH:
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@@ -69,8 +69,8 @@ struct PBVHNode {
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* Used for leaf nodes in a mesh-based PBVH (not multires.)
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*/
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blender::Array<int, 0> vert_indices;
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/** The number of vertices in #vert_indices not shared with (owned by) another node. */
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int uniq_verts = 0;
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int face_verts = 0;
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/* Array of indices into the Mesh's corner array.
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* PBVH_FACES only.
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