Bugfix: scaling in posemode didn't translate bones properly.
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@@ -2107,7 +2107,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
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VecMulf(vec, td->factor);
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if (t->flag & T_OBJECT) {
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if (t->flag & (T_OBJECT|T_POSE)) {
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Mat3MulVecfl(td->smtx, vec);
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}
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