Bugfix: scaling in posemode didn't translate bones properly.

This commit is contained in:
Brecht Van Lommel
2008-03-19 15:50:50 +00:00
parent 2f477a5a4d
commit cdc74b9081

View File

@@ -2107,7 +2107,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
VecMulf(vec, td->factor);
if (t->flag & T_OBJECT) {
if (t->flag & (T_OBJECT|T_POSE)) {
Mat3MulVecfl(td->smtx, vec);
}