BGE Logic UI: more sensors + rna fixes + actuator empty draw functions (+ camera actuator)

This commit is contained in:
Dalai Felinto
2010-05-04 07:34:46 +00:00
parent 02b8995bae
commit cef3e3099a
4 changed files with 250 additions and 22 deletions

View File

@@ -3249,7 +3249,43 @@ static void draw_sensor_delay(uiLayout *layout, PointerRNA *ptr)
static void draw_sensor_joystick(uiLayout *layout, PointerRNA *ptr)
{
//XXXSENSOR
uiLayout *col, *row;
uiItemR(layout, ptr, "joystick_index", 0, NULL, 0);
uiItemR(layout, ptr, "event_type", 0, NULL, 0);
switch (RNA_enum_get(ptr, "event_type")) {
case SENS_JOY_BUTTON:
uiItemR(layout, ptr, "all_events", 0, NULL, 0);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0);
uiItemR(col, ptr, "button_number", 0, NULL, 0);
break;
case SENS_JOY_AXIS:
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "axis_number", 0, NULL, 0);
uiItemR(row, ptr, "axis_threshold", 0, NULL, 0);
uiItemR(layout, ptr, "all_events", 0, NULL, 0);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0);
uiItemR(col, ptr, "axis_direction", 0, NULL, 0);
break;
case SENS_JOY_HAT:
uiItemR(layout, ptr, "hat_number", 0, NULL, 0);
uiItemR(layout, ptr, "all_events", 0, NULL, 0);
col = uiLayoutColumn(layout, 0);
uiLayoutSetActive(col, RNA_boolean_get(ptr, "all_events")==0);
uiItemR(col, ptr, "hat_direction", 0, NULL, 0); //XXXSENSOR - needs a default value (somewhere else in the code)
break;
case SENS_JOY_AXIS_SINGLE:
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "single_axis_number", 0, NULL, 0);
uiItemR(row, ptr, "axis_threshold", 0, NULL, 0);
break;
}
}
static void draw_sensor_keyboard(uiLayout *layout, PointerRNA *ptr)
@@ -3316,8 +3352,8 @@ static void draw_sensor_radar(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "axis", 0, NULL, 0);
row= uiLayoutRow(layout, 0);
uiItemR(layout, ptr, "angle", 0, NULL, 0);
uiItemR(layout, ptr, "distance", 0, NULL, 0);
uiItemR(row, ptr, "angle", 0, NULL, 0);
uiItemR(row, ptr, "distance", 0, NULL, 0);
}
static void draw_sensor_random(uiLayout *layout, PointerRNA *ptr)
@@ -3327,7 +3363,17 @@ static void draw_sensor_random(uiLayout *layout, PointerRNA *ptr)
static void draw_sensor_ray(uiLayout *layout, PointerRNA *ptr)
{
//XXXSENSOR
uiItemR(layout, ptr, "ray_type", 0, NULL, 0);
switch (RNA_enum_get(ptr, "ray_type")) {
case SENS_RAY_PROPERTY:
uiItemR(layout, ptr, "property", 0, NULL, 0); break;
case SENS_RAY_MATERIAL:
uiItemR(layout, ptr, "material", 0, NULL, 0); break;
}
uiItemR(layout, ptr, "x_ray_mode", 0, NULL, 0);
uiItemR(layout, ptr, "range", 0, NULL, 0);
uiItemR(layout, ptr, "axis", 0, NULL, 0);
//XXXSENSOR - same problem as collision. enums badly used by UI code
}
static void draw_sensor_touch(uiLayout *layout, PointerRNA *ptr)
@@ -3482,6 +3528,87 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr)
uiItemO(row, "", ICON_X, "LOGIC_OT_actuator_remove");
}
static void draw_actuator_action(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_armature(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_camera(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
uiItemR(layout, ptr, "object", 0, NULL, 0);
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "height", 0, NULL, 0);
uiItemR(row, ptr, "axis", 0, NULL, 0);
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "min", 0, NULL, 0);
uiItemR(row, ptr, "max", 0, NULL, 0);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_edit_object(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_filter_2d(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_game(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_ipo(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_message(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_motion(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
{
uiLayout *row;
uiItemR(layout, ptr, "mode", 0, NULL, 0);
uiItemR(layout, ptr, "object", 0, NULL, 0);
row = uiLayoutRow(layout, 0);
uiItemR(row, ptr, "compound", 0, NULL, 0);
uiItemR(row, ptr, "ghost", 0, NULL, 0);
}
static void draw_actuator_property(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_random(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_scene(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, 0);
@@ -3489,12 +3616,24 @@ static void draw_actuator_scene(uiLayout *layout, PointerRNA *ptr)
uiItemR(layout, ptr, "scene", 0, NULL, 0);
}
static void draw_actuator_parent(uiLayout *layout, PointerRNA *ptr)
static void draw_actuator_shape_action(uiLayout *layout, PointerRNA *ptr)
{
uiItemR(layout, ptr, "mode", 0, NULL, 0);
uiItemR(layout, ptr, "object", 0, NULL, 0);
uiItemR(layout, ptr, "compound", 0, NULL, 0);
uiItemR(layout, ptr, "ghost", 0, NULL, 0);
//XXXACTUATOR
}
static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_state(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
static void draw_actuator_visibility(uiLayout *layout, PointerRNA *ptr)
{
//XXXACTUATOR
}
void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr)
@@ -3507,12 +3646,60 @@ void draw_brick_actuator(uiLayout *layout, PointerRNA *ptr)
box = uiLayoutBox(layout);
switch (RNA_enum_get(ptr, "type")) {
case ACT_ACTION:
draw_actuator_action(box, ptr);
break;
case ACT_ARMATURE:
draw_actuator_armature(box, ptr);
break;
case ACT_CAMERA:
draw_actuator_camera(box, ptr);
break;
case ACT_CONSTRAINT:
draw_actuator_constraint(box, ptr);
break;
case ACT_EDIT_OBJECT:
draw_actuator_edit_object(box, ptr);
break;
case ACT_2DFILTER:
draw_actuator_filter_2d(box, ptr);
break;
case ACT_GAME:
draw_actuator_game(box, ptr);
break;
case ACT_IPO:
draw_actuator_ipo(box, ptr);
break;
case ACT_MESSAGE:
draw_actuator_message(box, ptr);
break;
case ACT_OBJECT:
draw_actuator_motion(box, ptr);
break;
case ACT_PARENT:
draw_actuator_parent(box, ptr);
break;
case ACT_PROPERTY:
draw_actuator_property(box, ptr);
break;
case ACT_RANDOM:
draw_actuator_random(box, ptr);
break;
case ACT_SCENE:
draw_actuator_scene(box, ptr);
break;
case ACT_SHAPEACTION:
draw_actuator_shape_action(box, ptr);
break;
case ACT_SOUND:
draw_actuator_sound(box, ptr);
break;
case ACT_STATE:
draw_actuator_state(box, ptr);
break;
case ACT_VISIBILITY:
draw_actuator_visibility(box, ptr);
break;
}
}

View File

@@ -264,8 +264,11 @@ typedef struct bJoystickSensor {
#define SENS_COLLISION_PROPERTY 0 // uncommenting to use with RNA/UI. will check if it's working/fix it later - dfelinto
#define SENS_COLLISION_MATERIAL 1
#define SENS_COLLISION_PULSE 2
/* ray specific mode */
/* X-Ray means that the ray will traverse objects that don't have the property/material */
#define SENS_RAY_PROPERTY 0
#define SENS_RAY_MATERIAL 1
#define SENS_RAY_XRAY 2
/* Some stuff for the mouse sensor Type: */
@@ -278,6 +281,7 @@ typedef struct bJoystickSensor {
#define BL_SENS_MOUSE_MOUSEOVER 16
#define BL_SENS_MOUSE_MOUSEOVER_ANY 32
/* Joystick sensor - sorted by axis types */
#define SENS_JOY_ANY_EVENT 1
#define SENS_JOY_BUTTON 0 /* axis type */
@@ -293,6 +297,16 @@ typedef struct bJoystickSensor {
#define SENS_JOY_HAT 2 /* axis type */
#define SENS_JOY_HAT_DIR 0
#define SENS_JOY_HAT_UP 1
#define SENS_JOY_HAT_RIGHT 2
#define SENS_JOY_HAT_DOWN 4
#define SENS_JOY_HAT_LEFT 8
#define SENS_JOY_HAT_UP_RIGHT SENS_JOY_HAT_UP | SENS_JOY_HAT_RIGHT
#define SENS_JOY_HAT_DOWN_RIGHT SENS_JOY_HAT_DOWN | SENS_JOY_HAT_RIGHT
#define SENS_JOY_HAT_UP_LEFT SENS_JOY_HAT_UP | SENS_JOY_HAT_LEFT
#define SENS_JOY_HAT_DOWN_LEFT SENS_JOY_HAT_DOWN | SENS_JOY_HAT_LEFT
#define SENS_JOY_AXIS_SINGLE 3 /* axis type */

View File

@@ -153,7 +153,8 @@ static void rna_def_object_actuator(BlenderRNA *brna)
RNA_def_struct_sdna_from(srna, "bObjectActuator", "data");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Motion Type", "Specify the motion system");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@@ -422,6 +423,8 @@ static void rna_def_camera_actuator(BlenderRNA *brna)
RNA_def_property_enum_items(prop, prop_axis_items);
RNA_def_property_ui_text(prop, "Axis", "Specify the axis the Camera will try to get behind");
RNA_def_property_update(prop, NC_LOGIC, NULL);
//XXX it's not working (no default value)
// probably need to make a get/set function
}
static void rna_def_sound_actuator(BlenderRNA *brna)
@@ -449,7 +452,8 @@ static void rna_def_sound_actuator(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Sound", "Sound file");
RNA_def_property_update(prop, NC_LOGIC, NULL);
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Type", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@@ -538,7 +542,8 @@ static void rna_def_property_actuator(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Property Actuator", "Actuator to handle properties");
RNA_def_struct_sdna_from(srna, "bPropertyActuator", "data");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Mode", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@@ -598,7 +603,7 @@ static void rna_def_edit_object_actuator(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Edit Object Actuator", "Actuator used to edit objects");
RNA_def_struct_sdna_from(srna, "bEditObjectActuator", "data");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Edit Object", "The mode of the actuator");
@@ -926,7 +931,8 @@ static void rna_def_game_actuator(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Game Actuator", "");
RNA_def_struct_sdna_from(srna, "bGameActuator", "data");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Game", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@@ -989,7 +995,8 @@ static void rna_def_twodfilter_actuator(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "2D Filter Actuator", "Actuator to ..");
RNA_def_struct_sdna_from(srna, "bTwoDFilterActuator", "data");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "2D Filter Type", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
@@ -1082,7 +1089,8 @@ static void rna_def_shape_action_actuator(BlenderRNA *brna)
RNA_def_struct_ui_text(srna, "Shape Action Actuator", "Actuator to ..");
RNA_def_struct_sdna_from(srna, "bActionActuator", "data");
prop= RNA_def_property(srna, "type", PROP_ENUM, PROP_NONE);
prop= RNA_def_property(srna, "mode", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "type");
RNA_def_property_enum_items(prop, prop_type_items);
RNA_def_property_ui_text(prop, "Action type", "Action playback type");
RNA_def_property_update(prop, NC_LOGIC, NULL);

View File

@@ -478,8 +478,8 @@ static void rna_def_ray_sensor(BlenderRNA *brna)
{SENS_RAY_NEG_Z_AXIS, "NEGZAXIS", 0, "-Z axis", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem prop_type_items[] ={
{0, "PROPERTY", 0, "Property", ""},
{1, "MATERIAL", 0, "Material", ""},
{SENS_RAY_PROPERTY, "PROPERTY", 0, "Property", ""},
{SENS_RAY_MATERIAL, "MATERIAL", 0, "Material", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "RaySensor", "Sensor");
@@ -543,6 +543,7 @@ static void rna_def_joystick_sensor(BlenderRNA *brna)
{SENS_JOY_BUTTON, "BUTTON", 0, "Button", ""},
{SENS_JOY_AXIS, "AXIS", 0, "Axis", ""},
{SENS_JOY_HAT, "HAT", 0, "Hat", ""},
{SENS_JOY_AXIS_SINGLE, "AXIS_SINGLE", 0, "Single Axis", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem axis_direction_items[] ={
@@ -552,13 +553,25 @@ static void rna_def_joystick_sensor(BlenderRNA *brna)
{SENS_JOY_NEG_Y_AXIS, "DOWNAXIS", 0, "Down Axis", ""},
{0, NULL, 0, NULL, NULL}};
static EnumPropertyItem hat_direction_items[] ={
{SENS_JOY_HAT_UP, "UP", 0, "Up", ""},
{SENS_JOY_HAT_DOWN, "DOWN", 0, "Down", ""},
{SENS_JOY_HAT_LEFT, "LEFT", 0, "Left", ""},
{SENS_JOY_HAT_RIGHT, "RIGHT", 0, "Right", ""},
{SENS_JOY_HAT_UP_RIGHT, "UPRIGHT", 0, "Up/Right", ""},
{SENS_JOY_HAT_DOWN_LEFT, "DOWNLEFT", 0, "Down/Left", ""},
{SENS_JOY_HAT_UP_LEFT, "UPLEFT", 0, "Up/Left", ""},
{SENS_JOY_HAT_DOWN_RIGHT, "DOWNRIGHT", 0, "Down/Right", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "JoystickSensor", "Sensor");
RNA_def_struct_ui_text(srna, "Joystick Sensor", "Sensor to detect joystick events");
RNA_def_struct_sdna_from(srna, "bJoystickSensor", "data");
prop= RNA_def_property(srna, "joystick_index", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "joyindex");
RNA_def_property_ui_text(prop, "Joystick Index", "Specify which joystick to use");
RNA_def_property_ui_text(prop, "Index", "Specify which joystick to use");
RNA_def_property_range(prop, 0, SENS_JOY_MAXINDEX-1);
prop= RNA_def_property(srna, "event_type", PROP_ENUM, PROP_NONE);
@@ -592,16 +605,22 @@ static void rna_def_joystick_sensor(BlenderRNA *brna)
RNA_def_property_enum_items(prop, axis_direction_items);
RNA_def_property_ui_text(prop, "Axis Direction", "The direction of the axis");
/* Single Axis */
prop= RNA_def_property(srna, "single_axis_number", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "axis_single");
RNA_def_property_ui_text(prop, "Axis Number", "Specify a single axis (verticle/horizontal/other) to detect");
RNA_def_property_range(prop, 1, 16);
/* Hat */
prop= RNA_def_property(srna, "hat_number", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "hat");
RNA_def_property_ui_text(prop, "Hat Number", "Specify which hat to use");
RNA_def_property_range(prop, 1, 2);
prop= RNA_def_property(srna, "hat_direction", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "hatf");
prop= RNA_def_property(srna, "hat_direction", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "hatf");
RNA_def_property_enum_items(prop, hat_direction_items);
RNA_def_property_ui_text(prop, "Hat Direction", "Specify hat direction");
RNA_def_property_range(prop, 0, 12);
}
void RNA_def_sensor(BlenderRNA *brna)