Cleanup: use view2d prefix for consistency
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@@ -136,10 +136,10 @@ static float smootherstep(const float domain_max, float x)
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return x * x * x * (x * (x * 6.0 - 15.0) + 10.0);
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}
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static float edge_pan_speed(View2DEdgePanData *vpd,
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int event_loc,
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bool x_dir,
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const double current_time)
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static float view2d_edge_pan_speed(View2DEdgePanData *vpd,
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int event_loc,
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bool x_dir,
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const double current_time)
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{
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ARegion *region = vpd->region;
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@@ -256,11 +256,11 @@ void UI_view2d_edge_pan_apply(bContext *C, View2DEdgePanData *vpd, const int xy[
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const float dtime = float(current_time - vpd->edge_pan_last_time);
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float dx = 0.0f, dy = 0.0f;
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if (pan_dir_x != 0) {
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const float speed = edge_pan_speed(vpd, xy[0], true, current_time);
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const float speed = view2d_edge_pan_speed(vpd, xy[0], true, current_time);
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dx = dtime * speed * float(pan_dir_x);
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}
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if (pan_dir_y != 0) {
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const float speed = edge_pan_speed(vpd, xy[1], false, current_time);
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const float speed = view2d_edge_pan_speed(vpd, xy[1], false, current_time);
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dy = dtime * speed * float(pan_dir_y);
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}
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vpd->edge_pan_last_time = current_time;
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